v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Trade depot"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Moved discussion from article to discussion page, added in temp. info until a real article is written)
Line 1: Line 1:
Building a trade depot will allow you the opportunity to trade with caravans that arrive at your fortress.
+
Building a trade depot will allow you the opportunity to trade with caravans that arrive at your fortress. Each of the three friendly races will send a caravan once per year, however they will not arrive unless your region is marked as accessible by them. Dwarves will always arrive regardless of location, however.
 +
 
 +
Human wagons on top of the regular mules will arrive if there is a minimum 3-wide path from your depot to an map edge. You do not need to have a road, but you will need to [d]esignate [s]moothing and [t]ree-cutting along the path.
  
 
...more info needed.
 
...more info needed.

Revision as of 23:59, 31 October 2007

Building a trade depot will allow you the opportunity to trade with caravans that arrive at your fortress. Each of the three friendly races will send a caravan once per year, however they will not arrive unless your region is marked as accessible by them. Dwarves will always arrive regardless of location, however.

Human wagons on top of the regular mules will arrive if there is a minimum 3-wide path from your depot to an map edge. You do not need to have a road, but you will need to [d]esignate [s]moothing and [t]ree-cutting along the path.

...more info needed.