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Difference between revisions of "40d:Military"

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(Added information about sparring, corrected a few minor errors and reworded some sections for clarity.)
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== About drafting ==
 
== About drafting ==
You can draft any dwarves in your fortress by pressing {{k|v}} -> {{k|p}}. Then you press {{k|A}} (note: 'A', not 'a')
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You can draft any dwarves in your fortress by pressing {{k|v}} -> {{k|p}}. Then you press {{k|A}} (note: 'A', not 'a'), or alternatively via the military screen {{k|m}} and then {{k|a}} on the dwarves in question (note: 'a', not 'A' on this screen).
  
If you draft dwarves with good non-combat skills, it will generally produce an unhappy thought. Dwarves with good combat skills and little or no "normal" skills will not like being undrafted.
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If you draft dwarves without any combat skills, it will generally produce an unhappy thought. Dwarves with little or no "normal" skills will not like being undrafted.
  
 
== Promotion / Squads ==
 
== Promotion / Squads ==
 
Pressing {{k|m}} will lead you to the military screen. Here you can promote dwarves and create squads.
 
Pressing {{k|m}} will lead you to the military screen. Here you can promote dwarves and create squads.
This is done by pressing 'enter' on recruits.
+
This is done by pressing 'enter' on recruits.  You cannot task a soldier with leading dwarves more skilled than they are.
  
== Choosing weapons ==
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== Choosing weapons / Armour ==
Pressing {{k|m}} and the {{k|w}} will show you a weird screen containing:  
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Pressing {{k|m}} and then {{k|w}} will show you a weird screen containing:  
*Shortened names for weapon types
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*Shortened names for weapon types.
*A number indicating the number of weapons you want them to wield
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*A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant)
*Shortened name for the armor type they shall wear.
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*A Shortened name for the level of armour they should aim to wear and the shield they should carry.
 +
Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their labour tasks.  E.g. Issueing a mace to a dwarf, will cause them to discard any axe they may be carrying for Woodcutting, or a pick they might use for mining.
  
 
== Controlling your squads ==
 
== Controlling your squads ==
By pressing {{k|x}} you will select squads near your marker. you can {{k|s}}tation the squads.
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By pressing {{k|x}} you will select squads near your marker. You can {{k|s}}tation the squads at the current cursor position if the squad in question is on-duty.
 +
 
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== Training / Sparring ==
 +
Squads that you marked as "Off Duty" by the squad-management screen in the military screen will head to the barracks and begin sparring to train their skills.  In previous versions of Dwarf Fortress it was possible to get horrendous injuries by letting your dwarves spar with weapons, but there hasn't been a reported case of this in the current version.  {{k|m}} then select the squad in question, press {{k|v}} to view the squad's setting and then {{k|t}} to toggle their on-duty status.

Revision as of 08:53, 5 November 2007

About drafting

You can draft any dwarves in your fortress by pressing v -> p. Then you press A (note: 'A', not 'a'), or alternatively via the military screen m and then a on the dwarves in question (note: 'a', not 'A' on this screen).

If you draft dwarves without any combat skills, it will generally produce an unhappy thought. Dwarves with little or no "normal" skills will not like being undrafted.

Promotion / Squads

Pressing m will lead you to the military screen. Here you can promote dwarves and create squads. This is done by pressing 'enter' on recruits. You cannot task a soldier with leading dwarves more skilled than they are.

Choosing weapons / Armour

Pressing m and then w will show you a weird screen containing:

  • Shortened names for weapon types.
  • A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant)
  • A Shortened name for the level of armour they should aim to wear and the shield they should carry.

Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their labour tasks. E.g. Issueing a mace to a dwarf, will cause them to discard any axe they may be carrying for Woodcutting, or a pick they might use for mining.

Controlling your squads

By pressing x you will select squads near your marker. You can station the squads at the current cursor position if the squad in question is on-duty.

Training / Sparring

Squads that you marked as "Off Duty" by the squad-management screen in the military screen will head to the barracks and begin sparring to train their skills. In previous versions of Dwarf Fortress it was possible to get horrendous injuries by letting your dwarves spar with weapons, but there hasn't been a reported case of this in the current version. m then select the squad in question, press v to view the squad's setting and then t to toggle their on-duty status.