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Difference between revisions of "40d:Rope reed"

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{{av}}
 
{{av}}
{{Crop|color={{color|2|0}}|seed_color={{color|6|0}}|character=ƒ|name=Rope reed|alcohol=[[40d:River spirits|River spirits]]|spring=1|summer=1|autumn=1|winter=1|habitat=Not freezing (wet)|uses=
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{{Crop|color={{color|2|0}}|seed_color={{color|6|0}}|character=ƒ|name=Rope reed|alcohol={{L|River spirits}}|spring=1|summer=1|autumn=1|winter=1|habitat=Not freezing (wet)|uses=
* [[40d:Alcohol|Alcohol]]
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* {{L|Alcohol}}
* [[40d:Thread|Thread]]
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* {{L|Thread}}
 
}}
 
}}
'''Rope reeds''' are almost identical to [[40d:pig tail|pig tails]], but grow more slowly (by 3:5).  They are the only surface [[40d:crops|crop]] usable for the production of [[40d:cloth|cloth]].  They also make an average value [[40d:alcohol|booze]] when [[40d:brewing|brewed]] into [[40d:river spirits|river spirits]]. You may be able to collect them by [[40d:gathering plants|gathering plants]] near a [[40d:river|river]] or [[40d:murky pool|pool]], and you might also be able to trade for the plants or seeds from a (non-dwarven) caravan, especially an elvish one.
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'''Rope reeds''' are almost identical to {{L|pig tail|pig tails}}, but grow more slowly (by 3:5).  They are the only surface {{L|crops|crop}} usable for the production of {{L|cloth}}.  They also make an average value {{L|alcohol|booze}} when {{L|brewing|brewed}} into {{L|river spirits}}. You may be able to collect them by {{L|gathering plants}} near a {{L|river}} or {{L|murky pool|pool}}, and you might also be able to trade for the plants or seeds from a (non-dwarven) caravan, especially an elvish one.
  
To produce rope reed [[40d:cloth|cloth]], you must first use the [[40d:thresher|process plants]] job at a [[40d:farmer's workshop|farmer's workshop]] to spin the plant fibers into [[40d:thread|thread]], which will also produce rope reed [[40d:seeds|seeds]] for replanting.  Once you have spun the [[40d:thread|thread]], it can then be woven into [[40d:cloth|cloth]] at a [[40d:loom|loom]] by anyone with the [[40d:weaver|weaving]] profession.
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To produce rope reed {{L|cloth}}, you must first use the {{L|thresher|process plants}} job at a {{L|farmer's workshop}} to spin the plant fibers into {{L|thread}}, which will also produce rope reed {{L|seeds}} for replanting.  Once you have spun the {{L|thread}}, it can then be woven into {{L|cloth}} at a {{L|loom}} by anyone with the {{L|weaver|weaving}} profession.
  
 
* Grow time: 500
 
* Grow time: 500
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==See Also==
 
==See Also==
*[[40d:List of crops|List of crops]]
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*{{L|List of crops}}
*[[40d:The clothing industry|The clothing industry]]
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*{{L|The clothing industry}}
  
 
{{Game_Data|[MATGLOSS_PLANT:REED_ROPE]
 
{{Game_Data|[MATGLOSS_PLANT:REED_ROPE]

Revision as of 16:50, 12 April 2010

This article is about an older version of DF.
Rope reed
ƒ ƒ · ·
ƒ · ·
ƒ ƒ · =
ƒ ƒ = =
ƒ . .
Seed
Rope reed seed ·
Seasons
Spring Summer Autumn Winter
Properties
Habitat Not freezing (wet)
Edible No
Cookable No
Alcohol Template:L
Uses

Rope reeds are almost identical to Template:L, but grow more slowly (by 3:5). They are the only surface Template:L usable for the production of Template:L. They also make an average value Template:L when Template:L into Template:L. You may be able to collect them by Template:L near a Template:L or Template:L, and you might also be able to trade for the plants or seeds from a (non-dwarven) caravan, especially an elvish one.

To produce rope reed Template:L, you must first use the Template:L job at a Template:L to spin the plant fibers into Template:L, which will also produce rope reed Template:L for replanting. Once you have spun the Template:L, it can then be woven into Template:L at a Template:L by anyone with the Template:L profession.

  • Grow time: 500
  • Plant value: 4
  • Drink value: 2
  • Extract value: 12
  • Seasons: All

See Also

Template:Game Data