v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Pressure plate
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Pressure plates work somewhat like [[lever]]s, but instead of being actively toggled, they're activated by the weight of something on them. | |
− | |||
− | |||
− | |||
Pressure plates are not configured during use, but upon placement. While placing a pressure plate, you can configure it to trigger when the following things are on it: | Pressure plates are not configured during use, but upon placement. While placing a pressure plate, you can configure it to trigger when the following things are on it: | ||
− | + | * Water/Magma - choose minimum and maximum levels | |
− | + | * Creatures - choose minimum and maximum size; creatures of the size selected will be listed as example. You can pick whether your own citizens will trigger the plate or not. | |
− | |||
− | + | Pressure plates default to toggleable, where they toggle on when the determined weight is upon them and toggle off when it's released. Pressing {{k|o}} will change them to one-use mode, where upon being activated, they do their work and cease to operate altogether. | |
− | Pressure plates | + | Pressure plates can be linked to all the same objects levers can. The effects are listed in the [[Lever]] page. |
− | + | A toggleable trap may prove useless when there is a large amount of invaders walking back and forth over it, as there will not be enough time for it to activate before it is switched again. Berserk dwarves will set off pressure plates. | |
− | + | :Shortcut {{k|p}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | :Shortcut | ||
:Components used: [[Mechanism]] | :Components used: [[Mechanism]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Buildings]] |