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Difference between revisions of "40d:Water flow"

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m (monospace diagram - previous version wasn't clear enough to determine exact meaning)
m (mas bueno (ninja'd!))
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'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.
+
'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counter-intuitive at times.
  
 
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not.
 
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not.

Revision as of 19:40, 7 November 2009

Water flow is an informal term used occasionally by players to denote the ability of specific water tiles to power a waterwheel. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counter-intuitive at times.

Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not.

1:

≈~~~    ≈ - River     ~ - Channel
≈  ~
≈  ~
≈~~~

2:

≈~~~
≈   ~
≈   ~
≈~~~

3:

≈~~~
≈  ~~~
≈  ~~~
≈~~~