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Difference between revisions of "40d:Weapon token"

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(trapcomp and ammo info)
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dmg type - (slash, burn, etc.)
 
dmg type - (slash, burn, etc.)
 
| Sets the amount and the type of [[Damage]]
 
| Sets the amount and the type of [[Damage]]
 +
 +
|-
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| HITS (trapcomp)
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| value
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| Probably the number of times it hits
 +
 +
|-
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| IS_SCREW
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|
 +
| Probably if it can be installed in a screw pump
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 +
|-
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| IS_SPIKE
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|
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| Probably if it can be installed as an upright spike trap
  
 
|-
 
|-
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| skill type - weapon skill type
 
| skill type - weapon skill type
 
ammo type - anything
 
ammo type - anything
| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon.
+
| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches.
  
 
|-
 
|-
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| How much an item weighs.
 
| How much an item weighs.
 
|}
 
|}
 +
  
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Revision as of 03:12, 20 November 2008

Tokens

Token Arguments Description


CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
HITS (trapcomp) value Probably the number of times it hits
IS_SCREW Probably if it can be installed in a screw pump
IS_SPIKE Probably if it can be installed as an upright spike trap
MINIMUM_SIZE: value The size a creature must be in order to use this weapon.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
NAME singular:plural What this item will be called ingame.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting.
STICK_CHANCE value The chance of a weapon sticking in a target.
WEIGHT value How much an item weighs.