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Editing 40d Talk:Alcohol

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== Booze Bombs ==
 
 
 
What kind of damage do explosions do? I've searched the raw files but can't find it. I'd either have to guess it's concussive (like a cave in) or fire (not burn) damage. --[[User:Heliopios|Heliopios]] 09:22, 4 December 2007 (EST)
 
What kind of damage do explosions do? I've searched the raw files but can't find it. I'd either have to guess it's concussive (like a cave in) or fire (not burn) damage. --[[User:Heliopios|Heliopios]] 09:22, 4 December 2007 (EST)
  
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:::If this is true, explosions might be triggered only by fire and not temperature. Magma isn't actually on fire, it just has a tendency to ignite items whose ignition point is lower than the temperature of magma (i.e. most of 'em). If the booze boils first, it might not ignite. Though alcohol gas would create a pretty hefty explosion once you did have a spark... Great, now I have the urge to research how combustion actually works in the real world, given that certain materials might be heated to a temperature they'd burn at without igniting to oxidize. --[[User:Alfador|Alfador]] 13:33, 28 December 2007 (EST)
 
:::If this is true, explosions might be triggered only by fire and not temperature. Magma isn't actually on fire, it just has a tendency to ignite items whose ignition point is lower than the temperature of magma (i.e. most of 'em). If the booze boils first, it might not ignite. Though alcohol gas would create a pretty hefty explosion once you did have a spark... Great, now I have the urge to research how combustion actually works in the real world, given that certain materials might be heated to a temperature they'd burn at without igniting to oxidize. --[[User:Alfador|Alfador]] 13:33, 28 December 2007 (EST)
 
:::: I think I know how to make a booze bomb. You need a single tile full of magma, on a remote hatch. Directly under that is a set of floor bars, over an empty pit. The barrels are set up on the tiles around the bars. When you open the hatch, the magma drops, making a one-shot lava waterfall. This [[Magma#Similarities|creates magma mist]], which is [[Magma#Differences|known to burn things]]. I haven't tried this yet. Can anyone verify? --16:59, 7 October 2008 (EDT)
 
 
:New line of thinking, as per the [[Talk:Fire]] page discussion about the cage trap disposal bug.  So, when you drop a caged goblin into magma, his equipment *sometimes* teleports to the location where he was originally caged (see aforementioned talk page).
 
:Thus theory - after caging a goblin in a suitable cage, set a booze stockpile right next to it.  Arrange a death drop into magma for the caged goblin.  when invaders come, pull lever, drop cage, hilarity ensues.
 
:No field test reports yet.  (Said fortress has other priorities... I know, how can i possibly have priorities other than blowing things up... try *make entire level into a giant magma lake*.
 
:--[[User:Squirrelloid|Squirrelloid]] 23:09, 26 February 2009 (EST)
 
 
At the expense of my dwarves, I have learned that as of 40d, "Boiling [Drink]s" appear when booze is burned. It is important to note that the label was purple like smoke, mist, miasma, and other dispersive effects. I would imagine that the only damage (and chance to set on fire) done is from the heat. It is probably very similar to the burning fat released by fire imps when butchered. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 05:58, 10 May 2009 (UTC)
 
 
:Indeed, even true !!Fire!! does not cause explosions: [http://mkv25.net/dfma/movie-2024-boozebombsandthewildfirecannon DFMA Vid] [[User:BMacZero|BMacZero]] 23:05, 16 March 2010 (UTC)
 
 
== Is Cooked Booze still a drink? ==
 
  
 
Does eating cooked booze still count as alcohol intake for happiness, work speed, etc.? It seems to quench thirst and hunger simultaneously. --[[User:HotSake|HotSake]] 20:15, 12 December 2007 (EST)
 
Does eating cooked booze still count as alcohol intake for happiness, work speed, etc.? It seems to quench thirst and hunger simultaneously. --[[User:HotSake|HotSake]] 20:15, 12 December 2007 (EST)
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:Plump helmets.--[[User:Heliopios|Heliopios]] 04:23, 28 December 2007 (EST)
 
:Plump helmets.--[[User:Heliopios|Heliopios]] 04:23, 28 December 2007 (EST)
 
:Actually, pig tails are just as fast, but yes, plump helmets are good too. It helps to grow 2 kinds though, so you can cook one kind and leave another for drinking. --[[User:Valdemar|Valdemar]] 10:20, 28 December 2007 (EST)
 
:Actually, pig tails are just as fast, but yes, plump helmets are good too. It helps to grow 2 kinds though, so you can cook one kind and leave another for drinking. --[[User:Valdemar|Valdemar]] 10:20, 28 December 2007 (EST)
:It also helps to have multiple kinds because eventually dwarves will "become tried of drinking the same old booze"--[[User:Supercharazard|Supercharazard]] 14:50, 13 October 2009 (UTC)
 
  
 
==How much do I need? ==
 
==How much do I need? ==
 
Strange that this question isn't even mentioned sideways. How much will ''get me by'' vs ''make the stumpies happy''? [[User:GarrieIrons|GarrieIrons]] 08:32, 11 January 2008 (EST)
 
Strange that this question isn't even mentioned sideways. How much will ''get me by'' vs ''make the stumpies happy''? [[User:GarrieIrons|GarrieIrons]] 08:32, 11 January 2008 (EST)
 
== Where's the alcohol / food mod? ==
 
I think there should be a link to these mods at the bottom of this page, under 'see also', or something, I'm struggling to find them. --[[User:Markavian|Markavian]]
 
:that would go in the mods section, not the standard area of the wiki --[[User:Chariot|Chariot]] 15:36, 11 March 2008 (EDT)
 
 
== storage ==
 
 
beyond "1 stack takes up 1 barrel", do drinks rot if not kept in a stockpile?
 
 
Do I have anything to worry about beyond low productivity if my still becomes a mass of full barrels and dwarves clamoring for a drink?
 
 
<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 03:25, 20 July 2009 (UTC)
 
 
A cluttered workshop works significantly slower than an empty workshop, so be sure to have a stockpile handy or nearby.{{unsigned|CrazyMcfobo }}
 
:repeating my key phrase - ''beyond low productivity'' is there any problem? ie will my brewer be brewing just to use up plants because the grog all goes bad? Or will I end up with the still being another version of a quantum stockpile, which has the side benefit of being an extremely low yield still?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 10:25, 20 July 2009 (UTC)
 
 
I believe that being in your workshop the booze would count as being inside, thus causing the alcohol not to [[rot]]. Not sure if dwarves would drink from the enormous pile of booze in your workshop. I am about to test to see if you could feasibly make a workshop and purposely clutter it to have a quantum stockpile.
 
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 03:52, 22 February 2010 (UTC)
 
 
Booze does not rot.....ever [[User:Cpad|Cpad]]
 
 
 
== Quality ==
 
 
This article has been degraded to fine quality, as it contains an unverified claim
 

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