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40d:Site map

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Revision as of 06:48, 12 April 2010 by GiantTiger11 (talk | contribs)
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This article is about an older version of DF.

The site map or location map is one of the possible modes in the Template:L.

General Information

The site map is the most detailed mode available. In other words, its tiles do not represent a larger number of tiles in another map, even though an individual tile may contain several objects and/or Template:L stacked on top of one another.

The exact size of the tiles is not defined and the flexible physics of the game make it difficult to pin down any size. However, it should be noted that each Template:L, Template:L, Template:L, or other item of Template:L requires a single tile for itself in order to be placed correctly.

While the adventurer explores the game in site map mode, they will over time grow Template:L and Template:L.

Screen Structure

ExploredTownAtNight.png

Central Area

The central area of the screen shows the player character and the surrounding area.

Depending on the lighting, not the entire area may be visible. During the night or inside Template:L, only a limited area is currently visible. In addition, obstacles like Template:L or Template:Ls will also impede visiblity.

Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a Template:L on a tile when the character last saw the tile, that is, the last turn the tile was visible, the Template:L's symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.

A bear hidden by a tree
The bear visible again


Message Line

At the bottom of the site map there is the message line where messages will be displayed, deducting one line from the central area. Usually, it is a single line. However, in certain situations where many things happen simultaneously (or rather between two moves of the player character), as in Template:L, it may turn into several lines covering major parts of the screen.

A normal message line
A message line overflow


You can clear it by pressing the space key.

Bottom Line Information

The two bottom lines contain several pieces of information.

On the first line on the left hand side, the character name will be displayed.

On the second line on the left hand side, the name of the current location will be displayed. If the character is inside a named building, that building's name will be displayed. When inside a Template:L or other Template:L, that location's name will be displayed and only if none of these applies will the name of the region (that is, the local region the current travel map tile belongs to) be chosen.

On the first line, in the center, 'W:' is followed by the name of the current Template:L.

On the second line, in the center, 'A:' is followed by the name of the current torso Template:L.

On the first line, on the right hand side, 'Speed:' shows the Template:L value of the character. The higher the value, the faster the character moves and acts and the basic value for Template:L is 1,000.

Upper Left

The upper left corner of the screen features a site compass. It lists the nearby Template:L of interests closest to the location you are currently at.

Each line lists one Template:L, starting with the Template:L you are currently at.

The first item in each line is the symbol for the Template:L as seen on the travel map.

This is then followed either by compass directions or a line of white minusses '---'.

The '---' mean that the player character is currently at the specified Template:L.

If a compass direction is shown, it refers to the direction in which the Template:L is as seen from the player character's current tile. Compass directions can be simple, like 'N', but can also be more extensive like 'WSW', so they are fairly accurate. The color of the compass direction indicates how far the character is away from the site. Light green means the character is the closest beyond being at a location. Brown means nearby and dark grey indicates any distance beyond that.

There is one special appliance for the compass: If you are currently on a Template:L and have reached the Template:L location on the travel map, the compass on the site map will not show the white '---' until you have reached the precise Template:L location, like for instance the actual entrance to a Template:L. Instead, you will have light green compass directions pointing the way towards the Template:L location. Note that this is only the Template:L entrance or such. The location of a Template:L opponent is not given by the compass and needs to be figured through searching the Template:L location.

There is one more item a line may contain. That is a cyan 'TSK' marking a Template:L destination location. A character is on a Template:L for the entire time from accepting the Template:L until reporting the success to the Template:L giver. While the Template:L is not fulfilled yet (i.e. the Template:L monster has not been slain yet), the Template:L of the Template:L (where the Template:L monster resides) will be marked with the 'TSK'. Once the Template:L has been fulfilled (i.e. the Template:L monster has been slain), the 'TSK' is moved to the town where the Template:L giver resides. Only once the Template:L is ended by reporting the success to the Template:L giver will the 'TSK' be removed completely.

Lower Left

The lower left area may contain a mini map if it is available.

The minimap is only available if you are in a Template:L or when you are directly at a special/Template:L location, like for instance inside a Template:L. The minimap is not available on normal terrain maps or on Template:L location site maps themselves (that is the site map where the entrance to the Template:L is located).

In Template:L, the minimap currently seems to mark only the player character position as a light green '@' (PlayerIcon.png) and the position of the Template:L entrance as a yellow 'X'. It does not show tunnels or Template:L or any other features, so it only helps with basic orientation.

In Template:L, the minimap shows the buildings you have either heard about or visited as well as the position of your character. Other creatures or features are not shown on the map and Template:L differences are also not shown.

  • In the town map, your own character is again the light green '@' (PlayerIcon.png).
  • A black 'H' on a brown background (HouseIcon.png) marks housing, be it hovels or appartment buildings.
  • A blue 'M' on dark blue (MayorIcon.png) marks the town hall where the mayor can be found.
  • A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner (TempleIcon.png) marks a Template:L.
  • A grey rectangle of 3x3 tiles size with a cyan 'K' on a blue background in the middle (KeepIcon.png) marks a Template:L.
  • Yellow icons on a brown background depict stores:
    • Armory : ArmoryIcon.png
    • Clothier : TraderIcon.png
    • Grocery : GroceryIcon.png
    • Weapon Smith : WeaponSmithieIcon.png
    • Jeweler : TrinketIcon.png

Right Side

On the right hand side, neighboring Template:L may be shown.

Their displayal works basically like that of the central area as far as visibility is concerned.

These visuals only pop up once the character moves within range of an area where the character can either see onto a different Template:L or where the character has previously seen the different Template:L (the latter is very common during Template:L explorations where the surface Template:L may show up on the right hand side).

These displays are framed and in the middle of the bottom or top frame, an arrow and a number will indicate the relative depth: A downward arrow in the bottom frame indicates that the Template:L displayed is lower than where the character is currently located, while an upward arrow in the top frame indicates that the Template:L is above the character. The number next to the arrow indicates the number of Template:L difference. So, seeing down a single-level Template:L would result in a down arrow next to the number '1', while seeing the roof of a 2-story building would generate an up arrow and the number '2'. In addition, arrow and number are light blue when displaying a Template:L above the character's current position and brown when the extra Template:L is below.

If there is a Template:L visible in the extra-display, the frame will be yellow.

Game Play Function

While the travel map allows for quick travel between locations, the site map is actually the location of the main interaction of the game. As such, you can only view your inventory or interact with it while in site map mode. In addition, Template:L encounters also only take place on site maps; if you come across a Template:L while travelling, you will have to switch into site map mode (by pressing >) - if it is not a random encounter, in which case you will automatically be forced into site map mode.

As was noted above, the character will grow Template:L and Template:L while on a site map. However, site maps are the only location where you actually can obtain Template:L and Template:L as the travel map does not offer interaction with any game objects.

Time passes more slowly than on the travel map, but it is subject to day and night, as well as Template:L effects like rain.

In Template:L, the site map allows you to explore the Template:L and speak with the inhabitants (using k). This way you can gather information for your Template:L registry, also learn about nearby Template:L and their inhabitants, get Template:L from the mayor, and trade for better equipment or food.

When facing special Template:L like Template:L or Template:L towers, the site map effectively resembles the normal gameplay of a rogue-like.