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Difference between revisions of "40d:Region"

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(Pretty colors)
(Touched up the biome section with links.)
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'''Biome names'''
 
'''Biome names'''
  
* Mountain
+
* [[Mountain]]
* Temperate Broadleaf Forest
+
* [[Temperate Broadleaf]] Forest
* Temperate Conifer Forest
+
* [[Temperate Conifer]] Forest
* Temperate Savanna
+
* [[Temperate Savanna]]
* Temperate Shrubland
+
* [[Temperate Shrubland]]
 +
* [[Sand Desert]]
  
 
'''Temperature'''
 
'''Temperature'''

Revision as of 02:58, 30 October 2007

Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.

A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.


Biome names

Temperature

  • Cold
  • Temperate
  • Warm

Trees

  •  None 
  • Scarce
  • Sparse
  •  Woodland 
  • Heavily Forested

Other Vegetation

  •  None 
  • Scarce
  • Moderate
  • Thick
Surroundings
Good Neutral Evil
Serene Calm Sinister
Mirthful Wilderness Haunted
Joyous Wilds Untamed Wilds Terrifying

Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).

(section incomplete)