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Editing 40d:War
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− | + | '''War''' is a specific state you are at with another [[civilization]] that may either be present at [[embark]] or be caused during [[fortress mode]] - more or less accidental ;) - by certain incidents. A proper war will be signaled on the embark screen with, duh, "[[red on purpose|WAR]]" and will be denoted in-game on the {{k|c}}ivilization screen. | |
− | '''War''' is a specific state | ||
− | + | You can be at war with any other race, but not with dwarves. | |
− | Starting out at war on embark can be achieved by checking the available dwarven civilizations and the tiles they occupy (blue) for symbols that normally signify settlements of other races. | + | Starting out at war on embark can be achieved by checking the available dwarven civilizations and the tiles they occupy (blue) for symbols that normally signify settlements of other races. You will then need to move the cursor into a region relatively close by and start your fortress there. If you move too far out (probably into the territory of another civ of that race?), 'war' will disappear. |
− | The general state of hostility most | + | The general state of hostility most goblins show towards you, complete with ambushes and sieges, doesn't even count as war yet. It is signified instead by "--------" on the embark screen. |
== Causing war == | == Causing war == | ||
− | + | Remember that time you accidentally pulled the lever and flung that poor elf or human trader into the sky? Well turns out they got pretty annoyed, prepare for war! It may also only take a single diplomat's death to start a war. Not keeping to agreements, clearcutting forests, seizing whole caravans repeatedly and annoying elven traders by offering them wood till they leave are other means worth trying out to achieve that extra bit of [[fun]]. | |
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