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Editing 40d:Skill

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When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated.  (Note that dwarves with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military.)
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When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated.  (Note that dwarfs with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military.)
  
 
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:''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarves, see [[Starting build]] for a general discussion on and examples of starting skill selection.)''
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:''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarfs, see [[Starting build]] for a general discussion on and examples of starting skill selection.)''
  
 
== Profession ==
 
== Profession ==
  
'''Professions''' are determined in one of two ways.  For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession.  Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarves who perform a very specific function in the community - even if that function is not always appreciated or welcome.  Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.  Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults.  ([[Noble#Appointments|Appointed noble]] titles do not affect professions, but may affect skills used and improved.)
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'''Professions''' are determined in one of two ways.  For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession.  Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarfs who perform a very specific function in the community - even if that function is not always appreciated or welcome.  Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.  Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults.  ([[Noble#Appointments|Appointed noble]] titles do not affect professions, but may affect skills used and improved.)
  
 
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill.
 
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill.
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On the {{k|u}}nit page, your dwarves are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
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On the {{k|u}}nit page, your dwarfs are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
  
 
:''(* and [[child]]ren (not shown) following them in (dark) RED.)''
 
:''(* and [[child]]ren (not shown) following them in (dark) RED.)''

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