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Editing 40d:Mud

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{{quality|Fine|20:58, 26 April 2011 (UTC)}}{{av}}
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Indoor mud is created by filling a stone [[floor]] tile with [[water]], then letting the water evaporate. Outdoor mud is created by covering any soil tile with water. Creating mud is essential to providing [[irrigation]] for [[subterranean]] [[crops]], as well as any crops [[inside|indoors]]. The most common sources for mud are the results of [[irrigation]], [[farming]], and draining [[water]] sources.
'''Mud''' is created by covering a [[floor]] tile with [[water]] and then letting the water evaporate. Creating mud is essential to growing [[subterranean]] [[crop]]s in [[stone]] layers - when farming on [[soil]], above ground or underground, no mud is necessary. The most common sources for mud are the results of [[irrigation]] and draining [[water]] sources.
 
  
If an [[underground river]] or [[underground pool]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[tower-cap]] [[tree]]s and [[shrub]]s. Like trees and shrubs that grow on [[grass]], these can be harvested and will yield [[wood]] and [[subterranean crop]]s.
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Mud will spread as your dwarves and animals walk through it and adjoining tiles. It can quickly spread from a [[farm]]ing area throughout your entire fortress, turning floor tiles brown. [[grate|Floor Grates]] over a [[channel]] or [[bridge]]s seem to stop the spread.{{version|0.27.169.33d}}
  
Building a dirt [[road]] over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - [[statue]]s work well for this, though [[animal trap]]s can be placed on any walkable tile, including stairs and ramps. Building a [[construction]] or a paved [[road]] will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.
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Outdoor mud will completely dry over the winter if it lies undisturbed for the entire time. Barring your dwarves (and therefore any pets) from going outside is the only way to allow the outdoor mud to completely dry. If mud exists within your fort, it will dry during this time. Indoor mud can also be cleaned by dwarves with this profession enabled.
  
In [[adventurer mode]], mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry.
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== Example of Stopping Mud Spread  ==
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<pre>
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WWWWWWWWWWW
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W=====WWWWW
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W=====WWWWW
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W=====Wó.óW
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W=====WW.WW
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W=====+#...
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W+WWW+WWWWW
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W1WWW7WWWWW
  
{{Category|Materials}}
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Code:
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W - unmined [[wall]]
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= - farm plot
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+ - doors (water inlet/outlet, farmer entance)
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# - floor grate
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7 - water source
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1 - water drain
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ó - levers connected to doors
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. - clean(!!) ground
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</pre>
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Remember that a [[channel]] must be built in the tile before the grate is installed. I guess mud can originate from a number of sources besides your own farming, but with enough grates, the fancier parts of the fortress should be safe.
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In [[adventurer mode]] mud objects which you can pick up from muddy tiles are edible. {{version|0.27.169.33c}}

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