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Editing 40d:Plant token

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{{quality|Exceptional|21:06, 30 March 2011 (UTC)}}{{av}}
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{{av}}
 
Plants are stored in the matgloss_plant.txt file.
 
Plants are stored in the matgloss_plant.txt file.
  
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! Description
 
! Description
 
|-
 
|-
|[NAME:text]||The name of the plant, which is what you see in-game.
+
|[MATGLOSS_PLANT:]||The first line of the matgloss tells the game what string is used to refer to this particular plant. <font color="red">Required</font>.
 
|-
 
|-
|[NAME_PLURAL:text]||The plural of the plant's in-game name.
+
|[TILE:]||What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. <font color="red">Required</font>. See [[Character table|character table]].
 
|-
 
|-
|[SEEDNAME:text]||The name of the plant's seeds.
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|[COLOR:]||The {{L|color}} of the plant. <font color="red">Required</font>.
 
|-
 
|-
|[GROWDUR:num]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300.
+
|[DEAD_TILE:]||What tile is used when the plant has withered. Defaults to 169 [⌐].
 
|-
 
|-
|[VALUE:num]||How much the plant is worth. Defaults to 1.
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|[DEAD_COLOR:]||The {{L|color}} of the plant when it has withered. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SPRING]||Allows the plant to grow during spring.
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|[SHRUB_TILE:]||What tile is used for shrubs bearing this plant. Defaults to 34 ["].
 
|-
 
|-
|[SUMMER]||Allows the plant to grow during summer.
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|[SHRUB_COLOR:]||The {{L|color}} of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[AUTUMN]||Allows the plant to grow during autumn.
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|[DEAD_SHRUB_TILE:]||What tile is used for dead shrubs bearing this plant. Defaults to 34 ["].
 
|-
 
|-
|[WINTER]||Allows the plant to grow during winter.
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|[DEAD_SHRUB_COLOR:]||The {{L|color}} of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
 
|-
 
|-
|[TILE:tile]||What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See [[Main:Character table|character table]]. Defaults to 231 (τ).
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|[NAME:]||The name of the plant, which is what you see in-game. <font color="red">Required</font>.
 
|-
 
|-
|[DEAD_TILE:tile]||What tile is used when the plant has withered. Defaults to 169 (⌐).
+
|[NAME_PLURAL:]||The plural of the plant's in-game name. <font color="red">Required</font>.
 
|-
 
|-
|[SHRUB_TILE:tile]||What tile is used for shrubs bearing this plant. Defaults to 34 (").
+
|[GROWDUR:]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
 
|-
 
|-
|[DEAD_SHRUB_TILE:tile]||What tile is used for dead shrubs bearing this plant. Defaults to 34 (").
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|[VALUE:]||How much the plant is worth. Usually 2.
 
|-
 
|-
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism. Defaults to 5.
+
|[DRINK:]||The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color.
 
|-
 
|-
|[COLOR:fg:bg:br]||The [[color]] of the plant. Defaults to 2:0:0 (dark green).
+
|[DRINKVALUE:]||The value of the drink brewed from this plant.
 
|-
 
|-
|[DEAD_COLOR:fg:bg:br]||The [[color]] of the plant when it has withered. Defaults to 0:0:1 (dark gray).
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|[MILL:]||The name and color of the item milled from this plant.
 
|-
 
|-
|[SHRUB_COLOR:fg:bg:br]||The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
+
|[MILL_VALUE]||How much the milled product of this plant is worth.
 
|-
 
|-
|[DEAD_SHRUB_COLOR:fg:bg:br]||The [[color]] of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
+
|[MILL_DYE:]||Allows the milled product of this plant to be used as dye, and specifies the dye's {{L|color}}.
 
|-
 
|-
|[DRINK:name:fg:bg:br]||Allows the plant to be brewed into a drink having the specified name and color.
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|[COOKABLE_WHEN_MILLED]||Self-explanatory.
 
|-
 
|-
|[DRINKVALUE:num]||The value of the drink brewed from this plant. Defaults to 1.
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|[EXTRACT:]||The item extracted from this plant and it's color.
 
|-
 
|-
|[MILL:name:fg:bg:br]||Allows the plant to be milled into a powder having the specified name and color.
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|[EXTRACTVALUE:]||The value of the extract.
 
|-
 
|-
|[MILL_VALUE:num]||How much the milled product of this plant is worth. Defaults to 1.
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|[EXTRACT_BARREL]||The extract is extracted into a barrel.
 
|-
 
|-
|[COOKABLE_WHEN_MILLED]||Allows the milled product of this plant to be cooked into meals.
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|[EXTRACT_VIAL]||The extract is extracted into a vial at the farmer's workshop.
 
|-
 
|-
|[MILL_DYE:color]||Allows the milled product of this plant to be used as dye, and specifies the dye's [[color]].
+
|[EXTRACT_STILL_VIAL]||The extract is extracted into a vial at a still.
 
|-
 
|-
|[GENPOWER:num]||Use not known, may be obsolete or reference to planned features. Defaults to 1.
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|[EXTRACT_COOKABLE]||Self-explanatory.
 
|-
 
|-
|[GOOD]||This plant only appears in Good aligned regions.
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|[LEAVES:]||What tile is used for leaves processed from this plant.
 
|-
 
|-
|[EVIL]||This plant only appears in Evil aligned regions.
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|[SEEDNAME:]||The name of the plant's seeds.
 
|-
 
|-
|[SAVAGE]||This plant only appears in Savage regions.
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|[SEED:]||The color of the plant's seeds.
 
|-
 
|-
|[FREQUENCY:num]||Determines how frequently shrubs of this plant are generated in a particular area. Defaults to 50.
+
|[GENPOWER:]||Use not known, may be obsolete or reference to planned features.
 
|-
 
|-
|[PREFSTRING:text]||Why dwarves like this plant.
+
|[SPRING]||This plant will grow in spring. Not mutually exclusive with other season tags.
 
|-
 
|-
|[EDIBLE_VERMIN]||Vermin can eat this plant.
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|[SUMMER]||This plant will grow during summer. Not mutually exclusive with other season tags.
 
|-
 
|-
|[EDIBLE_RAW]||This plant can be eaten raw or cooked.
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|[AUTUMN]||This plant will grow during autumn. Not mutually exclusive with other season tags.
 
|-
 
|-
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked, but not raw.
+
|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
|-
 
|-
|[THREAD]||This plant can be woven into thread and therefore cloth.
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|[FREQUENCY:]||The chance for this plant to be gathered with the herb gathering job.
 
|-
 
|-
|[DROWN_LEVEL:num]||Specifies the water depth at which the shrub will die, defaulting to 4.
+
|[CLUSTERSIZE:]||The maximum stack size collected when gathered via herbalism.
 
|-
 
|-
|[SEED:fg:bg:br]||Causes processing the plant to yield seeds of the specified color.
+
|[EDIBLE_VERMIN]||Vermin can eat this plant.
 
|-
 
|-
|[LEAVES:tilenum]||Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile (number only?).
+
|[EDIBLE_RAW]||This plant can be eaten raw.
 
|-
 
|-
|[EXTRACT_VIAL]||Allows the plant to be processed into a vial at the farmer's workshop to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial.
+
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked but not raw.
 
|-
 
|-
|[EXTRACT_BAG]||Allows the plant to be processed into a bag at the farmer's workshop to yield its EXTRACT. Extract bags will be stored in furniture stockpiles which permit the bag.
+
|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|-
 
|-
|[EXTRACT_BARREL]||Allows the plant to be processed into a barrel at the farmer's workshop to yield its EXTRACT.
+
|[BIOME:]||What {{L|biome tokens|biome}} this plant appears in.
 
|-
 
|-
|[EXTRACT_STILL_VIAL]||Allows the plant to be processed into a vial at the still to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial.
+
|[WET]||This plant appears near water features. Not mutually exclusive with the [DRY] tag.
 
|-
 
|-
|[EXTRACT_COOKABLE]||Permits the plant's extract to be cooked into meals.
+
|[DRY]||This plant appears away from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
|[EXTRACT:name:fg:bg:br]||Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color.
 
|-
 
|[EXTRACTVALUE:num]||The value of the extract. Defaults to 1.
 
|-
 
|[WET]||Restricts the plant to grow near natural water features. Ignored if combined with [DRY].
 
|-
 
|[DRY]||Restricts the plant to grow away from natural water features. Ignored if combined with [WET].
 
|-
 
|[BIOME:biome]||Permits the plant to occur in a given [[biome token|biome]].
 
|-
 
|[SPEC_HEAT:num]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[IGNITE_POINT:num]||The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[MELTING_POINT:num]||The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[BOILING_POINT:num]||The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[FIXED_TEMP:num]||The temperature this plant emits naturally. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[SOLID_DENSITY:num]||The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|-
 
|[LIQUID_DENSITY:num]||The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
 
|}
 
|}
 
If not specified, the following default values will be used for the various temperature/density properties:
 
{| {{prettytable}}
 
|- style='background-color:#ddd'
 
! !! (Plant) !! CLOTH !! EXTRACT !! DRINK !! CHEESE
 
|-
 
| SPEC_HEAT || 3000 || 420 || 4181 || 2440 || 2000
 
|-
 
| HEATDAM_POINT || 10250 || 10250 || NONE || NONE || 10800
 
|-
 
| COLDDAM_POINT || 9900 || 9900 || NONE || NONE || 9950
 
|-
 
| IGNITE_POINT || 10508 || 10508 || NONE || 10800 || NONE
 
|-
 
| MELTING_POINT || NONE || NONE || 9950 || 9850 || 10150
 
|-
 
| BOILING_POINT || NONE || NONE || 10200 || 10150 || NONE
 
|-
 
| FIXED_TEMP || NONE || NONE || NONE || NONE || NONE
 
|-
 
| SOLID_DENSITY || 1200 || 1520 || 1200 || 789 || 1200
 
|-
 
| LIQUID_DENSITY || NONE || NONE || 1200 || 789 || 1200
 
|}
 
 
Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.
 
 
Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless even if re-melted (as they will change from an "extract" to a "misc. liquid").
 
 
Due to various bugs, CLOTH temperature and density values are not used (they use the default plant properties), and DRINK density is hardcoded to 800.
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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