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Editing 40d:Starting build

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The considerations are several:
 
The considerations are several:
  
:* Maximizing starting skill ranks vs. generalizing and having more skills covered at lower levels.
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:* A miner with a low [[mining]] skill will mine quite slowly, whereas at least one expert miner can create a lot of living space quickly.
:* Balancing multiple skills for a single dwarf, so they aren't constantly needed for two different tasks at critical periods
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:* A farmer with high [[farming]] skill will get more food from the same field.
:* Military vs economic needs
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:* [[Fishing]] is an easy food source in the early years.
:* Your goals vs "basic survival needs" to keep your fortress healthy and happy.
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:* Skills can train slowly when you're just starting, so it may take many seasons to get a skill to the maximum skill level available in the embark screen.
:* Speed that a skill can be trained in game
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:* There is, of course, a trade-off between higher skill ranks and more skills covered, but a dwarf can't multi-task, so won't be able to do two critical tasks at the same time.  In addition, only the highest skill is reported, so almost-highest skills are not easily trackable.
:* Demand for a skill during a game
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:* [[Military]] training with weapons is complex after the embark screen, because weapons often have complex creation requirements.
:* Whether quality or speed are significant considerations for tasks/final product
 
:* Balancing the desire to create [[wealth]] ''(with high-value products)'' with the need to maintain [[thought|morale]] ''(with low-value but commonly used products, like [[bed]]s, which normally are made from [[wood]])''.
 
 
:* & most importantly - ''your playstyle'' - what '''you''' think is "fun"!
 
:* & most importantly - ''your playstyle'' - what '''you''' think is "fun"!
  

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