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Editing 40d:Stockpile

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== Stockpile categories ==
 
== Stockpile categories ==
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===[[Ammo]]===
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This stockpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin]]s to consolidate up to 100 units of ammo.
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===[[Animal]]===
 
===[[Animal]]===
 
[[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will be stored in these stockpiles. [[Animal trap|Traps]] used for capturing wild animals and empty [[cage|cages]] are also stored here.
 
[[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will be stored in these stockpiles. [[Animal trap|Traps]] used for capturing wild animals and empty [[cage|cages]] are also stored here.
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===[[Armor]]===
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Armor of all types is stored here. This kind of stockpile can use [[bin]]s to consolidate items - with a total of 100 space, suits of armor take 15 space, shields take 10, pants take 6, helms take 5, shoes take 3, and gloves take 2.
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===[[Bar]]/[[Block]]===
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Bars of smelted [[metal]] and blocks of cut stone and [[glass]] are kept here after being processed by the [[smelter]], [[mason's workshop|mason's workshops]], and [[glass furnace|glass furnaces]], before being used for other purposes. Weirdly, [[ash|ashes]], [[potash]], [[soap]], [[charcoal]], and [[coke]] from the [[wood furnace]], [[ashery]], [[alchemist's laboratory]] and smelter will also be stored here. Like with all stockpiles, this can be changed to allow for specific blocks and bars to be stored with custom settings. [[Bin]]s can be used to consolidate up to 10 bars and blocks.
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===[[Cloth]]===
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Woven cloth and [[thread]] from the [[loom]] is stored here. [[Bin]]s can be used to consolidate up to 10 items.
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===[[Coins]]===
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Minted coins are kept here. Bins can be used to consolidate up to 3,125 coins, or just over six new stacks.
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===[[Finished goods]]===
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Finished goods created by the [[craftsdwarf's workshop]], as well as the [[clothier's shop]] and the [[leather works]], are placed here before being used in trade or other uses. This type of stockpile can use [[bin]]s to consolidate a variety of items - chains and backpacks and quivers take 10 space, most crafts (figurines, scepters, crowns, skull totems, flasks, goblets, instruments, and toys) take 5, large gems take 3, amulets and bracelets take 2, and rings and earrings take 1.
  
 
=== [[Food]] ===
 
=== [[Food]] ===
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===[[Furniture]] Storage===
 
===[[Furniture]] Storage===
Completed items from the [[carpenter's workshop]], mason's workshop, and [[mechanic's workshop]] will be stored here, along with furniture created from other shops, until placed or used in another building. Bags filled with [[sand]] can also be stored in furniture stockpiles. [[Ballista]] bolts are also stored here.
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Completed items from the [[carpenter's workshop]], mason's workshop, and [[mechanic's workshop]] will be stored here, along with furniture created from other shops, until placed or used in another building. Bags filled with [[sand]] can also be stored in furniture stockpiles.
  
 
Since this is a very broad category, it may be useful to create stockpiles for a specific type of item (like barrels, bags, bins, mechanisms)  via the stockpile settings.
 
Since this is a very broad category, it may be useful to create stockpiles for a specific type of item (like barrels, bags, bins, mechanisms)  via the stockpile settings.
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===[[Gem]]===
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This stockpile stores gems and raw [[glass]], both cut and uncut, before being used in a construction. It can use [[bin]]s to consolidate up to 10 gems.
  
 
===[[Graveyard]]===
 
===[[Graveyard]]===
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Bones in an outdoor graveyard will randomly vanish over time.
 
Bones in an outdoor graveyard will randomly vanish over time.
  
In practice, you should use a Graveyard stockpile as a ''morgue'', only for temporary storage in case you run out of [[coffin]]s.
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===[[Leather]]===
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Leather, which is produced at a [[Tanner's shop]], will be kept here. Like most stockpiles, it can use [[bin]]s to consolidate up to 10 items.
  
 
===[[refuse stockpile|Refuse]]===
 
===[[refuse stockpile|Refuse]]===
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===[[Stone]]===
 
===[[Stone]]===
 
Rough stone will be stored here, as well as [[ore]]. Given the extreme abundance of stone, it is very likely for this stockpile to fill up quickly, making stone stockpiles largely ineffective for [[Stone management|dealing with excess stone]].  Probably the best use of stone stockpiles is to make sure that workshops and smelters, catapults, and impending construction projects have their materials close at hand.  Be aware that these things can use up a lot of stone very quickly, leading to your dwarves scurrying around the fortress trying to keep up.  To avoid stone hauling when you don't want it, you can slow down or stop the nearby usage, allowing the stockpile to fill back up (and thus no longer need more stone), or you can set the dwarves to ignore minerals in {{key|o}}rders and options.
 
Rough stone will be stored here, as well as [[ore]]. Given the extreme abundance of stone, it is very likely for this stockpile to fill up quickly, making stone stockpiles largely ineffective for [[Stone management|dealing with excess stone]].  Probably the best use of stone stockpiles is to make sure that workshops and smelters, catapults, and impending construction projects have their materials close at hand.  Be aware that these things can use up a lot of stone very quickly, leading to your dwarves scurrying around the fortress trying to keep up.  To avoid stone hauling when you don't want it, you can slow down or stop the nearby usage, allowing the stockpile to fill back up (and thus no longer need more stone), or you can set the dwarves to ignore minerals in {{key|o}}rders and options.
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===[[Weapon]]s===
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Weapons of all types are stored here by default, including the weapons that dwarves do not use and trap components. [[Bin]]s can be used to consolidate up to 10 weapons of any type.
  
 
===[[Wood]]===
 
===[[Wood]]===
 
Chopped trees are brought to the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long way, the stockpile should be rather close to a fortress entrance (which does not necessarily mean on the upper z-levels - moving down one z-level is only one tile), unless you have an [[Tower-cap|underground tree farm]]. It is a good idea to position this stockpile close to your carpenter's workshop (or the other way round) since he is likely to be the main "customer".
 
Chopped trees are brought to the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long way, the stockpile should be rather close to a fortress entrance (which does not necessarily mean on the upper z-levels - moving down one z-level is only one tile), unless you have an [[Tower-cap|underground tree farm]]. It is a good idea to position this stockpile close to your carpenter's workshop (or the other way round) since he is likely to be the main "customer".
 
===[[Gem]]===
 
This stockpile stores gems and raw [[glass]], both cut and uncut, before being used in a construction. It can use [[bin]]s to consolidate up to 10 gems.
 
 
===[[Bar]]/[[Block]]===
 
Bars of smelted [[metal]] and blocks of cut stone and [[glass]] are kept here after being processed by the [[smelter]], [[mason's workshop|mason's workshops]], and [[glass furnace|glass furnaces]], before being used for other purposes. Weirdly, [[ash|ashes]], [[potash]], [[soap]], [[charcoal]], and [[coke]] from the [[wood furnace]], [[ashery]], [[alchemist's laboratory]] and smelter will also be stored here. Like with all stockpiles, this can be changed to allow for specific blocks and bars to be stored with custom settings. [[Bin]]s can be used to consolidate up to 10 bars and blocks.
 
 
===[[Cloth]]===
 
Woven cloth and [[thread]] from the [[loom]] is stored here. [[Bin]]s can be used to consolidate up to 10 items.
 
 
===[[Leather]]===
 
Leather, which is produced at a [[Tanner's shop]], will be kept here. Like most stockpiles, it can use [[bin]]s to consolidate up to 10 items.
 
 
===[[Ammo]]===
 
This stockpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin]]s to consolidate up to 100 units of ammo.
 
 
===[[Coins]]===
 
Minted coins are kept here. Bins can be used to consolidate up to 3,125 coins, or just over six new stacks.
 
 
===[[Finished goods]]===
 
Finished goods created by the [[craftsdwarf's workshop]], as well as the [[clothier's shop]] and the [[leather works]], are placed here before being used in trade or other uses. This type of stockpile can use [[bin]]s to consolidate a variety of items - chains and backpacks and quivers take 10 space, most crafts (figurines, scepters, crowns, skull totems, flasks, goblets, instruments, and toys) take 5, large gems take 3, amulets and bracelets take 2, and rings and earrings take 1.
 
 
===[[Weapon]]s===
 
Weapons of all types are stored here by default, including trap components and the types weapons that dwarves cannot use. [[Bin]]s can be used to consolidate up to 10 weapons of any type.
 
 
===[[Armor]]===
 
Armor of all types is stored here. This kind of stockpile can use [[bin]]s to consolidate items - with a total of 100 space, suits of armor take 15 space, shields take 10, pants take 6, helms take 5, shoes take 3, and gloves take 2.
 
  
 
=== Custom stockpiles ===
 
=== Custom stockpiles ===
 
With custom stockpiles you can change which types of materials, goods, etc., can be stored in that pile. Any types of things can be mixed, so you could have a stockpile that will hold raw [[turtle]], [[mechanism]]s and all stone types apart from [[onyx]] if you wanted, or only high-quality steel crossbow bolts (Ammo), all quivers (a Finished Good), and metal Crossbows (a Weapon) - the combinations are endless, and can be finely tuned. Highlighting a stockpile with {{key|q}}, then pressing {{key|s}} will allow you to adjust the stockpile settings or in the {{key|p}} menu you can press {{key|t}} to adjust a custom stockpiles settings before placing it with {{key|c}}. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal [[ore]]s' and 'economic' consist of only one).
 
With custom stockpiles you can change which types of materials, goods, etc., can be stored in that pile. Any types of things can be mixed, so you could have a stockpile that will hold raw [[turtle]], [[mechanism]]s and all stone types apart from [[onyx]] if you wanted, or only high-quality steel crossbow bolts (Ammo), all quivers (a Finished Good), and metal Crossbows (a Weapon) - the combinations are endless, and can be finely tuned. Highlighting a stockpile with {{key|q}}, then pressing {{key|s}} will allow you to adjust the stockpile settings or in the {{key|p}} menu you can press {{key|t}} to adjust a custom stockpiles settings before placing it with {{key|c}}. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal [[ore]]s' and 'economic' consist of only one).
  
Custom stockpiles also have an "Additional Options" section with options to "Allow Plant/Animal" and "Allow Non-Plant/Animal". Unlike all the other categories, the Additional Options settings apply to all other active categories - for example, enabling only "Allow Plant/Animal" will cause a [[fuel]] stockpile to only store [[charcoal]], enabling only "Allow Non-Plant/Animal" will restrict it to [[coke]], and leaving both disabled will prevent the stockpile from storing anything at all. Disabling "Additional Options" is a common cause of stockpile problems, and these options generally aren't useful anyway unless you want to consolidate trade goods which are safe to [[trade]] to [[Elf|Elven]] caravans (though, as of 0.28.181.39a, Elves only care about wood-derived trade goods and are fine with animal byproducts).
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Note that using {{key|q}} also allows you to adjust the number of bins or barrels that a stockpile will use.  By default, if the item can be stored, it will try to fill the entire stockpile with that type of container.  This can be troublesome, especially early in the game when you don't have nearly enough to go around.
 
 
Note that using {{key|q}} also allows you to adjust the number of bins or barrels that a stockpile will use.  By default, if the item can be stored, it will try to fill the entire stockpile with that type of container.  This can be troublesome, especially early in the game when you don't have nearly enough to go around. When modifying existing stockpiles, make sure their Barrel/Bin counts are appropriate - the game will not stop you from creating a Finished Goods stockpile that does not accept bins or a Wood stockpile that ''does'' accept barrels, but it won't do you any good either.
 
  
 
== Stockpile Settings ==
 
== Stockpile Settings ==

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