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Editing 40d:Plant token

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|[VALUE:num]||How much the plant is worth. Defaults to 1.
 
|[VALUE:num]||How much the plant is worth. Defaults to 1.
 
|-
 
|-
|[SPRING]||Allows the plant to grow during spring.
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|[SPRING]||This plant will grow in spring. Not mutually exclusive with other season tags.
 
|-
 
|-
|[SUMMER]||Allows the plant to grow during summer.
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|[SUMMER]||This plant will grow during summer. Not mutually exclusive with other season tags.
 
|-
 
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|[AUTUMN]||Allows the plant to grow during autumn.
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|[AUTUMN]||This plant will grow during autumn. Not mutually exclusive with other season tags.
 
|-
 
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|[WINTER]||Allows the plant to grow during winter.
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|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
|-
 
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|[TILE:tile]||What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See [[Main:Character table|character table]]. Defaults to 231 (τ).
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|[TILE:num]||What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See [[Character table|character table]]. Defaults to 231 (τ).
 
|-
 
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|[DEAD_TILE:tile]||What tile is used when the plant has withered. Defaults to 169 (⌐).
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|[DEAD_TILE:num]||What tile is used when the plant has withered. Defaults to 169 (⌐).
 
|-
 
|-
|[SHRUB_TILE:tile]||What tile is used for shrubs bearing this plant. Defaults to 34 (").
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|[SHRUB_TILE:num]||What tile is used for shrubs bearing this plant. Defaults to 34 (").
 
|-
 
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|[DEAD_SHRUB_TILE:tile]||What tile is used for dead shrubs bearing this plant. Defaults to 34 (").
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|[DEAD_SHRUB_TILE:num]||What tile is used for dead shrubs bearing this plant. Defaults to 34 (").
 
|-
 
|-
 
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism. Defaults to 5.
 
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism. Defaults to 5.
 
|-
 
|-
|[COLOR:fg:bg:br]||The [[color]] of the plant. Defaults to 2:0:0 (dark green).
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|[COLOR:a:b:c]||The {{L|color}} of the plant. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_COLOR:fg:bg:br]||The [[color]] of the plant when it has withered. Defaults to 0:0:1 (dark gray).
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|[DEAD_COLOR:a:b:c]||The {{L|color}} of the plant when it has withered. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SHRUB_COLOR:fg:bg:br]||The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
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|[SHRUB_COLOR:a:b:c]||The {{L|color}} of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_SHRUB_COLOR:fg:bg:br]||The [[color]] of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
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|[DEAD_SHRUB_COLOR:a:b:c]||The {{L|color}} of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
 
|-
 
|-
|[DRINK:name:fg:bg:br]||Allows the plant to be brewed into a drink having the specified name and color.
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|[DRINK:name:a:b:c]||Allows the plant to be brewed into a drink having the specified name and color.
 
|-
 
|-
 
|[DRINKVALUE:num]||The value of the drink brewed from this plant. Defaults to 1.
 
|[DRINKVALUE:num]||The value of the drink brewed from this plant. Defaults to 1.
 
|-
 
|-
|[MILL:name:fg:bg:br]||Allows the plant to be milled into a powder having the specified name and color.
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|[MILL:name:a:b:c]||Allows the plant to be milled into a powder having the specified name and color.
 
|-
 
|-
 
|[MILL_VALUE:num]||How much the milled product of this plant is worth. Defaults to 1.
 
|[MILL_VALUE:num]||How much the milled product of this plant is worth. Defaults to 1.
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|[COOKABLE_WHEN_MILLED]||Allows the milled product of this plant to be cooked into meals.
 
|[COOKABLE_WHEN_MILLED]||Allows the milled product of this plant to be cooked into meals.
 
|-
 
|-
|[MILL_DYE:color]||Allows the milled product of this plant to be used as dye, and specifies the dye's [[color]].
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|[MILL_DYE:color]||Allows the milled product of this plant to be used as dye, and specifies the dye's {{L|color}}.
 
|-
 
|-
 
|[GENPOWER:num]||Use not known, may be obsolete or reference to planned features. Defaults to 1.
 
|[GENPOWER:num]||Use not known, may be obsolete or reference to planned features. Defaults to 1.
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|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|-
 
|-
|[DROWN_LEVEL:num]||Specifies the water depth at which the shrub will die, defaulting to 4.
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|[DROWN_LEVEL:num]||Unused, presumably specifies the water depth at which the shrub will die. Defaults to 4.
 
|-
 
|-
|[SEED:fg:bg:br]||Causes processing the plant to yield seeds of the specified color.
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|[SEED:a:b:c]||Causes processing the plant to yield seeds of the specified color.
 
|-
 
|-
|[LEAVES:tilenum]||Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile (number only?).
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|[LEAVES:num]||Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile (number only?).
 
|-
 
|-
 
|[EXTRACT_VIAL]||Allows the plant to be processed into a vial at the farmer's workshop to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial.
 
|[EXTRACT_VIAL]||Allows the plant to be processed into a vial at the farmer's workshop to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial.
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|[EXTRACT_COOKABLE]||Permits the plant's extract to be cooked into meals.
 
|[EXTRACT_COOKABLE]||Permits the plant's extract to be cooked into meals.
 
|-
 
|-
|[EXTRACT:name:fg:bg:br]||Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color.
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|[EXTRACT:name:a:b:c]||Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color.
 
|-
 
|-
 
|[EXTRACTVALUE:num]||The value of the extract. Defaults to 1.
 
|[EXTRACTVALUE:num]||The value of the extract. Defaults to 1.
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|[DRY]||Restricts the plant to grow away from natural water features. Ignored if combined with [WET].
 
|[DRY]||Restricts the plant to grow away from natural water features. Ignored if combined with [WET].
 
|-
 
|-
|[BIOME:biome]||Permits the plant to occur in a given [[biome token|biome]].
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|[BIOME:biome]||Permits the plant to occur in a given {{L|biome token|biome}}.
 
|-
 
|-
 
|[SPEC_HEAT:num]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 
|[SPEC_HEAT:num]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
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|}
 
|}
  
Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.
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Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless.
 
 
Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless even if re-melted (as they will change from an "extract" to a "misc. liquid").
 
 
 
Due to various bugs, CLOTH temperature and density values are not used (they use the default plant properties), and DRINK density is hardcoded to 800.
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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