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Editing 40d:Weapon

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===Material damage modifiers===
 
===Material damage modifiers===
Dwarves can only make metal weapons out of [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] or [[adamantine]], the only so-called "'''weapons-grade'''" metals in the game. ''(Short swords can also be made from one [[obsidian]] plus one [[log]] for a [[wood]]en handle.)'' The exceptions are from elves, who commonly trade wooden weapons, and a [[strange mood]] from a [[weaponsmith]], which can produce a weapon from almost anything (which would then fall into the "other" category*).
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Dwarves can only make metal weapons out of [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] or [[adamantine]]. (Short swords can also be made from obsidian, with a [[wood]]en handle.)  The rare exceptions are from elves, who trade wooden weapons, and a [[strange mood]], which can produce a weapon from almost anything (and would fall into the "other" category*).
  
:''(* but with a huge quality bonus. Artifact weapons consistently appear to be superiorly lethal, regardless of their material.  Once you're reliably cutting a goblin in twain, there's not much room to measure improvement.)''
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:''(* but with a huge quality bonus. Artifact weapons consistently appear to be superiorly lethal, regardless of their material.)''
  
 
Actual weapon damage depends partially on the material from which the weapon was forged, then multiplied by quality (see next section). For example, a copper battle axe does a base 73 damage (110 x 66%), while a steel axe does 146 damage (110 x 133%), etc.
 
Actual weapon damage depends partially on the material from which the weapon was forged, then multiplied by quality (see next section). For example, a copper battle axe does a base 73 damage (110 x 66%), while a steel axe does 146 damage (110 x 133%), etc.

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