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Editing 40d:Preferences

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== Effect on Artifacts and Demands ==
 
== Effect on Artifacts and Demands ==
A dwarf's preferences have a strong impact on their [[artifact]] construction during a [[strange mood]] - if it is possible to create an item from the moody dwarf's preferences with the chosen material and workshop, it ''will'' be created. If the dwarf has preferences for multiple types of items, then one will be randomly selected. This is the only way a dwarf can produce an exotic weapon.
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A dwarf's preferences have a strong impact on their [[artifact]] construction during a [[strange mood]].  If it is possible to create an item from the moody dwarf's preferences with the chosen material and workshop, he usually (but not always) will.  Even in some cases where it's not possible to create an item from a material, the dwarf will go ahead and do it anyway!  This can result in things like [[magnetite]] [[bed]]s (normally only wood can be used to make beds) or [[billon]] [[armor|plate mail]] (normally billon is not suitable for weapons or armor).
  
In a similar vein, nobles will only mandate or prohibit trade of items or materials from their preferences list, often resulting in trouble if you rely on trading those items or materials.  Any noble that likes a material you cannot obtain (e.g. [[green glass]] on a map without [[sand]]) should probably be [[unfortunate accident|dealt with]] at the earliest opportunity.
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In a similar vein, nobles will usually only demand or prohibit trade of items from their preferences list, occasionally combining them into difficult to fulfill requests (e.g. [[blue shark]] [[bone]] [[instrument|piccolo]]).  Any noble that likes a material you cannot create (for example, one who likes [[green glass]] items on a map without sand) should probably be [[unfortunate accident|dealt with]] at the earliest opportunity.
  
 
== Civilian and Military Positions ==
 
== Civilian and Military Positions ==

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