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Editing 40d:Quickstart guide
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Not surprising, as we haven't used it yet to allocated jobs. Press {{k|q}} to start a new job and you will get a list of <u>all</u> possible jobs that can happen in a fort (figure 12). There are a ''lot''. | Not surprising, as we haven't used it yet to allocated jobs. Press {{k|q}} to start a new job and you will get a list of <u>all</u> possible jobs that can happen in a fort (figure 12). There are a ''lot''. | ||
− | Luckily we can search for what we want, so type in <tt>wood bin</tt> to shorten the list of jobs. Use {{k|↑}} {{k|↓}} to highlight <tt>Construct wooden Bin</tt> and select it using {{k|Enter}}. It will ask you how many, 5 | + | Luckily we can search for what we want, so type in <tt>wood bin</tt> to shorten the list of jobs. Use {{k|↑}} {{k|↓}} to highlight <tt>Construct wooden Bin</tt> and select it using {{k|Enter}}. It will ask you how many, 5 sound like a good number to me. After that it will return to the original job manager, except now it will have one new job as shown in figure 13. |
The job manager automatically generates the job in the appropriate workshops. We have one carpenters workshop so it will generate 5 "produce wooden bin" orders. If we had 5 carpenters workshops it would produce one in each shop. Note that we don't currently have 5 logs available so soon Jane will start canceling tasks as quickly as the job manager creates them. You will need to designate more trees to be cut down (explained [[#Designation menu|below]]). | The job manager automatically generates the job in the appropriate workshops. We have one carpenters workshop so it will generate 5 "produce wooden bin" orders. If we had 5 carpenters workshops it would produce one in each shop. Note that we don't currently have 5 logs available so soon Jane will start canceling tasks as quickly as the job manager creates them. You will need to designate more trees to be cut down (explained [[#Designation menu|below]]). |