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40d:Tile types in DF memory

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Revision as of 09:13, 31 July 2008 by Mithaldu (talk | contribs)
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This page lists the meaning of the various type ids in DF memory. The location of the type ids is recorded here: Rick's memory research.

Each ID is listed as an unsigned integer, name is the name displayed ingame, ascii is the symbol used ingame, colour is the colour i've seen used in displaying the foreground in that tile and background is the colour used to render the background, if it is not black. Tex-X and Tex-Y are the coordinates of the tile used from the main texture file, beginning with 0,0 in the top-left.

Note that some tile types cover multiple actual representations, like different trees, up/down ramps, etc. For that reason some names are slightly changed and some tiles have multiple coordinates.

Also note that, since there is a truckload to cover here, i will be happy about any kind of input from others and donations of savegames, the more varied and expansive, the better.

NOTE: This has been moved to Google Docs: http://spreadsheets.google.com/pub?key=ppHCNfNceTrmxbXWDzf9aXg