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Editing 40d:Note

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
'''Notes''' are comments that you can leave around your fortress, each attached to a single tile.  They are both placed and read using the {{k|N}} key, the Notes showing up as custom symbols on the map, with the full text in the Notes menu, much the same way that [[zone]]s and their information are visible only when you enter the zone function ( {{k|i}} ).   
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'''Notes''' are comments that you can leave around your fortress, each attached to a single tile.  They are both placed and read using the {{k|N}} key, the Notes showing up as custom symbols on the map, with the full text in the Notes menu, much the same way that {{L|zone}}s and their information are visible only when you enter the zone function ( {{k|i}} ).   
  
Activating the menu also allows one to find the closest Note, including any across [[z-level]]s, by +/- x,y,z coordinates.  By navigating the cursor nearest a particular symbol, you can read or edit the text of that particular note.  The currently active note will flash when selected - if you move the cursor, you'll see the nearest note symbol flashing on the tile where it was placed. The flashing indicates that it is the currently displayed note, and you can see distance and direction with the x,y,z coordinates at the top of the notes screen.  The coordinates and menu always display the ''closest'' note, even if it's off-screen or on a different level.
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Activating the menu also allows one to find the closest Note, including any across {{L|z-level}}s, by +/- x,y,z coordinates.  By navigating the cursor nearest a particular symbol, you can read or edit the text of that particular note.  The currently active note will flash when selected - if you move the cursor, you'll see the nearest note symbol flashing on the tile where it was placed. The flashing indicates that it is the currently displayed note, and you can see distance and direction with the x,y,z coordinates at the top of the notes screen.  The coordinates and menu always display the ''closest'' note, even if it's off-screen or on a different level.
  
 
==The Notes menu==
 
==The Notes menu==
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When you first open the Note function*, you will notice 3 flashing X's - one bright and two greyed out.  You will be changing between these sub-menus using the {{k|c}}hange key.  The contrast is not great, and the flashing doesn't help - look closely to make sure you've selected the desired sub-menu.
 
When you first open the Note function*, you will notice 3 flashing X's - one bright and two greyed out.  You will be changing between these sub-menus using the {{k|c}}hange key.  The contrast is not great, and the flashing doesn't help - look closely to make sure you've selected the desired sub-menu.
  
:''(* If you already have Notes in place anywhere on the map, the text of the nearest Note will be visible at the top along with the symbol for that Note - see [[Notes#Finding/Reading existing Notes|Finding/Reading]], below.)''
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:''(* If you already have Notes in place anywhere on the map, the text of the nearest Note will be visible at the top along with the symbol for that Note - see {{L|Notes#Finding/Reading existing Notes|Finding/Reading}}, below.)''
  
 
In order, the steps are 1) select a symbol, 2) select the location tile, and 3) type the note itself.   
 
In order, the steps are 1) select a symbol, 2) select the location tile, and 3) type the note itself.   
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To edit a symbol, the note must be deleted and replaced.
 
To edit a symbol, the note must be deleted and replaced.
  
To delete that Note, just hit {{k|d}}.  CAUTION - each time you hit {{k|d}}, you will delete the ''nearest'' Note on that [[z-level]] - use with care, or other nearby Notes will get deleted.  You cannot recover a deleted Note.
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To delete that Note, just hit {{k|d}}.  CAUTION - each time you hit {{k|d}}, you will delete the ''nearest'' Note on that {{L|z-level}} - use with care, or other nearby Notes will get deleted.  You cannot recover a deleted Note.
  
 
==Finding/Reading existing Notes==
 
==Finding/Reading existing Notes==
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Consider color coding your notes (and levers), to know approximately what they do - maybe red can injure dwarves, dk red controls magma, dk blue controls water at the source, lt blue at the function - whatever works for you.   
 
Consider color coding your notes (and levers), to know approximately what they do - maybe red can injure dwarves, dk red controls magma, dk blue controls water at the source, lt blue at the function - whatever works for you.   
  
This becomes even more important in a [[Main:Succession Games|succession game]], where the next player has no idea what the previous one(s) built.  Also for comments on future plans, ongoing projects, or perceived trouble spots.
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This becomes even more important in a [[Succession Games|succession game]], where the next player has no idea what the previous one(s) built.  Also for comments on future plans, ongoing projects, or perceived trouble spots.
  
 
{{Category|Interface}}
 
{{Category|Interface}}

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