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Difference between revisions of "40d:Water flow"

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Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not
 
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not
  
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Revision as of 17:36, 7 November 2009

Water flow is an informal term used occasionally by players to denote the ability of specific water tiles to power a waterwheel. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.

Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not

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