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Editing 40d:Pregenerated worlds/0.27.176.38c

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* '''Obsidian''': Just what is around the magma.
 
* '''Obsidian''': Just what is around the magma.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[User:Sartoris|Sartoris]] 6 March 2008
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Found by: --[[Sartoris]] 6 March 2008
 +
 
 +
 
 +
 
  
 
=== Adelaanenu, The Wondrous Planet ===
 
=== Adelaanenu, The Wondrous Planet ===
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* '''Obsidian''': Around magma pipe.
 
* '''Obsidian''': Around magma pipe.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[User:Bharani|Bharani]] March 7 2008
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Found by: --[[Bharani]] March 7 2008
 +
 
  
 
=== The Everlasting Dimensions ===
 
=== The Everlasting Dimensions ===
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* '''Seed''': 1868528756
 
* '''Seed''': 1868528756
Found by: --[[User:Zagibu|Zagibu]] March 8 2008
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Found by: --[[Zagibu]] March 8 2008
  
 
===Minbazushul, a world without goblins===
 
===Minbazushul, a world without goblins===
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Hopefully the fun you can have with spiders makes up for the lack of adamantine.
 
Hopefully the fun you can have with spiders makes up for the lack of adamantine.
  
===Smata Xetsu, perfect location with giant cave spider and buggy aquifer===
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===Smata Xetsu, perfect location with giant gave spider and buggy aquifer===
  
 
[TITLE:SMALL]
 
[TITLE:SMALL]
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[[Image:Smata_xetsu_the_great_desert.gif|thumb|right|Smata Xetsu]]
 
[[Image:Smata_xetsu_the_great_desert.gif|thumb|right|Smata Xetsu]]
  
I'm to lazy to write a full description, so I just say that you here get the usually wanted features (except Obsidian) in a 3x6 area: Flux, bauxite (with rubies and even ''one'' star ruby), iron, coal, all other kinds of ore, adamantite, a volcano (almost completely subterranean) and a chasm. The embark screen also says that you got an aquifer, but that is the bug described here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=003677]. So no running water, though you can get an additional cave lake if you expand 1 tile to the west on the embark screen. (Or just cheat yourself one, in this case you're only fixing a bug.) And, you get a GCS lurking at the top of the chasm! Try to keep your dwarves away from that general area, until the GCS leaves its cover to slaughter the local wildlife. That doesn't reveal the spider's net, you still need a dwarf (or a cat) who stumbles across that. [[User:Zara|Zara]] 11:35, 13 June 2008 (EDT)
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I'm to lazy to write a full description, so I just say that you here get the usually wanted features (except Obsidian) in a 3x6 area: Flux, bauxite (with rubies and even ''one'' star ruby), iron, coal, all other kinds of ore, adamantite, a volcano (almost completely subterranean) and a chasm. The embark screen also says that you got an aquifer, but that is the bug described here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=003677]. So no running water, though you can get an additional cave lake if you expand 1 tile to the west on the embark screen. (Or just cheat yourself one, in this case you're only fixing a bug.) And, you get a GCS lurking at the top of the chasm. Try to keep your dwarves away from that general area, until the GCS leaves its cover to slaughter the local wildlife. That doesn't reveal the spider's net, you still need a dwarf (or a cat) who stumbles across that. [[User:Zara|Zara]] 11:35, 13 June 2008 (EDT)
 
 
===Udon Kafek, the Domain of Typhoons===
 
[TITLE:UDON KAFEK]
 
[SEED:40404040]
 
[DIM:257:257]
 
 
 
Generated under Vista. For 39 rejects, you get a world rife with forest and swamp, and several volcanoes. I've scouted out two great locations in this world, so get out your reading glasses.
 
 
 
[[Image:Udom_Kafek_1.png|thumb|right|Udon Kafek, Site 1]]
 
'''Site 1''' - good for beginners and people who want an easy break.
 
 
 
Dense forest, and acceptable coal and lignite. No
 
magma, underground lakes, chasms, or hidden fun stuff.
 
Home to Gar, Lamprey, Pike, Sturgeon, but no Carp.
 
Also home to three snailmen.
 
 
 
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 
 
 
Southern cliffs' face is tall enough and dry
 
enough to give you three whole levels of dry dirt
 
beneath the upper plains, and another two levels
 
of dry dirt under the lower plains. You have easy
 
access to the rock under the upper plains.
 
 
 
No accessible sand.
 
 
 
Lots of gems, lignite, and bituminous coal directly
 
under the river in the southern area. Altitue 102
 
under the upper plains is nearly 100% dolomite,
 
providing near-infinite flux. Other flux pockets
 
abound as well.
 
 
 
MASSIVE native gold, tetrahedrite, and cobaltite
 
deposits in the north at altitues 99 and below.
 
More gold in south-east, at altitudes 91, 90.
 
You're not going to run out in the foreseeable
 
future; there is over 2000 tiles worth of gold
 
alone on this map!
 
 
 
Moderate hematite deposits in the east at altitues
 
100, 101. Three large pockets of magnetite at
 
north-west center, altitute 102. Westmost magnetite
 
pocket has a two veins of native platinum running
 
through it. Another few magnetite pockets at altitude
 
95 in south-east. Magnetite pockets alone will provide
 
you with at least 8000 tiles worth of iron, if mined
 
only with your most skilled miners.
 
 
 
[[Image:Udom_Kafek_2.png|thumb|right|Udon Kafek, Site 2]]
 
'''Site 2''' - good for experienced miners and fortress designers.
 
 
 
Hideously steep terrain. Best trade convoy approach is
 
from the forest at southwest altitude 146. I highly
 
recommend paving two or three inroutes to about 10
 
tiles in from the edge and then making ramps to allow
 
the caravans down into a covered storage area.
 
 
 
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 
 
 
Only a few snailmen, a handful of fire imps, and a
 
lone cougar for local wildlife.
 
 
 
No accessible sand; plenty of it in the aquifer level
 
under the river. Rest of locale has no aquifer, so is
 
fully accessible clear to lowest altitude.
 
 
 
Volcano reaches to starting altitude, 140, but is capped.
 
Thus is conveniently sealed; keeps the imps from causing
 
any trouble. Numerous lakes all over the locale, but
 
river is all the way down at altitude 123.
 
 
 
Hematite and copper in large quantities, spread out over
 
the entire locale. Two decent veins of gold surround
 
the magma tube, strangely enough. More gold and
 
tetrahedrite underneath the adamantine deposits. Huge
 
gold deposit at southeasternmost corner of map, in amongst
 
the adamantine deposits. Be careful!
 
 
 
Hidden Fun Stuff at altitude 120 and below. Don't say
 
I didn't warn you! Adamantine starts in clusters at
 
altitude 126, well above the river, and extends down
 
to altitude 118.
 
 
 
[[User:Wyrframe|Wyrframe]] 01:56, 3 July 2008 (EDT)
 
 
 
 
 
 
 
===The Leet Seed===
 
{{Seeded World
 
|seed    = 1337
 
|name    = The Momentous Domain
 
|rejects  = 2         
 
|version  = .38c
 
|genname  = RANDOM
 
|link    = N/A
 
|comment  = While I haven't checked the world over for starting locations (yet), it has one very useful advantage. The mountain range dividing the continent provides almost every civ access combination possible. In the north it's Goblins only,  the Northwest adds elves to the mix, and the southwest adds humans and removes goblins. The large oceanfront leaves out elves entirely, and the ocean itself has several islands and a continent's sliver where your dwarves can be all by themselves. The only thing it's missing is a spot where all the civs are together, but that would be better suited to another seed.
 
|image    = None Available]
 
|features = N/A
 
|missing  = N/A
 
}}
 

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