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Editing 40d:Well

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{{quality|Exceptional|16:44, 4 August 2011 (UTC)}}{{Building|name=Well|key=l
 
{{quality|Exceptional|16:44, 4 August 2011 (UTC)}}{{Building|name=Well|key=l
 
|construction=
 
|construction=
* [[Block]]s
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* {{L|Block}}s
* [[Bucket]] (empty)
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* {{L|Bucket}} (empty)
* [[Chain]]
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* {{L|Chain}}
* [[Mechanism]]
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* {{L|Mechanism}}
 
|construction_job=
 
|construction_job=
* [[Architecture]]
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* {{L|Architecture}}
 
1 of
 
1 of
* [[Masonry]]
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* {{L|Masonry}}
* [[Carpentry]]
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* {{L|Carpentry}}
* [[Metalcrafting]]
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* {{L|Metalcrafting}}
 
|purpose=
 
|purpose=
* Provide clean [[water]]
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* Provide clean {{L|water}}
 
}}{{av}}
 
}}{{av}}
  
'''Wells''' are structures that serve as [[water]] sources for your dwarves.  A well can be an important feature of a fortress - wells are not absolutely necessary, but they provide so much that few forts stay without them if they can help it.
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'''Wells''' are structures that serve as {{L|water}} sources for your dwarves.  A well can be an important feature of a fortress - wells are not absolutely necessary, but they provide so much that few forts stay without them if they can help it.
  
Wells provide an emergency drinking source in case the [[alcohol]] runs out (don't let that happen!).  A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Because the water from a well is never seen as [[Water|stagnant]], the dwarves won't wait until they're thirsty and miserable to drink from a well should they need to.   
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Wells provide an emergency drinking source in case the {{L|alcohol}} runs out (don't let that happen!).  A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Because the water from a well is never seen as {{L|Water|stagnant}}, the dwarves won't wait until they're thirsty and miserable to drink from a well should they need to.   
  
Using a well provides that dwarf with a happy [[thought]], especially if you make the well with high-[[quality]] chains and buckets, or the [[building designer]] produces a high [[quality]] result.  The unhappy [[thought]] that a dwarf gets from [[murky pool|murky]] or contaminated water will not occur if the dwarf drinks that very same water by way of a well. A well even allows dwarves to drink from [[Water#Salt_Water|salt water]] (though this may be a bug).
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Using a well provides that dwarf with a happy {{L|thought}}, especially if you make the well with high-{{L|quality}} chains and buckets, or the {{L|building designer}} produces a high {{L|quality}} result.  The unhappy {{L|thought}} that a dwarf gets from {{L|murky pool|murky}} or contaminated water will not occur if the dwarf drinks that very same water by way of a well. A well even allows dwarves to drink from {{L|Water#Salt_Water|salt water}} (though this may be a bug).
  
Badly [[wound]]ed dwarves will drink ''only'' water while recuperating, never [[booze]], so you better have a well or [[Zone#Water_Source|water zone]] ready for when anyone gets injured, and certainly before the first [[goblin]]s show up.
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Badly {{L|wound}}ed dwarves will drink ''only'' water while recuperating, never {{L|booze}}, so you better have a well or {{L|Zone#Water_Source|water zone}} ready for when anyone gets injured, and certainly before the first {{L|goblin}}s show up.
  
 
Using the well (10 times) will take a small amount of water from the water tile below (1/7 from that one tile), so it will eventually dry up if not replenished.
 
Using the well (10 times) will take a small amount of water from the water tile below (1/7 from that one tile), so it will eventually dry up if not replenished.
  
Also, dwarves can (and ''will'') fish from a well if that [[labor]] is designated.  This does not harm the well.
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Also, dwarves can (and ''will'') fish from a well if that {{L|labor}} is designated.  This does not harm the well.
  
 
A well can be defined as a meeting area with the {{k|q}} key.  Un-defining the meeting area will break up any party that is currently formed around a well, and it can immediately be re-defined if you wish.
 
A well can be defined as a meeting area with the {{k|q}} key.  Un-defining the meeting area will break up any party that is currently formed around a well, and it can immediately be re-defined if you wish.
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==Building a well==
 
==Building a well==
When constructing a well, it is important to consider placement, safety, the source of the water, and any [[water pressure]] to avoid flooding your fortress by accident. For a wider discussion of adding a well to your fortress, see the (recommended) [[well guide]].
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When constructing a well, it is important to consider placement, safety, the source of the water, and any {{L|water pressure}} to avoid flooding your fortress by accident. For a wider discussion of adding a well to your fortress, see the (recommended) {{L|well guide}}.
  
 
Wells must have a clear vertical pathway straight down to their water source.  That source can be an artificial channel, an [[aquifer]], a [[river]], a [[brook]], a [[lake]], or an artificial [[reservoir]], so long as it has water in it that's at least 3/7 deep.  The water can be any distance directly below the well.  If there is 7/7 deep water somewhere directly below the well, then the depth of the top tile of this water does not matter.[[Image:Well_illustration.png|right|thumb|154px|Wells must be built over the water, though they can be many levels higher than the water.]]
 
Wells must have a clear vertical pathway straight down to their water source.  That source can be an artificial channel, an [[aquifer]], a [[river]], a [[brook]], a [[lake]], or an artificial [[reservoir]], so long as it has water in it that's at least 3/7 deep.  The water can be any distance directly below the well.  If there is 7/7 deep water somewhere directly below the well, then the depth of the top tile of this water does not matter.[[Image:Well_illustration.png|right|thumb|154px|Wells must be built over the water, though they can be many levels higher than the water.]]
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To build a well you will need the following components:
 
To build a well you will need the following components:
:* a [[block]]
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:* a {{L|block}}
:* a [[bucket]]
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:* a {{L|bucket}}
:* a [[restraint|chain or rope]]
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:* a {{L|restraint|chain or rope}}
:* a [[mechanism]]
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:* a {{L|mechanism}}
 
:* ...and an area over open space.   
 
:* ...and an area over open space.   
  
 
To place a well, press the {{k|b}}, {{k|l}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles, there does not need to be water underneath a well for it to be built, only for it to be active.
 
To place a well, press the {{k|b}}, {{k|l}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles, there does not need to be water underneath a well for it to be built, only for it to be active.
  
It requires a dwarf with the [[architecture]] [[labor]] designated to design, and then a [[mason]]/[[carpenter]]/[[metalsmith]] to finish the construction.  Because it's designed, high-value materials can be multiplied by a high-quality effort on the part of either or both the steps involved, and can result in an extremely valuable piece of architecture for your fortress.
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It requires a dwarf with the {{L|architecture}} {{L|labor}} designated to design, and then a {{L|mason}}/{{L|carpenter}}/{{L|metalsmith}} to finish the construction.  Because it's designed, high-value materials can be multiplied by a high-quality effort on the part of either or both the steps involved, and can result in an extremely valuable piece of architecture for your fortress.
  
 
If a well is working properly, meaning it has direct access to water, it will display "active" when examined with {{k|q}}. If there is something obstructing the well, or there is not enough water, it will display "dry".
 
If a well is working properly, meaning it has direct access to water, it will display "active" when examined with {{k|q}}. If there is something obstructing the well, or there is not enough water, it will display "dry".
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'''See also:'''
 
'''See also:'''
:* [[Well guide|Well Guide]]
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:* {{L|Well guide|Well Guide}}
  
 
{{Water FAQ}}
 
{{Water FAQ}}
 
{{Category|Buildings}}
 
{{Category|Buildings}}

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