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Editing 40d:Road

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{{av}}{{Quality|Masterwork}}
 
{{av}}{{Quality|Masterwork}}
A '''Road''' is a path of dirt, [[wood]], [[stone]], [[block|blocks]] or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them.
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A '''Road''' is a path of dirt, {{L|wood}}, {{L|stone}}, {{L|block|blocks}} or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and {{L|wagon}}s to travel by preventing {{L|tree}}s from growing underneath them.
  
 
Three kinds of roads can be made:
 
Three kinds of roads can be made:
  
 
* Dirt roads can only be built on top of soil, and any plant life (grass, shrubs, or trees) will soon grow back.
 
* Dirt roads can only be built on top of soil, and any plant life (grass, shrubs, or trees) will soon grow back.
* Rough road can be made with regular stone, it will be the [[color]] of the first [[material]] used.
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* Rough road can be made with regular stone, it will be the {{L|color}} of the first {{L|material}} used.
 
* Smooth roads can be made of any kind of block or bar.
 
* Smooth roads can be made of any kind of block or bar.
  
Other buildings, including [[trap]]s, cannot be built on top of a road.
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Other buildings, including {{L|trap}}s, cannot be built on top of a road.
  
A road is not strictly necessary for the wagons to reach your [[trade depot]], as wagons can travel across most surfaces, including [[ramp]]s, as long as [[boulder]]s and trees have been removed from their route. Since boulders do not reappear, roads are typically only beneficial when built over soil areas where trees would grow; paved roads built over stone are purely decorative.
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A road is not strictly necessary for the wagons to reach your {{L|trade depot}}, as wagons can travel across most surfaces, including {{L|ramp}}s, as long as {{L|boulder}}s and trees have been removed from their route. Since boulders do not reappear, roads are typically only beneficial when built over soil areas where trees would grow; paved roads built over stone are purely decorative.
  
If you have discovered an [[underground river]] or underground pool, it may be wise to pave the floors of any underground water channels, lest [[tower-cap]]s sprout and block the flow of water.
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If you have discovered an {{L|underground river}} or underground pool, it may be wise to pave the floors of any underground water channels, lest {{L|tower-cap}}s sprout and block the flow of water.
  
  
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Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road.  The number of materials required for a section of road is 1 + area/4, rounded down, where ''area'' is the number of tiles occupied by the road, including obstructed tiles. Roads may be built on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.  Obstructions will not prevent the road from being built (unless they split the road into multiple disconnected segments), though removing the obstructions afterwards will leave holes in the road.
 
Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road.  The number of materials required for a section of road is 1 + area/4, rounded down, where ''area'' is the number of tiles occupied by the road, including obstructed tiles. Roads may be built on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.  Obstructions will not prevent the road from being built (unless they split the road into multiple disconnected segments), though removing the obstructions afterwards will leave holes in the road.
  
Paved roads must be designed by an [[architect]] before they can be built, though no labor is required for actual construction - as such, the architect will typically construct the road immediately after designing it. Though construction does not require a labor assignment, the dwarf performing the construction will still receive experience based on the material used.
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Paved roads must be designed by an {{L|architect}} before they can be built, though no labor is required for actual construction - as such, the architect will typically construct the road immediately after designing it. Though construction does not require a labor assignment, the dwarf performing the construction will still receive experience based on the material used.
  
 
Roads are one of the few features that can be built all the way to the map edge.
 
Roads are one of the few features that can be built all the way to the map edge.
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==== Training in the Blacksmithing skill ====
 
==== Training in the Blacksmithing skill ====
  
Roads built of metal [[bar]]s utilize the [[blacksmith]]ing skill. Also, when roads are demolished they return all the materials used to build them (no loss). It therefore possible to build metal roads, demolish them (at no loss of metal) and then rebuild them repeatedly.  The dwarf will get experience as if he is creating metal furniture. To some this is an [[exploit]].
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Roads built of metal {{L|bar}}s utilize the {{L|blacksmith}}ing skill. Also, when roads are demolished they return all the materials used to build them (no loss). It therefore possible to build metal roads, demolish them (at no loss of metal) and then rebuild them repeatedly.  The dwarf will get experience as if he is creating metal furniture. To some this is an {{L|exploit}}.
  
 
== Removing ==
 
== Removing ==
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== Road value ==
 
== Road value ==
Dirt roads have no value/quality as they are just furrowed soil and are not counted as a building. All paved roads have a set value calculated based upon the material and the design and construction quality of the road. To calculate the value of a paved road, simply add up the material values of all the components used and multiply by the overall [[item quality|quality]] of the road as indicated in the [[building list]].
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Dirt roads have no value/quality as they are just furrowed soil and are not counted as a building. All paved roads have a set value calculated based upon the material and the design and construction quality of the road. To calculate the value of a paved road, simply add up the material values of all the components used and multiply by the overall {{L|item quality|quality}} of the road as indicated in the {{L|building list}}.

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