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Editing 40d:Smoothing

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'''Smoothing''' walls will increase the value of [[rooms]] and change their appearance to that of rooms with rough-hewn walls. It is done by dwarves with the [[Stone Detailing]] skill.
'''Smoothing''' natural [[wall]]s and [[floor]]s increases the [[value of room]]s. It is done by [[dwarves]] with the [[Stone detailing]] [[labor]], and it trains the [[Engraver]] [[skill]]. Smoothed floors look like [[construction|construct]]ed floors. Smoothed walls look similar to manually constructed [[wall]]s and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.
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Smooth walls are also needed if you wish to [[engrave]] walls to further increase the room's value. Smoothed walls look similar to manually constructed [[wall]]s and they join neatly with corners, t-junctions and straight bits. A single smoothed rock will appear as a pillar until joined to adjacent walls.
  
Only smoothed surfaces can be [[engrave]]d to increase the room's [[value]] further, and only smoothed walls can be carved into [[Fortification|fortification]]s.
 
 
== Smoothing an area ==
 
  
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== Smoothing a wall ==
 
# Press {{K|d}} to open the designate menu.
 
# Press {{K|d}} to open the designate menu.
 
# Press {{K|s}} to select "Smooth Stone".
 
# Press {{K|s}} to select "Smooth Stone".
# Move the cursor to a position on or near a wall or floor and press {{K|enter}}.
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# Move the cursor to a position on or near a wall and press {{K|enter}}.
 
# The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
 
# The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
 
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
 
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
# The wall and floor tiles in the area you defined will blink with a white regular pattern.
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# The wall tiles in the area you defined should blink with a white regular pattern.
# Wait for a [[dwarf]] with the [[Stone detailing]] skill to smooth the [[stone]] on the walls and floors.
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# Wait for a dwarf to smooth the stone on the walls.
  
 
== Note ==
 
== Note ==
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*When selecting the area to smooth, there's no highlighting of that area, like when you designate where to mine. You have to image the rectangle stretching from the green + to the cursor position yourself, otherwise the action is the same.
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*You cannot smooth soil, such as clay, loam, peat or sand.  However, unlike previous versions, metal ores and other valuable stones can be smoothed.
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*Smoothing a muddy floor will remove the mud - it is therefore a bad idea to smooth your underground farm.
  
* You cannot smooth [[soil]], such as silt, clay, loam, peat or [[sand]].  However, metal [[ore]]s and other [[Gem|valuable stones]] ''can'' be smoothed.
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[[Category:Designations]]
* Smoothing a muddy floor will remove the [[mud]] - it is therefore a bad idea to smooth your [[underground]] [[farm]].
 
* Smoothing a stone [[aquifer]] wall will cause it to stop leaking [[water]].
 
* If a smoothed floor is muddied, it will remain smooth - however, if/when [[shrub]]s and/or [[tower-cap]]s grow on it, those tiles will become rough stone again.
 
* Smoothing a [[boulder]] allows [[wagon]]s to pass over that tile.
 
* If a [[miner]] begins digging a tile of stone but does not finish, it cannot later be smoothed.
 
 
 
{{Category|Designations}}
 

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