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Editing 40d:Release information/0.27.169.33c

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==New stuff==
 
==New stuff==
 +
* expanded trade/startup item list
 +
* added categories to item selection in embark
 +
* added init option for dwarfort.exe priority
 +
* added some controls on parties
 +
* allowed diplomats and merchants to escape off the edge from deep/high areas
 +
* added trained animals to the animal screen
 
* added short distance search for stay inside order
 
* added short distance search for stay inside order
* added trained animals to the animal screen
 
* allowed diplomats and merchants to escape off the edge from deep/high areas
 
* added some controls on parties
 
* added init option for dwarfort.exe priority
 
* added categories to item selection in embark
 
* expanded trade/startup item list
 
  
 
==Crash Fixes==
 
==Crash Fixes==
 +
* fixed crash bug from saving while somebody is falling down a chasm
 +
* fixed crash bug from equipment check on multi-item holds and some related problems
 
* fixed crash bug on abandon
 
* fixed crash bug on abandon
* fixed crash bug from equipment check on multi-item holds and some related problems
 
* fixed crash bug from saving while somebody is falling down a chasm
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* fixed problem with multiple nobles arriving
 +
* stopped new entities from using soil for craft material
 +
* made items drop when a ramp is dug out beneath them
 +
* handled some typos
 +
* stopped dig designations from persisting on caved-in spaces
 +
* stopped soldiers from pilfering food from caravans for their backpacks
 +
* allowed units that can't find a bed to rest to take eat/drink jobs
 +
* stopped farms from resetting earlier seasons to fallow
 +
* messed with break code a bit
 +
* tracked why units are following certain units more closely
 
* stopped children from tagging along after their parents once they grow up
 
* stopped children from tagging along after their parents once they grow up
* tracked why units are following certain units more closely
 
* messed with break code a bit
 
* stopped farms from resetting earlier seasons to fallow
 
* allowed units that can't find a bed to rest to take eat/drink jobs
 
* stopped soldiers from pilfering food from caravans for their backpacks
 
* stopped dig designations from persisting on caved-in spaces
 
* handled some typos
 
* made items drop when a ramp is dug out beneath them
 
* stopped new entities from using soil for craft material
 
* fixed problem with multiple nobles arriving
 

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