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40d:Philosopher

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Revision as of 05:16, 3 April 2010 by EmiBot (talk | contribs) (Fixing in-namespace links)
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This article is about an older version of DF.
Philosopher
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
  • 100 population
Function
  • Thinking
  • Looking Pretty
  • Eating
  • Goblin Bait
  • Drinking heavily <<Philosophising>>
  • (ie, absolutely nothing, other than wasting your food supply)

The philosopher is a noble who arrives via immigration with the message "wise X has arrived" once your fortress's population reaches 100.

The philosopher has no worldly needs and makes no mandates, but also appears to perform no useful function. What do you expect from someone that spends all of his time thinking?

While he has no formal requirements, he will, like any other dwarf, get unhappy thoughts from sleeping on the floor or without a 'proper' room; and he will not rent or claim a room himself, so it is advisable to assign at least some form of bedroom to him.

He has been known to do "all dwarf" tasks such as de-constructing walls and even trading at the depot, much like a child. Like other nobles, he will change the prices of goods.