v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Migrant"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Verify added)
Line 6: Line 6:
 
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.
 
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.
  
=== Immigration Triggers ===
+
=== Immigration Triggers{{verify}} ===
  
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches:
+
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches:{{verify}}
  
* 5,000
+
* 5,000{{verify}}
* 10,000
+
* 10,000{{verify}}
* 100,000
+
* 100,000{{verify}}
* 140,000
+
* 140,000{{verify}}
* 165,000 (?)
+
* 165,000 (?){{verify}}
* 300,000
+
* 300,000{{verify}}
* 340,000
+
* 340,000{{verify}}
  
 
== Migrants in Adventure Mode ==
 
== Migrants in Adventure Mode ==

Revision as of 04:21, 8 December 2007

A migrant is a member of a wave of immigration.

Migrants in Fortress Mode

Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.

Migrants come with (no adjective) level of a single skill or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.

Immigration Triggers[Verify]

Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches:[Verify]

Migrants in Adventure Mode

Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.

Migration Effects on the World

It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.