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Editing 40d:Metal token

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{{quality|Exceptional|21:19, 30 March 2011 (UTC)}}{{av}}
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{{av}}
 
Metals are stored in the matgloss_metal.txt file.
 
Metals are stored in the matgloss_metal.txt file.
  
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|[ADJ:adj]||The adjective used to describe items made of this metal.
 
|[ADJ:adj]||The adjective used to describe items made of this metal.
 
|-
 
|-
|[COLOR:a:b:c]||Sets the [[color]] of the metal. Equivalent to [BUILD_COLOR:a:b:c] and [BASIC_COLOR:a:c].
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|[COLOR:x:y:z]||The {{L|color}} of the metal, including background.
 
|-
 
|-
|[BUILD_COLOR:a:b:c]||Sets the color of metal objects which use both the foreground and background color, such as [[bin]]s, [[door]]s, [[floodgate]]s, and [[cage]]s. Defaults to 0:7:1 (dark gray with light gray background).
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|[BUILD_COLOR:x:y:z]||Overrides the color of metal objects which use both the foreground and background color, such as {{L|bin}}s, {{L|door}}s, {{L|floodgate}}s, and {{L|cage}}s.
 
|-
 
|-
|[BASIC_COLOR:a:b]||Sets the color of metal objects which use only the foreground color, including workshops. Defaults to 0:1 (dark gray).
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|[BASIC_COLOR:x:y]||Overrides the color of metal objects which use only the foreground color, including workshops.
 
|-
 
|-
|[VALUE:num]||The [[value]] of the metal.
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|[VALUE:num]||The {{L|value}} of the metal.
 
|-
 
|-
|[DAMAGE_PERC:num]||The weapon damage multiplier (times 100) for the metal. Defaults to 50.
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|[DAMAGE_PERC:num]||The weapon damage multiplier (times 100) for the metal.
 
|-
 
|-
 
|[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal.
 
|[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal.
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|[DIGGER]||Permits making mining picks from the metal.
 
|[DIGGER]||Permits making mining picks from the metal.
 
|-
 
|-
|[BLOCK_PERC:num]||The armor blocking multiplier (times 100) for the metal. Defaults to 50.
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|[BLOCK_PERC:num]||The armor blocking multiplier (times 100) for the metal.
 
|-
 
|-
 
|[ARMOR]||Permits making armor from the metal.
 
|[ARMOR]||Permits making armor from the metal.
 
|-
 
|-
|[ANVIL]||Permits making [[anvil]]s from the metal.
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|[ANVIL]||Permits making {{L|anvil}}s from the metal.
 
|-
 
|-
|[SPEC_HEAT:num]||The specific heat capacity of the metal. Defaults to 450.
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|[SPEC_HEAT:num]||The specific heat capacity of the metal.
 
|-
 
|-
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the metal. Defaults to NONE.
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|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the metal.
 
|-
 
|-
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the metal. Defaults to NONE.
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|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the metal.
 
|-
 
|-
|[IGNITE_POINT:num]||The temperature at which the metal will burst into flames. Defaults to NONE.
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|[IGNITE_POINT:num]||The temperature at which the metal will burst into flames.
 
|-
 
|-
|[MELTING_POINT:num]||The temperature at which the metal will melt. Defaults to 12768.
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|[MELTING_POINT:num]||The temperature at which the metal will melt.
 
|-
 
|-
|[BOILING_POINT:num]||The temperature at which the metal will boil into a cloud of vapor. Defaults to 15150.
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|[BOILING_POINT:num]||The temperature at whichthe metale will boil into a cloud of vapor.
 
|-
 
|-
|[FIXED_TEMP:num]||The temperature this metal emits naturally. Defaults to NONE.
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|[SOLID_DENSITY:num]||The density of the metal when solid.
 
|-
 
|-
|[SOLID_DENSITY:num]||The density of the metal when solid. Defaults to 5000.
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|[LIQUID_DENSITY:num]||The density of the metal when molten.
|-
 
|[LIQUID_DENSITY:num]||The density of the metal when molten. Defaults to 2600.
 
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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