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Editing 40d Talk:Activity zone

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::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system.  Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing.  I'm wondering whether it's because dwarves won't dump anything they might be able to sell.  Bless their capitalist little hearts, but it's extremely frustrating.  --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT)
 
::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system.  Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing.  I'm wondering whether it's because dwarves won't dump anything they might be able to sell.  Bless their capitalist little hearts, but it's extremely frustrating.  --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT)
 
:::I have had no trouble dumping narrow clothing after the economy kicks in -- as long as the clothing isn't already in a shop.  Once they've hauled it to the shop, it behaves as if it were "owned". --[[User:Sev|Sev]] 19:55, 12 December 2008 (EST)
 
:::I have had no trouble dumping narrow clothing after the economy kicks in -- as long as the clothing isn't already in a shop.  Once they've hauled it to the shop, it behaves as if it were "owned". --[[User:Sev|Sev]] 19:55, 12 December 2008 (EST)
 
I just want to confirm that items, particularly worn out socks and shoes, can't be dumped.  So if your dwarf decides he wants a new pair and leaves his old shoes or socks lying on the ground, you are screwed.--[[User:Jpwrunyan|Jpwrunyan]] 10:59, 25 April 2009 (UTC)
 
:You can, however, hide them via {{k|k}}-{{k|h}} or {{k|d}}-{{k|b}}-{{k|h}}.  They still exist, but at least you won't have to look at them.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 04:07, 1 May 2009 (UTC)
 
  
 
==Proposed move==
 
==Proposed move==
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--Shiona
 
--Shiona
 
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST)
 
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST)
::I've got the same problem. I've zoned a large water source over my brook and I've set zone only drinking under my options, yet my dwarves still go up or down river, sometimes great distances, to drink. It's a really big problem since I'm in a really savage biome. I've tried de- and rezoning the water source and switching on and off the zone permissions. Bug? Or are my dwarves just stupider than most? --RampagingFrodo 01:49 EDT, 23 Jan 2009
 
  
 
==Vertigo when filling ponds?==
 
==Vertigo when filling ponds?==
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Anybody else notice that nobles fill ponds?  They ''are'' useful for something after all! --[[User:Kwieland|Kwieland]] 02:12, 28 March 2009 (UTC)
 
Anybody else notice that nobles fill ponds?  They ''are'' useful for something after all! --[[User:Kwieland|Kwieland]] 02:12, 28 March 2009 (UTC)
  
==Odd pond filling techniques==
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== Items belonging to dwarves can't be dumped ==
Why is it when my little dudes try filling my pond, they leave the bucket at edge of my pond? Am I seeing this incorrectly, or when they fill a pond, they get water, bring it over to the pond, pour the water in, and leave the bucket. I don't understand how this fills the pond, or if you need multiple buckets, or if I'm doing something wrong. --[[User:ZombieRoboNinja|ZombieRoboNinja]] 16:09, 2 May 2009 (UTC)
 
  
:They dumped the water out of the bucket into the pond (assuming there was a channel to dump into) and then left the bucket for the next filler to use. It can be very difficult to fill any sizable space (>2x2) with buckets alone, due to evaporation. Your best bet is to have multiple pond zones (each one will generate a separate filling job,) 2 buckets per zone, and turning off any bucket accepting stockpiles, in addition to making sure the nearest water source isn't a long trip. --[[User:N9103|Edward]] 22:04, 30 April 2009 (UTC)
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I just want to confirm that items, particularly worn out socks and shoes, can't be dumpedSo if your dwarf decides he wants a new pair and leaves his old shoes or socks lying on the ground, you are screwed.--[[User:Jpwrunyan|Jpwrunyan]] 10:59, 25 April 2009 (UTC)
 
 
::Oh, I see. I figured if the dwarves didn't have anything better to do, they'd just keep the buckets with them and do the job over and over again. They drop the bucket when they're done? That's kinda ridiculous. Anyway, that's for the info. --[[User:ZombieRoboNinja|ZombieRoboNinja]] 16:10, 2 May 2009 (UTC)
 
 
 
==Undumpable: Fallen dump-marked stone==
 
I had a bunch of stone I marked for dumping via {{k|d}}-{{k|b}}-{{k|d}}. Then, before dwarfs could take it away, my miners channeled the ground out from under the stone, causing it all to fall to the level below. Now, no matter how I unmark/remark the stone, they refuse to dump any of the stone that fell while marked for dumping. I can mark off other areas of stone; a dozen dwarfs happily swarm the area and take it away. But any of the stone that fell a level while marked for dumping are completely ignored. Bug? --[[User:Mattmoss|Mattmoss]] 23:33, 27 June 2009 (UTC)
 
 
 
:Note that the dwarfs have physical access to the stone. I didn't just dig a pit without stairs/ramps; there are no stairs/ramps, but I was digging out the stone and floor above my trade depot and main hall, so the dwarfs do have access to the area where the "untouchable" stone is. I tested to see if adding stairs suddenly made the stone accessible; it did not. --[[User:Mattmoss|Mattmoss]] 03:17, 28 June 2009 (UTC)
 
 
 
:Figured it out; not a bug. Stupidly, I forgot my purpose in digging and channeling out the area was to make the room below OUTDOORS. And the default option is for dwarfs to not collect refuse from outdoors. As soon as I enabled that option, the dwarfs started dumping the stone. --[[User:Mattmoss|Mattmoss]] 20:23, 28 June 2009 (UTC)
 
 
 
== Interrupted while adding to (goblin) pit ==
 
 
 
I want to dump all my gobbos into the same 2x2 pit. but my dwarves lead a gobbo over to it, see the gobbos already in there, and cancel the job... I'm suprised they don't let go of the gobbo they are leading in fright.
 
 
 
The down-side is, I now have dwarves wandering around holding onto goblins... which can't be a good thing can it?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 04:05, 20 July 2009 (UTC)
 
 
 
== Proper area ==
 
For some odd reason, all of my pets run back and forth from their masters/parents to the meeting area (Any type) and then backRepeat.  Its very annoying because my Military dwarves that have war dogs assigned to them have the dogs running back and forth which cuts down on power, and eats up my CPU.  I know that I can just not have a meeting area, but I want them to get happy thoughts from talking near my Adamantine statue!  Does anybody know a way around this?--[[User:CrazyMcfobo|CrazyMcfobo]] 00:08, 1 August 2009 (UTC)
 
*Is your adamantine statue not declared as a statue garden? That counts as a meeting area and your dwarfs will congregate there. --[[User:Quietust|Quietust]] 00:36, 1 August 2009 (UTC)
 
:: I disabled it because of all the traffic the pets made, but any area where the dwarfs gather (Except their bedrooms) the pets will also gather.--[[User:CrazyMcfobo|CrazyMcfobo]] 01:11, 1 August 2009 (UTC)
 
 
 
== Effect of temperature ==
 
 
 
While embarking in a tundra, I set my meeting zone inside my first storage area and it is noted as being "cold".
 
Does this have any effect?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 10:14, 7 March 2010 (UTC)
 
 
 
== Dumping Theives ==
 
 
 
when designating goblin theives to be dumped I find that they often escape... however this only happens if the dwarf 'transporting' them is weaker then the theif, or, if said dwarf has the 'strong' attribute (i'm not sure which). Just saing though... [[User:Haydosss|Haydosss]], 27 March 2010
 
:There are many variables when dumping a caught creature. You may want to bring this up on the [[Forums#DF_Gameplay_Questions]].--[[User:Albedo|Albedo]] 16:30, 28 March 2010 (UTC)
 

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