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Editing 40d:Siege engine
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Ballistae hit any unit that the ballista arrowhead passes through. This makes them an order of magnitude more effective in combat than catapults, which fire in an arc that hits only a few tiles per shot and is nearly useless against anything smaller than a troop of [[goblin]]s. Also, ballista arrows fired through too many successive targets will be destroyed or lost. The limit seems to be roughly 5-6 goblin-sized targets hit before the arrow is lost. | Ballistae hit any unit that the ballista arrowhead passes through. This makes them an order of magnitude more effective in combat than catapults, which fire in an arc that hits only a few tiles per shot and is nearly useless against anything smaller than a troop of [[goblin]]s. Also, ballista arrows fired through too many successive targets will be destroyed or lost. The limit seems to be roughly 5-6 goblin-sized targets hit before the arrow is lost. | ||
− | A siege engine you want to use for actual defense should not | + | A siege engine you want to use for actual defense should be not set to fire at will, as this likely means that it's not loaded and ready at the time you actually need it. You should train your operators on other pieces. |
When the time comes, switch off all training engines and set all of the ones you'll be using to prepare to fire so the operators will be on-station; if some of them are currently not loaded, designate them to be disassembled so to prevent your operators from loading the training weapons instead of firing the real ones. | When the time comes, switch off all training engines and set all of the ones you'll be using to prepare to fire so the operators will be on-station; if some of them are currently not loaded, designate them to be disassembled so to prevent your operators from loading the training weapons instead of firing the real ones. |