v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Activity zone

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
 
--Shiona
 
--Shiona
 
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST)
 
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST)
::I've got the same problem. I've zoned a large water source over my brook and I've set zone only drinking under my options, yet my dwarves still go up or down river, sometimes great distances, to drink. It's a really big problem since I'm in a really savage biome. I've tried de- and rezoning the water source and switching on and off the zone permissions. Bug? Or are my dwarves just stupider than most? --RampagingFrodo 01:49 EDT, 23 Jan 2009
 
  
 
==Vertigo when filling ponds?==
 
==Vertigo when filling ponds?==
Line 80: Line 79:
  
 
The down-side is, I now have dwarves wandering around holding onto goblins... which can't be a good thing can it?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 04:05, 20 July 2009 (UTC)
 
The down-side is, I now have dwarves wandering around holding onto goblins... which can't be a good thing can it?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 04:05, 20 July 2009 (UTC)
 
== Proper area ==
 
For some odd reason, all of my pets run back and forth from their masters/parents to the meeting area (Any type) and then back.  Repeat.  Its very annoying because my Military dwarves that have war dogs assigned to them have the dogs running back and forth which cuts down on power, and eats up my CPU.  I know that I can just not have a meeting area, but I want them to get happy thoughts from talking near my Adamantine statue!  Does anybody know a way around this?--[[User:CrazyMcfobo|CrazyMcfobo]] 00:08, 1 August 2009 (UTC)
 
*Is your adamantine statue not declared as a statue garden? That counts as a meeting area and your dwarfs will congregate there. --[[User:Quietust|Quietust]] 00:36, 1 August 2009 (UTC)
 
:: I disabled it because of all the traffic the pets made, but any area where the dwarfs gather (Except their bedrooms) the pets will also gather.--[[User:CrazyMcfobo|CrazyMcfobo]] 01:11, 1 August 2009 (UTC)
 
 
== Effect of temperature ==
 
 
While embarking in a tundra, I set my meeting zone inside my first storage area and it is noted as being "cold".
 
Does this have any effect?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 10:14, 7 March 2010 (UTC)
 
 
== Dumping Theives ==
 
 
when designating goblin theives to be dumped I find that they often escape... however this only happens if the dwarf 'transporting' them is weaker then the theif, or, if said dwarf has the 'strong' attribute (i'm not sure which). Just saing though... [[User:Haydosss|Haydosss]], 27 March 2010
 
:There are many variables when dumping a caught creature. You may want to bring this up on the [[Forums#DF_Gameplay_Questions]].--[[User:Albedo|Albedo]] 16:30, 28 March 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)