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Editing 40d:Metal token
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− | + | {{av}} | |
Metals are stored in the matgloss_metal.txt file. | Metals are stored in the matgloss_metal.txt file. | ||
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|[ADJ:adj]||The adjective used to describe items made of this metal. | |[ADJ:adj]||The adjective used to describe items made of this metal. | ||
|- | |- | ||
− | |[COLOR: | + | |[COLOR:x:y:z]||The {{L|color}} of the metal, including background. |
|- | |- | ||
− | |[BUILD_COLOR: | + | |[BUILD_COLOR:x:y:z]||Overrides the color of metal objects which use both the foreground and background color, such as {{L|bin}}s, {{L|door}}s, {{L|floodgate}}s, and {{L|cage}}s. |
|- | |- | ||
− | |[BASIC_COLOR: | + | |[BASIC_COLOR:x:y]||Overrides the color of metal objects which use only the foreground color, including workshops. |
|- | |- | ||
− | |[VALUE:num]||The | + | |[VALUE:num]||The {{L|value}} of the metal. |
|- | |- | ||
− | |[DAMAGE_PERC:num]||The weapon damage multiplier (times 100) for the metal | + | |[DAMAGE_PERC:num]||The weapon damage multiplier (times 100) for the metal. |
|- | |- | ||
|[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal. | |[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal. | ||
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|[DIGGER]||Permits making mining picks from the metal. | |[DIGGER]||Permits making mining picks from the metal. | ||
|- | |- | ||
− | |[BLOCK_PERC:num]||The armor blocking multiplier (times 100) for the metal | + | |[BLOCK_PERC:num]||The armor blocking multiplier (times 100) for the metal. |
|- | |- | ||
|[ARMOR]||Permits making armor from the metal. | |[ARMOR]||Permits making armor from the metal. | ||
|- | |- | ||
− | |[ANVIL]||Permits making | + | |[ANVIL]||Permits making {{L|anvil}}s from the metal. |
|- | |- | ||
− | |[SPEC_HEAT:num]||The specific heat capacity of the metal | + | |[SPEC_HEAT:num]||The specific heat capacity of the metal. |
|- | |- | ||
− | |[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the metal | + | |[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the metal. |
|- | |- | ||
− | |[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the metal | + | |[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the metal. |
|- | |- | ||
− | |[IGNITE_POINT:num]||The temperature at which the metal will burst into flames | + | |[IGNITE_POINT:num]||The temperature at which the metal will burst into flames. |
|- | |- | ||
− | |[MELTING_POINT:num]||The temperature at which the metal will melt | + | |[MELTING_POINT:num]||The temperature at which the metal will melt. |
|- | |- | ||
− | |[BOILING_POINT:num]||The temperature at | + | |[BOILING_POINT:num]||The temperature at whichthe metale will boil into a cloud of vapor. |
|- | |- | ||
− | |[ | + | |[SOLID_DENSITY:num]||The density of the metal when solid. |
|- | |- | ||
− | + | |[LIQUID_DENSITY:num]||The density of the metal when molten. | |
− | |||
− | |[LIQUID_DENSITY:num]||The density of the metal when molten | ||
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |