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Editing 40d:Skill
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− | When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated. (Note that | + | When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated. (Note that dwarfs with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military.) |
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− | :''(If you are a new player and find yourself boggled at the variety of skills for your starting seven | + | :''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarfs, see [[Starting build]] for a general discussion on and examples of starting skill selection.)'' |
== Profession == | == Profession == | ||
− | '''Professions''' are determined in one of two ways. For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind | + | '''Professions''' are determined in one of two ways. For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarfs who perform a very specific function in the community - even if that function is not always appreciated or welcome. Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills. Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults. ([[Noble#Appointments|Appointed noble]] titles do not affect professions, but may affect skills used and improved.) |
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military. Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill. | Activating or de-activating a dwarf for the military changes their listed profession from civilian to military. Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill. | ||
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− | On the {{k|u}}nit page, your | + | On the {{k|u}}nit page, your dwarfs are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''. The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well. |
:''(* and [[child]]ren (not shown) following them in (dark) RED.)'' | :''(* and [[child]]ren (not shown) following them in (dark) RED.)'' |