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Editing 40d:Tilesets

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{{Quality|Exceptional|06:30, 15 July 2010 (UTC)}}{{av}}
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''You may be looking for the [[List of user character sets]] or [[List of user graphics sets]].''
 
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''
 
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
 
 
 
----
 
 
 
 
 
  
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
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=== Character sets ===
 
=== Character sets ===
  
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is a list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
  
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Graphics set repository|here]])
+
# Download the tileset. (The list is [[List of user character sets|here]])
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
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=== Graphics sets ===
 
=== Graphics sets ===
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[Graphics set repository|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
+
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
  
# Download the graphics set. (The list is [[Graphics set repository|here]].)
+
# Download the graphics set. (The list is [[Graphics sets|here]].)
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
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# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
 
# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
 
# Save the file, then you're ready to get mangled by a great-looking elephant!
 
# Save the file, then you're ready to get mangled by a great-looking elephant!
 
===How to stretch the tile sets for bigger display===
 
Simply change [GRAPHICS_BLACK_SPACE:?] and [BLACK_SPACE:?] to NO in the init/init.txt, depending on whether you are using the graphics mode or not.  This will stretch the window to the size you specified in [WINDOWEDX:?] and [WINDOWEDY:?] or FULLSCREENX:?] and [FULLSCREENY:?] or [GRAPHICS_WINDOWEDX:?] and [GRAPHICS_WINDOWEDY:?] or [GRAPHICS_FULLSCREENX:?] and [GRAPHICS_FULLSCREENY:?] depending on which mode you run DF in. (NORMAL|GRAPHICS + WINDOWED|FULLSCREEN)
 
 
IMPORTANT NOTES:
 
* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
 
* Take note however that you need to set the window size correctly.
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
*: Example:
 
*:: if you choose window width to be 1600, i.e. [GRAPHICS_WINDOWEDX:1600] in init/init.txt file,  then your height should be 1600/3.2 which gives 500, i.e. [GRAPHICS_WINDOWEDY:500] in init/init.txt.  This will automatically stretch your character tiles and gfx tiles accordingly. 
 
 
** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height). 
 
*: Example:
 
*:: if you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
 
 
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use an integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
 
 
===How to increase number of tiles shown keeping the tile size the same===
 
See [[Custom grid]].
 
  
 
== Custom tileset design ==
 
== Custom tileset design ==
  
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
+
The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
  
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Graphics set repository|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
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* Bright magenta (#FF00FF) is the background.
 
* Bright magenta (#FF00FF) is the background.
 
* Bright white (#FFFFFF) is the foreground.
 
* Bright white (#FFFFFF) is the foreground.
* Darker shades of white and grey (#C0C0C0, #808080, etc.) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
+
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
 
* Black (#000000) will always be black.
 
* Black (#000000) will always be black.
 
* It's probably best to avoid color in normal tilesets.
 
* It's probably best to avoid color in normal tilesets.
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* Items marked with * can have their tile changed in the [[modding|raw data]] files.
 
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
* Items marked with # can have their tile replaced by a [[Graphics set repository|graphics set]] image, in addition to having their tile changed in the raw data.
+
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with $ can be changed in the [[init.txt]] file.
 
* Items marked with $ can be changed in the [[init.txt]] file.
 
For a graphical table, go to the [[Main:Character Table|Character Table]].
 
  
 
====Row 01 (000-015)====
 
====Row 01 (000-015)====
 
{|
 
{|
 
|-
 
|-
|<small>00</small> {{TST|&nbsp;}}
+
|
| Used for background tiles in the intro CMV, rarely used elsewhere
+
| No use
 
|-
 
|-
|<small>01</small>  {{TST|☺}}
+
| {{TST|☺}}
| [[Civilian]] dwarves# used for dead dwarves
+
| [[Civilian]] dwarves#
 
|-
 
|-
|<small>02</small>  {{TST|☻}}
+
| {{TST|☻}}
| [[Military]] dwarves# used for dead dwarves
+
| [[Military]] dwarves#
 
|-
 
|-
|<small>03</small>  {{TST|♥}}
+
| {{TST|♥}}
 
| [[Dimple cup]]s*
 
| [[Dimple cup]]s*
 
|-
 
|-
|<small>04</small>  {{TST|♦}}
+
| {{TST|♦}}
| Cut [[gem]]s, large [[gem]]s
+
| [[Cut gem]]s, large [[gem]]s
 
|-
 
|-
|<small>05</small>  {{TST|♣}}
+
| {{TST|♣}}
| [[Tower-cap]]s*, Acacia, Mangrove, Maple, Alder and Birch [[Tree|trees]]* [[quarry bush]]es*
+
| [[Tower-cap]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*
 
|-
 
|-
|<small>06</small>  {{TST|♠}}
+
| {{TST|♠}}
| [[Plump helmet]]s*, Oak, Mahogany, Chestnut and Ash [[Tree|trees]]*, [[quarry bush]] leaves*
+
| [[Plump helmet]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*
 
|-
 
|-
|<small>07</small>  {{TST|•}}
+
| {{TST|•}}
 
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
 
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
 
|-
 
|-
|<small>08</small>  {{TST|◘}}
+
| {{TST|◘}}
 
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
 
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
 
|-
 
|-
|<small>09</small>  {{TST|○}}
+
| {{TST|○}}
| [[Well]], [[bracelet]], [[Map tile|ant colony]], [[millstone]], [[quern]], [[bottomless pit]]s in the local embark map screen (if enabled)
+
| [[Well]], [[bracelet]], [[ant colony]], [[millstone]], [[quern]]
 
|-
 
|-
|-
+
| {{TST|◙}}
|<small>10</small> {{TST|◙}}
 
 
|  
 
|  
 
|-
 
|-
|<small>11</small> {{TST|♂}}
+
| {{TST|♂}}
 
| Male sign, [[bag]]s
 
| Male sign, [[bag]]s
 
|-
 
|-
|<small>12</small> {{TST|♀}}
+
| {{TST|♀}}
 
| Female sign, [[amulet]]
 
| Female sign, [[amulet]]
 
|-
 
|-
|<small>13</small> {{TST|♪}}
+
| {{TST|♪}}
 
|  
 
|  
 
|-
 
|-
|<small>14</small> {{TST|♫}}
+
| {{TST|♫}}
 
| [[Armor stand]]s
 
| [[Armor stand]]s
 
|-
 
|-
|<small>15</small> {{TST|☼}}
+
| {{TST|☼}}
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies, fireballs
+
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies
 
|-
 
|-
 
|}
 
|}
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{|
 
{|
 
|-
 
|-
|<small>16</small> {{TST|►}}
+
| {{TST|►}}
| Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]*
+
| Head of [[ballista]] facing east, [[vermin|manta ray]]
 
|-
 
|-
|<small>17</small> {{TST|◄}}
+
| {{TST|◄}}
| Head of [[Ballista arrow]] facing west
+
| Head of ballista facing west
 
|-
 
|-
|<small>18</small> {{TST|↕}}
+
| {{TST|↕}}
 
|
 
|
 
|-
 
|-
|<small>19</small> {{TST|‼}}
+
| {{TST|‼}}
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]
+
| [[Cage]]s, on-[[fire]] symbol
 
|-
 
|-
|<small>20</small> {{TST|¶}}
+
| {{TST|¶}}
| [[Mug]]s, largest elven cities, Highwood [[Tree|trees]]*
+
| [[Mug]]s, largest elven cities, [[Highwood]] trees*
 
|-
 
|-
|<small>21</small> {{TST|§}}
+
| {{TST|§}}
 
| [[Restraint]]s, [[whip vine]]*
 
| [[Restraint]]s, [[whip vine]]*
 
|-
 
|-
|<small>22</small> {{TST|&#x25AC;}}
+
| {{TST|&#x25AC;}}
 
| [[Log]]s
 
| [[Log]]s
 
|-
 
|-
|<small>23</small> {{TST|↨}}
+
| {{TST|↨}}
 
| Some tree types
 
| Some tree types
 
|-
 
|-
|<small>24</small> {{TST|↑}}
+
| {{TST|↑}}
| Interface text ([[bridge]] direction), Pine and Larch [[Tree|trees]]
+
| Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees
 
|-
 
|-
|<small>25</small> {{TST|↓}}
+
| {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, Interface text ([[bridge]] direction)
+
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator
 
|-
 
|-
|<small>26</small> {{TST|→}}
+
| {{TST|→}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge direction)
 
|-
 
|-
|<small>27</small> {{TST|←}}
+
| {{TST|←}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge direction)
 
|-
 
|-
|<small>28</small> {{TST|∟}}
+
| {{TST|∟}}
|
+
| Withered [[plant]]s
 
|-
 
|-
|<small>29</small> {{TST|↔}}
+
| {{TST|↔}}
 
|
 
|
 
|-
 
|-
|<small>30</small> {{TST|▲}}
+
| {{TST|▲}}
| Head of [[Ballista arrow]] facing north, [[ramp]] up
+
| Head of [[ballista]] facing north, ramp up
 
|-
 
|-
|<small>31</small> {{TST|▼}}
+
| {{TST|▼}}
| Head of [[Ballista arrow]] facing south, [[ramp]] down
+
| Head of ballista facing south, ramp down
 
|-
 
|-
 
|}
 
|}
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{|
 
{|
 
|-
 
|-
|<small>32</small> {{TST|&nbsp;}}
+
| {{TST|&nbsp;}}
| Spaces in text messages, used for background on the title screen/menu
+
| Spaces in text messages.
 
|-
 
|-
|<small>33</small> {{TST|!}}
+
| {{TST|!}}
| Various [[status icons]], text
+
| Strange [[mood]] mark, text
 
|-
 
|-
|<small>34</small> {{TST|"}}
+
| {{TST|"}}
| [[Shrub]]*, quotation marks, workshop tiles, kobold's glowing eyes*
+
| [[Shrub]], quotation marks, kobold's glowing eyes*
 
|-
 
|-
|<small>35</small> {{TST|#}}
+
| {{TST|#}}
| Chasm (bottom in fortress mode), pits, [[floor grate]]s
+
| Chasm (bottom in fortress mode), pits, [[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*, [[floor grate]]s
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
 
|-
 
|-
|<small>36</small> {{TST|$}}
+
| {{TST|$}}
 
| [[Coin]]s
 
| [[Coin]]s
 
|-
 
|-
|<small>37</small> {{TST|%}}
+
| {{TST|%}}
| [[Prepared meal]], unexplored underground, [[screw pump]] in action
+
| [[Prepared food]], unexplored underground, [[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite ]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*, [[screw pump]] in action
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite |Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*
 
 
|-
 
|-
|<small>38</small> {{TST|&}}
+
| {{TST|&}}
 
| [[Demon]]s#
 
| [[Demon]]s#
 
|-
 
|-
|<small>39</small> {{TST|&#39;}}
+
| {{TST|&#39;}}
 
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
 
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
 
|-
 
|-
|<small>40</small> {{TST|(}}
+
| {{TST|(}}
 
| Foreign object opening tag, tile in [[bowyer's workshop]], text
 
| Foreign object opening tag, tile in [[bowyer's workshop]], text
 
|-
 
|-
|<small>41</small> {{TST|)}}
+
| {{TST|)}}
 
| Foreign object closing tag, text
 
| Foreign object closing tag, text
 
|-
 
|-
|<small>42</small> {{TST|*}}
+
| {{TST|*}}
| [[Ore]]*, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]]
+
| [[Ore]], superior [[quality]] tags, key reference, working [[gear]] assembly
 
|-
 
|-
|<small>43</small> {{TST|+}}
+
| {{TST|+}}
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]] or [[road]]
+
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]]
 
|-
 
|-
|<small>44</small> {{TST|,}}
+
| {{TST|,}}
 
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
 
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
 
|-
 
|-
|<small>45</small> {{TST|-}}
+
| {{TST|-}}
| [[Crafts|Scepters]], [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
+
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference
 
|-
 
|-
|<small>46</small> {{TST|.}}
+
| {{TST|.}}
 
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
 
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
 
|-
 
|-
|<small>47</small> {{TST|/}}
+
| {{TST|/}}
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text
+
| [[Weapon]]s, [[bolt]]s
 
|-
 
|-
 
|}
 
|}
Line 291: Line 257:
 
{|
 
{|
 
|-
 
|-
|<small>48</small> {{TST|0}}
+
| {{TST|0}}
 
| [[Coffin]]s, text
 
| [[Coffin]]s, text
 
|-
 
|-
|<small>49</small> {{TST|1}}
+
| {{TST|1}}
|Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt
+
|  
 
|-
 
|-
|<small>50</small> {{TST|2}}
+
| {{TST|2}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>51</small> {{TST|3}}
+
| {{TST|3}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>52</small> {{TST|4}}
+
| {{TST|4}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>53</small> {{TST|5}}
+
| {{TST|5}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>54</small> {{TST|6}}
+
| {{TST|6}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>55</small> {{TST|7}}
+
| {{TST|7}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>56</small> {{TST|8}}
+
| {{TST|8}}
|Text
+
|  
 
|-
 
|-
|<small>57</small> {{TST|9}}
+
| {{TST|9}}
|Text
+
|  
 
|-
 
|-
|<small>58</small> {{TST|:}}
+
| {{TST|:}}
| [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms
+
| [[Wild strawberry|Wild strawberries]]*, [[Prickle berry|Prickle berries]]*, snowstorms
 
|-
 
|-
|<small>59</small> {{TST|;}}
+
| {{TST|;}}
| [[Mason's workshop]]
+
| [[Workshop]]s (which ones?)
 
|-
 
|-
|<small>60</small> {{TST|<}}
+
| {{TST|<}}
 
|  [[Stairs]] up
 
|  [[Stairs]] up
 
|-
 
|-
|<small>61</small> {{TST|&#61;}}
+
| {{TST|&#61;}}
| [[Stockpile]]s
+
| [[Stockpile]]s, [[Chert]]*, [[Gneiss]]*, <span style='color : #888888;'>others?</span>
*[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*
 
 
|-
 
|-
|<small>62</small> {{TST|>}}
+
| {{TST|>}}
 
| [[Stairs]] down
 
| [[Stairs]] down
 
|-
 
|-
|<small>63</small> {{TST|?}}
+
| {{TST|?}}
| "Task assigned" indicator, looking for path
+
| "Task assigned" [[indicator]], looking for path
 
|-
 
|-
 
|}
 
|}
 
 
====Row 05 (064-079)====
 
====Row 05 (064-079)====
 
{|
 
{|
 
|-
 
|-
|<small>64</small> {{TST|@}}
+
| {{TST|@}}
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#, adventurer's location on world map
+
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#
 
|-
 
|-
|<small>65</small> {{TST|A}}
+
| {{TST|A}}
 
| [[Alligator]]#, text
 
| [[Alligator]]#, text
 
|-
 
|-
|<small>66</small> {{TST|B}}
+
| {{TST|B}}
 
| Bears#, text
 
| Bears#, text
 
|-
 
|-
|<small>67</small> {{TST|C}}
+
| {{TST|C}}
 
| [[Cow]]#, camels#, text
 
| [[Cow]]#, camels#, text
 
|-
 
|-
|<small>68</small> {{TST|D}}
+
| {{TST|D}}
 
| [[Dragon]]#, text
 
| [[Dragon]]#, text
 
|-
 
|-
|<small>69</small> {{TST|E}}
+
| {{TST|E}}
 
| [[Elf]]#, [[elephant]]#, text
 
| [[Elf]]#, [[elephant]]#, text
 
|-
 
|-
|<small>70</small> {{TST|F}}
+
| {{TST|F}}
 
| Text
 
| Text
 
|-
 
|-
|<small>71</small> {{TST|G}}
+
| {{TST|G}}
 
| Text
 
| Text
 
|-
 
|-
|<small>72</small> {{TST|H}}
+
| {{TST|H}}
 
| [[Horse]]#, text
 
| [[Horse]]#, text
 
|-
 
|-
|<small>73</small> {{TST|I}}
+
| {{TST|I}}
 
| [[Support]], text
 
| [[Support]], text
 
|-
 
|-
|<small>74</small> {{TST|J}}
+
| {{TST|J}}
 
| Text
 
| Text
 
|-
 
|-
|<small>75</small> {{TST|K}}
+
| {{TST|K}}
 
| Text
 
| Text
 
|-
 
|-
|<small>76</small> {{TST|L}}
+
| {{TST|L}}
 
| [[Leopard]]#, text
 
| [[Leopard]]#, text
 
|-
 
|-
|<small>77</small> {{TST|M}}
+
| {{TST|M}}
 
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
 
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
 
|-
 
|-
|<small>78</small> {{TST|N}}
+
| {{TST|N}}
 
| Text
 
| Text
 
|-
 
|-
|<small>79</small> {{TST|O}}
+
| {{TST|O}}
| [[Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
+
| [[Trade depot]] post, detailed/constructed wall by itself, text, wall ends
 
|-
 
|-
 
|}
 
|}
 
 
====Row 06 (080-095)====
 
====Row 06 (080-095)====
 
{|
 
{|
 
|-
 
|-
|<small>80</small> {{TST|P}}
+
| {{TST|P}}
 
| Text
 
| Text
 
|-
 
|-
|<small>81</small> {{TST|Q}}
+
| {{TST|Q}}
 
| Text
 
| Text
 
|-
 
|-
|<small>82</small> {{TST|R}}
+
| {{TST|R}}
 
| Text
 
| Text
 
|-
 
|-
|<small>83</small> {{TST|S}}
+
| {{TST|S}}
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
+
| [[Sasquatch]]#, [[giant desert scorpion]]#, text
 
|-
 
|-
|<small>84</small> {{TST|T}}
+
| {{TST|T}}
| [[Titan]]#, Text
+
| Text
 
|-
 
|-
|<small>85</small> {{TST|U}}
+
| {{TST|U}}
 
| [[Human]]#, [[Unicorn]]#, text
 
| [[Human]]#, [[Unicorn]]#, text
 
|-
 
|-
|<small>86</small> {{TST|V}}
+
| {{TST|V}}
 
| Text
 
| Text
 
|-
 
|-
|<small>87</small> {{TST|W}}
+
| {{TST|W}}
 
| Text
 
| Text
 
|-
 
|-
|<small>88</small> {{TST|X}}
+
| {{TST|X}}
| [[Bin]], stone [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, keyboard cursor
+
| [[Bin]], [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant [[indicator]], text, up/down stairs, keyboard cursor
 
|-
 
|-
|<small>89</small> {{TST|Y}}
+
| {{TST|Y}}
 
| Text
 
| Text
 
|-
 
|-
|<small>90</small> {{TST|Z}}
+
| {{TST|Z}}
| Sleep indicator, text
+
| Sleep [[indicator]], text
 
|-
 
|-
|<small>91</small> {{TST|[}}
+
| {{TST|[}}
| [[Clothing]], [[armor]], item stack opening tag, text
+
| [[Clothing]], [[armor]]
 
|-
 
|-
|<small>92</small> {{TST|\}}
+
| {{TST|\}}
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile
+
|  
 
|-
 
|-
|<small>93</small> {{TST|]}}
+
| {{TST|]}}
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text, clothing?, armor?
+
| Floor tile in [[Workshop|workshops]] and [[furnace|furnaces]]. Clothing?, armor?
 
|-
 
|-
|<small>94</small> {{TST|^}}
+
| {{TST|^}}
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map
+
| [[Trap]], [[Alabaster]]*
 
|-
 
|-
|<small>95</small> {{TST|_}}
+
| {{TST|_}}
 
| [[Channel]] [[designation]], text
 
| [[Channel]] [[designation]], text
 
|-
 
|-
Line 451: Line 414:
 
{|
 
{|
 
|-
 
|-
| <small>96</small> {{TST|`}}
+
| {{TST|`}}
| Rough floors, unexplored underground
+
| Rough floors, unexplored underground, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
 
 
|-
 
|-
| <small>97</small> {{TST|a}}
+
| {{TST|a}}
 
| [[Antman]]#, text
 
| [[Antman]]#, text
 
|-
 
|-
| <small>98</small> {{TST|b}}
+
| {{TST|b}}
 
| [[Batman]]#, text
 
| [[Batman]]#, text
 
|-
 
|-
| <small>99</small> {{TST|c}}
+
| {{TST|c}}
 
| [[Cat]]#, text
 
| [[Cat]]#, text
 
|-
 
|-
|<small>100</small> {{TST|d}}
+
| {{TST|d}}
 
| [[Dog]]#, text
 
| [[Dog]]#, text
 
|-
 
|-
|<small>101</small> {{TST|e}}
+
| {{TST|e}}
 
| Text
 
| Text
 
|-
 
|-
|<small>102</small> {{TST|f}}
+
| {{TST|f}}
 
| [[Frogman]]#, text
 
| [[Frogman]]#, text
 
|-
 
|-
|<small>103</small> {{TST|g}}
+
| {{TST|g}}
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text
+
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, text
 
|-
 
|-
|<small>104</small> {{TST|h}}
+
| {{TST|h}}
 
| [[Harpy]]#, text
 
| [[Harpy]]#, text
 
|-
 
|-
|<small>105</small> {{TST|i}}
+
| {{TST|i}}
 
| [[Fire imp]]#, text
 
| [[Fire imp]]#, text
 
|-
 
|-
|<small>106</small> {{TST|j}}
+
| {{TST|j}}
 
| Text
 
| Text
 
|-
 
|-
|<small>107</small> {{TST|k}}
+
| {{TST|k}}
 
| [[Kobold]]#, text
 
| [[Kobold]]#, text
 
|-
 
|-
|<small>108</small> {{TST|l}}
+
| {{TST|l}}
 
| Text
 
| Text
 
|-
 
|-
|<small>109</small> {{TST|m}}
+
| {{TST|m}}
 
| [[Mandrill]]#, [[vermin|mussel]], text
 
| [[Mandrill]]#, [[vermin|mussel]], text
 
|-
 
|-
|<small>110</small> {{TST|n}}
+
| {{TST|n}}
 
| Text
 
| Text
 
|-
 
|-
|<small>111</small> {{TST|o}}
+
| {{TST|o}}
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace]]s
+
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace|furnaces]]
 
|-
 
|-
 
|}
 
|}
Line 505: Line 467:
 
{|
 
{|
 
|-
 
|-
|<small>112</small> {{TST|p}}
+
| {{TST|p}}
 
| Text
 
| Text
 
|-
 
|-
|<small>113</small> {{TST|q}}
+
| {{TST|q}}
 
| Text
 
| Text
 
|-
 
|-
|<small>114</small> {{TST|r}}
+
| {{TST|r}}
 
| [[Ratman]]#, text
 
| [[Ratman]]#, text
 
|-
 
|-
|<small>115</small> {{TST|s}}
+
| {{TST|s}}
 
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
 
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
 
|-
 
|-
|<small>116</small> {{TST|t}}
+
| {{TST|t}}
 
| [[Troglodyte]]#, text
 
| [[Troglodyte]]#, text
 
|-
 
|-
|<small>117</small> {{TST|u}}
+
| {{TST|u}}
 
| Text
 
| Text
 
|-
 
|-
|<small>118</small> {{TST|v}}
+
| {{TST|v}}
| Text
+
| Text, [[Anhydrite]]*, [[Mica]]*
*[[Anhydrite]]*, [[Mica]]*
 
 
|-
 
|-
|<small>119</small> {{TST|w}}
+
| {{TST|w}}
 
| [[Wolf]]#, text
 
| [[Wolf]]#, text
 
|-
 
|-
|<small>120</small> {{TST|x}}
+
| {{TST|x}}
 
| [[Saltpeter]]*, text
 
| [[Saltpeter]]*, text
 
|-
 
|-
|<small>121</small> {{TST|y}}
+
| {{TST|y}}
 
| Text
 
| Text
 
|-
 
|-
|<small>122</small> {{TST|z}}
+
| {{TST|z}}
 
| Text
 
| Text
 
|-
 
|-
|<small>123</small> {{TST|&#123;}}
+
| {{TST|&#123;}}
 
| Forbidden opening tag
 
| Forbidden opening tag
 
|-
 
|-
|<small>124</small> {{TST|&#124;}}
+
| {{TST|&#124;}}
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
+
| [[Talc]]*
 
|-
 
|-
|<small>125</small> {{TST|&#125;}}
+
| {{TST|&#125;}}
 
| Forbidden closing tag
 
| Forbidden closing tag
 
|-
 
|-
|<small>126</small> {{TST|~}}
+
| {{TST|~}}
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils, [[blood]] smear, guts
+
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils
 
|-
 
|-
|<small>127</small> {{TST|⌂}}
+
| {{TST|⌂}}
 
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
 
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
 
|-
 
|-
Line 559: Line 520:
 
{|
 
{|
 
|-
 
|-
|<small>128</small> {{TST|Ç}}
+
| {{TST|Ç}}
 
| [[Mechanism]]s
 
| [[Mechanism]]s
 
|-
 
|-
|<small>129</small> {{TST|ü}}
+
| {{TST|ü}}
 
| Text
 
| Text
 
|-
 
|-
|<small>130</small> {{TST|é}}
+
| {{TST|é}}
 
| Text
 
| Text
 
|-
 
|-
|<small>131</small> {{TST|â}}
+
| {{TST|â}}
 
| Text
 
| Text
 
|-
 
|-
|<small>132</small> {{TST|ä}}
+
| {{TST|ä}}
 
| Text
 
| Text
 
|-
 
|-
|<small>133</small> {{TST|à}}
+
| {{TST|à}}
 
| Text
 
| Text
 
|-
 
|-
|<small>134</small> {{TST|å}}
+
| {{TST|å}}
 
| Text
 
| Text
 
|-
 
|-
|<small>135</small> {{TST|ç}}
+
| {{TST|ç}}
 
| [[Totem]]s
 
| [[Totem]]s
 
|-
 
|-
|<small>136</small> {{TST|ê}}
+
| {{TST|ê}}
 
| Text
 
| Text
 
|-
 
|-
|<small>137</small> {{TST|ë}}
+
| {{TST|ë}}
 
| Text
 
| Text
 
|-
 
|-
|<small>138</small> {{TST|è}}
+
| {{TST|è}}
 
| Text
 
| Text
 
|-
 
|-
|<small>139</small> {{TST|ï}}
+
| {{TST|ï}}
 
| Text
 
| Text
 
|-
 
|-
|<small>140</small> {{TST|î}}
+
| {{TST|î}}
 
| Elven forest retreat
 
| Elven forest retreat
 
|-
 
|-
|<small>141</small> {{TST|ì}}
+
| {{TST|ì}}
 
|  
 
|  
 
|-
 
|-
|<small>142</small> {{TST|Ä}}
+
| {{TST|Ä}}
 
|
 
|
 
|-
 
|-
|<small>143</small> {{TST|Å}}
+
| {{TST|Å}}
 
| [[Idol]]s, text
 
| [[Idol]]s, text
 
|-
 
|-
Line 612: Line 573:
 
{|
 
{|
 
|-
 
|-
|<small>144</small> {{TST|É}}
+
| {{TST|É}}
 
|
 
|
 
|-
 
|-
|<small>145</small> {{TST|æ}}
+
| {{TST|æ}}
 
| [[Toy]]s
 
| [[Toy]]s
 
|-
 
|-
|<small>146</small> {{TST|Æ}}
+
| {{TST|Æ}}
 
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
 
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
 
|-
 
|-
|<small>147</small> {{TST|ô}}
+
| {{TST|ô}}
 
|
 
|
 
|-
 
|-
|<small>148</small> {{TST|ö}}
+
| {{TST|ö}}
 
|
 
|
 
|-
 
|-
|<small>149</small> {{TST|ò}}
+
| {{TST|ò}}
| Unactivated [[lever]]s, [[Stingray]]s#, text
+
| Unactivated [[lever]]s, text
 
|-
 
|-
|<small>150</small> {{TST|û}}
+
| {{TST|û}}
 
| [[Bucket]], text
 
| [[Bucket]], text
 
|-
 
|-
|<small>151</small> {{TST|ù}}
+
| {{TST|ù}}
 
|
 
|
 
|-
 
|-
|<small>152</small> {{TST|ÿ}}
+
| {{TST|ÿ}}
 
| [[Valley herb]]*
 
| [[Valley herb]]*
 
|
 
|
 
|-
 
|-
|<small>153</small> {{TST|Ö}}
+
| {{TST|Ö}}
 
|
 
|
 
|-
 
|-
|<small>154</small> {{TST|Ü}}
+
| {{TST|Ü}}
 
|
 
|
 
|-
 
|-
|<small>155</small> {{TST|¢}}
+
| {{TST|¢}}
 
| Closed [[hatch]]es
 
| Closed [[hatch]]es
 
|-
 
|-
|<small>156</small> {{TST|£}}
+
| {{TST|£}}
| Many valuable metals* in veins, Other Features in Local embark map screen (when display is enabled)
+
| Many valuable metals* in veins
 
|-
 
|-
|<small>157</small> {{TST|¥}}
+
| {{TST|¥}}
| [[Cave lobster]]*
+
| Lobster*
 
|-
 
|-
|<small>158</small> {{TST|₧}}
+
| {{TST|₧}}
 
|  
 
|  
 
|-
 
|-
|<small>159</small> {{TST|ƒ}}
+
| {{TST|ƒ}}
 
| [[Rope reed]]*
 
| [[Rope reed]]*
 
|
 
|
Line 667: Line 628:
 
{|
 
{|
 
|-
 
|-
|<small>160</small> {{TST|á}}
+
| {{TST|á}}
 
|  
 
|  
 
|-
 
|-
|<small>161</small> {{TST|í}}
+
| {{TST|í}}
 
|
 
|
 
|-
 
|-
|<small>162</small> {{TST|ó}}
+
| {{TST|ó}}
 
| Activated [[lever]]s, text
 
| Activated [[lever]]s, text
 
|-
 
|-
|<small>163</small> {{TST|ú}}
+
| {{TST|ú}}
 
|
 
|
 
|-
 
|-
|<small>164</small> {{TST|ñ}}
+
| {{TST|ñ}}
 
|
 
|
 
|-
 
|-
|<small>165</small> {{TST|Ñ}}
+
| {{TST|Ñ}}
 
|
 
|
 
|-
 
|-
|<small>166</small> {{TST|ª}}
+
| {{TST|ª}}
 
|  
 
|  
 
|-
 
|-
|<small>167</small> {{TST|º}}
+
| {{TST|º}}
 
| [[Cloth]]
 
| [[Cloth]]
 
|-
 
|-
|<small>168</small> {{TST|¿}}
+
| {{TST|¿}}
 
| [[Instrument]]
 
| [[Instrument]]
 
|-
 
|-
|<small>169</small> {{TST|⌐}}
+
| {{TST|⌐}}
| Withered [[plant]]s*
+
| Withered [[plant]]s: [[Blade weed]], [[Dimple cup]]
 
|-
 
|-
|<small>170</small> {{TST|¬}}
+
| {{TST|¬}}
 
|
 
|
 
|-
 
|-
|<small>171</small> {{TST|½}}
+
| {{TST|½}}
 
|
 
|
 
|-
 
|-
|<small>172</small> {{TST|¼}}
+
| {{TST|¼}}
 
|
 
|
 
|-
 
|-
|<small>173</small> {{TST|¡}}
+
| {{TST|¡}}
 
| [[Flask]], [[waterskin]]
 
| [[Flask]], [[waterskin]]
 
|-
 
|-
|<small>174</small> {{TST|«}}
+
| {{TST|«}}
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag
+
| [[Ballista arrow]] tail for west-facing ballistae, item with [[decoration]] tag
 
|-
 
|-
|<small>175</small> {{TST|»}}
+
| {{TST|»}}
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag
+
| [[Ballista arrow]] tail for east-facing ballistae, item with [[decoration]] tag
 
|-
 
|-
 
|}
 
|}
Line 720: Line 681:
 
{|
 
{|
 
|-
 
|-
|<small>176</small> {{TST|░}}
+
| {{TST|░}}
 
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
 
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
 
|-
 
|-
|<small>177</small> {{TST|▒}}
+
| {{TST|▒}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, side tiles for catapult, [[window]]
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), side tiles for catapult, [[window]], [[Gabbro]]*, [[Obsidian]]*, various soils*
*[[Gabbro]]*, [[Obsidian]]*, various soils*
 
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works)
 
 
|-
 
|-
|<small>178</small> {{TST|▓}}
+
| {{TST|▓}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
 
|-
 
|-
|<small>179</small> {{TST|│}}
+
| {{TST|│}}
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating [[axle]]s
+
| Overworld [[river]]s, [[well]] [[chain]]/[[rope]], rotating [[axle]]s
 
|-
 
|-
|<small>180</small> {{TST|┤}}
+
| {{TST|┤}}
 
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
 
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
 
|-
 
|-
|<small>181</small> {{TST|╡}}
+
| {{TST|╡}}
| [[Bridge]]s, [[catapult]] tile
+
| Tree in winter, [[bridge]]s
 
|-
 
|-
|<small>182</small> {{TST|╢}}
+
| {{TST|╢}}
 
|
 
|
 
|-
 
|-
|<small>183</small> {{TST|╖}}
+
| {{TST|╖}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>184</small> {{TST|╕}}
+
| {{TST|╕}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>185</small> {{TST|╣}}
+
| {{TST|╣}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
|<small>186</small> {{TST|║}}
+
| {{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, [[axle]]s
 
|-
 
|-
|<small>187</small> {{TST|╗}}
+
| {{TST|╗}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
|<small>188</small> {{TST|╝}}
+
| {{TST|╝}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
|<small>189</small> {{TST|╜}}
+
| {{TST|╜}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>190</small> {{TST|╛}}
+
| {{TST|╛}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>191</small> {{TST|┐}}
+
| {{TST|┐}}
 
| Overworld [[river]]s
 
| Overworld [[river]]s
 
|-
 
|-
Line 775: Line 734:
 
{|
 
{|
 
|-
 
|-
|<small>192</small> {{TST|└}}
+
| {{TST|└}}
| Overworld rivers/Roads
+
| Overworld rivers
 
|-
 
|-
|<small>193</small> {{TST|┴}}
+
| {{TST|┴}}
| Overworld rivers/Roads
+
| Overworld rivers
 
|-
 
|-
|<small>194</small> {{TST|┬}}
+
| {{TST|┬}}
| Overworld rivers/Roads
+
| Overworld rivers
 
|-
 
|-
|<small>195</small> {{TST|├}}
+
| {{TST|├}}
| Overworld rivers/Roads, top-left tile for [[Loom]]
+
| Overworld rivers, top-left tile for [[Loom]]
 
|-
 
|-
|<small>196</small> {{TST|─}}
+
| {{TST|─}}
| Overworld rivers/Roads, rotating [[axle]]s
+
| Overworld rivers, rotating [[axle]]s
 
|-
 
|-
|<small>197</small> {{TST|┼}}
+
| {{TST|┼}}
| [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress
+
| [[Door]]s, overworld rivers, floor detailing/[[engraving]] in progress
 
|-
 
|-
|<small>198</small> {{TST|╞}}
+
| {{TST|╞}}
| Bridges, trees in winter, (un)dead trees, [[catapult]] tile
+
| Bridges, trees in winter, [[catapult]] tile
 
|-
 
|-
|<small>199</small> {{TST|╟}}
+
| {{TST|╟}}
 
|  
 
|  
 
|-
 
|-
|<small>200</small> {{TST|╚}}
+
| {{TST|╚}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
|<small>201</small> {{TST|╔}}
+
| {{TST|╔}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
|<small>202</small> {{TST|╩}}
+
| {{TST|╩}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
|<small>203</small> {{TST|╦}}
+
| {{TST|╦}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
|<small>204</small> {{TST|╠}}
+
| {{TST|╠}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
|<small>205</small> {{TST|═}}
+
| {{TST|═}}
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, [[axle]]s
 
|-
 
|-
|<small>206</small> {{TST|╬}}
+
| {{TST|╬}}
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress
+
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[detailing]]/[[engraving]]/fortifying in progress
 
|-
 
|-
|<small>207</small> {{TST|╧}}
+
| {{TST|╧}}
| Tail of [[Ballista arrow]] facing north
+
|
 
|-
 
|-
 
|}
 
|}
 
 
====Row 14 (208-223)====
 
====Row 14 (208-223)====
 
{|
 
{|
 
|-
 
|-
|<small>208</small> {{TST|╨}}
+
| {{TST|╨}}
| Bridges, [[catapult]] tile
+
| Bridges
 
|-
 
|-
|<small>209</small> {{TST|╤}}
+
| {{TST|╤}}
| [[Table]], tail of [[Ballista arrow]] facing south
+
| [[Table]]
 
|-
 
|-
|<small>210</small> {{TST|╥}}
+
| {{TST|╥}}
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile
+
| [[Chair]]s, bridges, farmer's workshop bottom-middle tile
 
|-
 
|-
|<small>211</small> {{TST|╙}}
+
| {{TST|╙}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>212</small> {{TST|╘}}
+
| {{TST|╘}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>213</small> {{TST|╒}}
+
| {{TST|╒}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>214</small> {{TST|╓}}
+
| {{TST|╓}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
|<small>215</small> {{TST|╫}}
+
| {{TST|╫}}
| Wooden floodgates, bone floodgates, wall grates
+
| Some types of floodgates (wood?){{verify}}
 
|-
 
|-
|<small>216</small> {{TST|╪}}
+
| {{TST|╪}}
 
| Metal doors
 
| Metal doors
 
|-
 
|-
|<small>217</small> {{TST|┘}}
+
| {{TST|┘}}
 
| Overworld [[river]]s
 
| Overworld [[river]]s
 
|-
 
|-
|<small>218</small> {{TST|┌}}
+
| {{TST|┌}}
 
| Overworld rivers
 
| Overworld rivers
 
|-
 
|-
|<small>219</small> {{TST|█}}
+
| {{TST|█}}
 
| Any solid color tile
 
| Any solid color tile
 
|-
 
|-
|<small>220</small> {{TST|▄}}
+
| {{TST|▄}}
| [[Siege engine]] parts, [[Ballista]] tile
+
| Siege engine parts
 
|-
 
|-
|<small>221</small> {{TST|▌}}
+
| {{TST|▌}}
| [[Ballista]] tile
+
| [[Ballista]]
 
|-
 
|-
|<small>222</small> {{TST|▐}}
+
| {{TST|▐}}
| [[Ballista]] tile
+
| Ballista
 
|-
 
|-
|<small>223</small> {{TST|▀}}
+
| {{TST|▀}}
| [[Ballista]] tile
+
|
 
|-
 
|-
 
|}
 
|}
Line 881: Line 839:
 
{|
 
{|
 
|-
 
|-
|<small>224</small> {{TST|α}}
+
| {{TST|α}}
| [[Fish]]*, top-center [[fishery]] tile, [[meat]]
+
| [[Fish]], top-center [[fishery]] tile, [[meat]]
 
|-
 
|-
|<small>225</small> {{TST|ß}}
+
| {{TST|ß}}
 
| [[Leather]]
 
| [[Leather]]
 
|-
 
|-
|<small>226</small> {{TST|Γ}}
+
| {{TST|Γ}}
| [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
+
| [[Weight]] symbol, candlenet [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
 
|-
 
|-
|<small>227</small> {{TST|π}}
+
| {{TST|π}}
 
| [[Cabinet]], [[goblin|dark fortress]]es
 
| [[Cabinet]], [[goblin|dark fortress]]es
 
|-
 
|-
|<small>228</small> {{TST|Σ}}
+
| {{TST|Σ}}
 
| [[Trap component]]
 
| [[Trap component]]
 
|-
 
|-
|<small>229</small> {{TST|σ}}
+
| {{TST|σ}}
 
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
 
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
 
|-
 
|-
|<small>230</small> {{TST|µ}}
+
| {{TST|µ}}
| [[crown]], [[ruins]] on world map
+
| [[Plant]]s*(which?), [[crown]], ruins on world map
 
|-
 
|-
|<small>231</small> {{TST|τ}}
+
| {{TST|τ}}
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*
+
| [[Pig tail]]s*, [[Tree]] sapling, [[Blade weed]]
 
|-
 
|-
|<small>232</small> {{TST|Φ}}
+
| {{TST|Φ}}
| [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*
+
| [[Sweet pod]]s*, [[bloated tuber]]*
 
|-
 
|-
|<small>233</small> {{TST|Θ}}
+
| {{TST|Θ}}
 
| [[Bed]]s, [[Puddingstone]]*
 
| [[Bed]]s, [[Puddingstone]]*
 
|-
 
|-
|<small>234</small> {{TST|Ω}}
+
| {{TST|Ω}}
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]*
+
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]
 
|-
 
|-
|<small>235</small> {{TST|δ}}
+
| {{TST|δ}}
| [[Trade good|Earring]]s, [[kennel]] tile
+
| [[Earring]]s, [[kennel]] tile
 
|-
 
|-
|<small>236</small> {{TST|∞}}
+
| {{TST|∞}}
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds
+
| [[Boulder]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*
 
|-
 
|-
|<small>237</small> {{TST|φ}}
+
| {{TST|φ}}
 
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
 
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
 
|-
 
|-
|<small>238</small> {{TST|ε}}
+
| {{TST|ε}}
 
| [[Bowyer's workshop]] middle-right tile
 
| [[Bowyer's workshop]] middle-right tile
 
|-
 
|-
|<small>239</small> {{TST|∩}}
+
| {{TST|∩}}
 
| [[Hills]] on world map
 
| [[Hills]] on world map
 
|-
 
|-
Line 934: Line 892:
 
{|
 
{|
 
|-
 
|-
|<small>240</small> {{TST|≡}}
+
| {{TST|≡}}
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal/glass [[floodgate]]s, floor [[bars]]
+
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal [[floodgate]]s
 
|-
 
|-
|<small>241</small> {{TST|±}}
+
| {{TST|±}}
 
| Unfinished [[road]]
 
| Unfinished [[road]]
 
|-
 
|-
|<small>242</small> {{TST|≥}}
+
| {{TST|≥}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Spent ammo (catapult stones count), [[ashes]]
 
|-
 
|-
|<small>243</small> {{TST|≤}}
+
| {{TST|≤}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Spent ammo (catapult stones count), ashes
 
|-
 
|-
|<small>244</small> {{TST|⌠}}
+
| {{TST|⌠}}
 
| Willow [[tree]]*
 
| Willow [[tree]]*
 
|-
 
|-
|<small>245</small> {{TST|⌡}}
+
| {{TST|⌡}}
 
|
 
|
 
|-
 
|-
|<small>246</small> {{TST|÷}}
+
| {{TST|÷}}
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)
+
| [[Barrel]], [[screw pump]]
 
|-
 
|-
|<small>247</small> {{TST|≈}}
+
| {{TST|≈}}
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[magma|lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, Mudstone*, Serpentine*, others?
+
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, others?
 
|-
 
|-
|<small>248</small> {{TST|°}}
+
| {{TST|°}}
 
| [[Ring]], sea foam
 
| [[Ring]], sea foam
 
|-
 
|-
|<small>249</small> {{TST|∙}}
+
| {{TST|∙}}
 
| [[Vermin]]*, terrain at lower elevation
 
| [[Vermin]]*, terrain at lower elevation
 
|-
 
|-
|<small>250</small> {{TST|·}}
+
| {{TST|·}}
 
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
 
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
 
|-
 
|-
|<small>251</small> {{TST|√}}
+
| {{TST|√}}
 
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
|-
 
|-
|<small>252</small> {{TST|ⁿ}}
+
| {{TST|ⁿ}}
 
| [[Savanna]] in main map
 
| [[Savanna]] in main map
 
|-
 
|-
|<small>253</small> {{TST|²}}
+
| {{TST|²}}
 
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
 
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
 
|-
 
|-
|<small>254</small> {{TST|■}}
+
| {{TST|■}}
 
| [[Block]]s, trees at lower elevation
 
| [[Block]]s, trees at lower elevation
 
|-
 
|-
|<small>255</small> {{TST|&nbsp;}}
+
|
| No use?
+
| No use
 
|}
 
|}
 
== List of text characters ==
 
Changes to these may make text look strange or be difficult to understand.
 
 
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ]
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z
 
* 32 (Space); ↑ ↓ → ← [Bridge direction indicators]
 
 
=== Alphabets ===
 
Accented characters are used for names.
 
 
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
 
 
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
 
 
Human: ñáabcdefghijklmnopqrstuvwxyz
 
 
Goblin: ûôöêëäåâabdeghklmnoprstuxz
 
 
== No known use ==
 
These are ideal for using to change tiles in the raw data or init.txt.
 
* ◙ ♪ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255
 
  
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
Line 1,010: Line 945:
 
{{Game Interface FAQ}}
 
{{Game Interface FAQ}}
  
{{Category|Modding}}
+
[[Category:Modding]]
{{Category|Interface}}
+
[[Category:Interface]]

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