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Editing 40d Talk:Activity zone
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:I don't think dwarves will dump items with ownership flags, so that's why your dwarves never seem to dump damaged items. I think they need to replace them first. In the case of death, though, my experience has been that the items get de-owned on death and the other dwarves come strip the body. If you do {{k|o}}rders & choose {{k|F}}orbid, there are some settings about whether items are forbidden upon death, but I think they default to mostly-permissive, so unless your settings got changed that shouldn't be affecting you, either. --[[User:Sev|Sev]] 03:41, 27 August 2008 (EDT) | :I don't think dwarves will dump items with ownership flags, so that's why your dwarves never seem to dump damaged items. I think they need to replace them first. In the case of death, though, my experience has been that the items get de-owned on death and the other dwarves come strip the body. If you do {{k|o}}rders & choose {{k|F}}orbid, there are some settings about whether items are forbidden upon death, but I think they default to mostly-permissive, so unless your settings got changed that shouldn't be affecting you, either. --[[User:Sev|Sev]] 03:41, 27 August 2008 (EDT) | ||
::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system. Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing. I'm wondering whether it's because dwarves won't dump anything they might be able to sell. Bless their capitalist little hearts, but it's extremely frustrating. --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT) | ::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system. Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing. I'm wondering whether it's because dwarves won't dump anything they might be able to sell. Bless their capitalist little hearts, but it's extremely frustrating. --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT) | ||
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==Proposed move== | ==Proposed move== | ||
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--Shiona | --Shiona | ||
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST) | :under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST) | ||
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==Vertigo when filling ponds?== | ==Vertigo when filling ponds?== | ||
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:Yeah, that makes sense! I always thought that was what ponds were for, before I figured out you could do other things with them, too. I'd be careful with the dragon pits, though. Even tame ones are very indiscriminate when breathing fire on their foes. (Currently I'm using a race that I gave dragonfirebreath. First thing that happened when zombies attacked was they lit up the zombies, the wagon and all the supplies, and the clothes their friends were wearing. I changed the race's ignite point after that.) --[[User:Navian|Navian]] 20:38, 22 November 2008 (EST) | :Yeah, that makes sense! I always thought that was what ponds were for, before I figured out you could do other things with them, too. I'd be careful with the dragon pits, though. Even tame ones are very indiscriminate when breathing fire on their foes. (Currently I'm using a race that I gave dragonfirebreath. First thing that happened when zombies attacked was they lit up the zombies, the wagon and all the supplies, and the clothes their friends were wearing. I changed the race's ignite point after that.) --[[User:Navian|Navian]] 20:38, 22 November 2008 (EST) | ||
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