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Editing 40d:Release information/0.27.169.33g

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==New stuff==
 
==New stuff==
 +
* updated the bring-to-depot interface
 +
* restricted glass requests for moods
 +
* changed order of item types on stocks screen
 +
* displayed region folder above game type choices
 +
* added init option for pause on load
 +
* allowed embark rectangle to be 2x2
 +
* allowed embark rectangle size to be set in init
 +
* made cage/chain lists show relevant building picture instead of a C
 +
* gave occupied cage items/buildings different name text
 
* stopped automatic removal of mud in winter
 
* stopped automatic removal of mud in winter
* gave occupied cage items/buildings different name text
 
* made cage/chain lists show relevant building picture instead of a C
 
* allowed embark rectangle size to be set in init
 
* allowed embark rectangle to be 2x2
 
* added init option for pause on load
 
* displayed region folder above game type choices
 
* changed order of item types on stocks screen
 
* restricted glass requests for moods
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* made human pack animals arrive with trade goods properly
 +
* fixed problem that caused some entities to not use feature materials properly
 +
* stopped premature starts on mood construction
 +
* fixed problem with constructions and subterranean designations
 +
* fixed problem with stuck soldiers after wrestling practice
 +
* made dead ambushers show up on the unit screen
 +
* disallowed certain predators from the intro text
 +
* tweaked stuck-in removal text
 +
* made contained trade items fill out the container
 +
* made world generation results independent of custom name
 +
* fixed problem with glaciers melting on load
 +
* fixed list overflow in depot list
 +
* changed priorities of idle designations
 +
* changed vermin/pet names in stocks screen
 +
* changed leader text in status screen
 +
* updated embark race name to support non-dwarves
 
* fixed gem typo on stocks screen
 
* fixed gem typo on stocks screen
* updated embark race name to support non-dwarves
 
* changed leader text in status screen
 
* changed vermin/pet names in stocks screen
 
* changed priorities of idle designations
 
* fixed list overflow in depot list
 
* fixed problem with glaciers melting on load
 
* made world generation results independent of custom name
 
* made contained trade items fill out the container
 
* tweaked stuck-in removal text
 
* disallowed certain predators from the intro text
 
* made dead ambushers show up on the unit screen
 
* fixed problem with stuck soldiers after wrestling practice
 
* fixed problem with constructions and subterranean designations
 
* stopped premature starts on mood construction
 
* fixed problem that caused some entities to not use feature materials properly
 
* made human pack animals arrive with trade goods properly
 

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