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Editing 40d:Road

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{{av}}{{Quality|Masterwork}}
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A '''Road''' is a path of dirt, [[wood]], [[stone]], [[blocks]] or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them.
A '''Road''' is a path of dirt, [[wood]], [[stone]], [[block|blocks]] or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them.
 
  
 
Three kinds of roads can be made:
 
Three kinds of roads can be made:
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Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action.
 
Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action.
  
{{Category|Buildings}}
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[[Category:Buildings]]
{{Category|Constructions}}
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[[Category:Constructions]]
  
 
== Worldgen roads ==
 
== Worldgen roads ==
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== Road value ==
 
== Road value ==
Dirt roads have no value/quality as they are just furrowed soil and are not counted as a building. All paved roads have a set value calculated based upon the material and the design and construction quality of the road. To calculate the value of a paved road, simply add up the material values of all the components used and multiply by the overall [[item quality|quality]] of the road as indicated in the [[building list]].
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Dirt roads have no value/quality as they are just trampled soil and are not counted as a building. All paved roads have a set value calculated based upon the material and [[architect]] skill level of the dwarf constructing the road. To calculate the value of a paved road, simply add up the material values of all the components used and multiply by the overall [[item quality|quality]] of the road as indicated in the [[building list]].

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