v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Z-axis
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | The Z-Axis is known in math as the "third axis". | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
It's easy to think of a graph with an x-axis and a y-axis, right? | It's easy to think of a graph with an x-axis and a y-axis, right? | ||
− | In the Dwarf Fortress map view, | + | In the Dwarf Fortress map view, travelling east or west moves you along the x-axis, and travelling north or south moves you along the y-axis. Travelling up or down (higher/deeper from the surface) moves you along the z-axis. |
[[Image:3_dimensions.png]] | [[Image:3_dimensions.png]] | ||
+ | Here we can see the three axes... | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The Z-Axis, as you can see, goes perpendicular to both the X-Axis and the Y-Axis to create a 3-D coordinate system, which is essentially what Dwarf Fortress is based in. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Thus, objects described with only 2 axes are 2 dimensional, whilst objects with depth measured along the Z-Axis are 3 dimensional. | |
− | + | In Dwarf Fortress, the Z-Axis is a fairly recent addition to the game that allows players to [[dig]] holes down into mountains, or up into mountains, see where exactly those trees are, dig ditches... etc. | |
− | + | The Z-Axis is also believed to be in part of the game engine that calculates accuracy of weapons based on where dwarves are, how missiles fly, and other considerations. | |
− | + | == Moving in the Z-Axis == | |
− | + | The Default Key-Bindings to shift what part of the Z-axis plane you are viewing are | |
− | + | Shift + Numpad5 (supposedly shifts viewing plane up, but I was unable to reproduce -- [[User:Alfador|Alfador]] 21:44, 30 October 2007 (EDT)) | |
− | + | Control + Numpad5 (shifts viewing plane down) | |
− | + | Shift + . (>) (shifts viewing plane down) | |
− | |||
− | |||
+ | Shift + , (<) (shifts viewing plane up) | ||
− | |||
+ | == Fortress mode == | ||
− | + | In fortress mode, the right hand most column shows the Z axis. Blue is above ground, brown is below ground, and yellow shows the current level. This reflects the elevation profile for the spot the cursor is currently over. | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | == Related Articles == | ||
− | + | [[Design_strategies|Design Strategies]] |