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Difference between revisions of "40d:Skin"

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Skin is created whenever a creature without the [NOSKIN] [[Creature_Tokens|Creature Token]]is butchered.
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{{av}}{{Quality|Exceptional}}
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'''Skin''' is created whenever a creature without the [NOSKIN] [[Creature token]] is butchered.
  
When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest {{Verify}} [[tanner's shop]].  A Dwarf with the [[tanner]] labor enabled will take the raw hide to the workshop and turn it into leather.
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When a skin is created a "Tan a raw hide" task will be automatically generated at a [[tanner's shop]] if [[orders|Auto Tan]] is enabled and there is a [[Dwarf]] with the [[tanner]] [[labor]] enabled. He will then take the raw hide to the [[workshop]] and turn it into [[leather]] (or [[chitin]], in some cases).
If left too long, a raw hide will rot and emit [[miasma]].  Its a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts fresh raw hides, but not rotten raw hides.
 
If the [[tanner]] is too busy, then [[refuse hauler]]s will take away the hides that start to rot.
 
  
Make sure the tanner's shop is near the butcher's shop since every second counts.
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If left too long, a raw hide will rot and emit [[miasma]], becoming useless. It may be a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts only fresh raw hides if you plan to be butchering a large quantity of wild animals, so as to prevent your [[butcher's shop]] from becoming [[clutter]]ed. If, however, you are planning to slaughter tame livestock, it may be even better to simply ensure that no stockpiles accept fresh raw hides so that they remain in the butcher's shop, since slaughtering always happens instantaneously and is not affected by clutter.
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Make sure the tanner's shop is near the [[butcher's shop]], since every second counts.
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==See also==
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:* [[Meat industry]]
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:* [[Leather]]
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{{Category|Materials}}

Latest revision as of 15:13, 8 December 2011

This article is about an older version of DF.

Skin is created whenever a creature without the [NOSKIN] Creature token is butchered.

When a skin is created a "Tan a raw hide" task will be automatically generated at a tanner's shop if Auto Tan is enabled and there is a Dwarf with the tanner labor enabled. He will then take the raw hide to the workshop and turn it into leather (or chitin, in some cases).

If left too long, a raw hide will rot and emit miasma, becoming useless. It may be a good idea to have a refuse stockpile near your tanner's shop which accepts only fresh raw hides if you plan to be butchering a large quantity of wild animals, so as to prevent your butcher's shop from becoming cluttered. If, however, you are planning to slaughter tame livestock, it may be even better to simply ensure that no stockpiles accept fresh raw hides so that they remain in the butcher's shop, since slaughtering always happens instantaneously and is not affected by clutter.

Make sure the tanner's shop is near the butcher's shop, since every second counts.

See also[edit]