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Editing 40d Talk:Aquifer

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::Rumours on the ofurms are that ore squares don't generate water, so if you can find enough in one place you can dig through them.  I don't know if this is accurate. --[[User:Lacero|Lacero]] 05:46, 8 November 2007 (EST)
 
::Rumours on the ofurms are that ore squares don't generate water, so if you can find enough in one place you can dig through them.  I don't know if this is accurate. --[[User:Lacero|Lacero]] 05:46, 8 November 2007 (EST)
 
==Cave-In Method==
 
 
So I read that a cave-in would make the aquifier mineable... Has this changed recently? I setup a cave-in as follows and the water's still flooding. Did I do it wrong?
 
<pre>
 
Legend:
 
# Natural Wall
 
. Natural Floor
 
> Stairs Down
 
< Stairs Up
 
~ Water
 
_ Channel with water beneath
 
 
Aquifier level:
 
 
#######
 
#~~~~~#
 
#~~~~~#
 
#~~~~~#
 
#~~~~~#
 
#~~~~~#
 
#~~~~~#
 
#~~~~##
 
##<<<#
 
#####
 
 
Aquifier +1:
 
 
#######
 
#_____#
 
#_____#
 
#_____#
 
#_____#
 
#_____#
 
#_____#
 
#____<#
 
##>>>##
 
 
Aquifier +2:
 
 
#######
 
#_____#
 
#_..._#
 
#_..._#
 
#_..._#
 
#_..._#
 
#_...*#
 
#____>#
 
#######
 
 
I then dug out the * tile and caused the cave-in. The aquifier water is still all at 7 depth,
 
even after Bilging (having dwarves fill a pond elsewhere with the water from here)
 
was I supposed to hit the walls of the Aquifier level with the cave-in?</pre> --[[User:CrushU|CrushU]] 10:57, 12 March 2008 (EDT)
 
 
:AFAIK, the cave-in method is a bug exploit that you use to change the type of tile. You use the cave in to change the some of the aquifer tiles into non-aquifer tiles and then mine through the center. [[User:VengefulDonut|VengefulDonut]] 11:11, 12 March 2008 (EDT)
 
::Thanks, I'll still try it at some point, but I'll pump out water and make walls to go through it mainly.--[[User:CrushU|CrushU]] 11:51, 12 March 2008 (EDT)
 
 
It worked for me, kind of (the aquifer was two layers deep and there was only enough material for me to penetrate the top layer by this method). Here's a side view of what I did, with # representing non-aquifer soil, = representing the interstitial "floor" material, % representing aquifer soil, and ~ representing open water where I channeled out the aquifer level:
 
 
<pre>
 
                Surface
 
=============
 
### ##### ###  level 1 underground
 
=== ===== ===
 
###      ###  level 2 underground
 
====    ====
 
%%%%~~~~~%%%%  level 3 underground - aquifer
 
=============
 
#############
 
</pre>
 
 
After I had this all set up, I channeled out the surface floor material holding that suspended block up and let 'er fall:
 
 
<pre>
 
                Surface
 
===      ===
 
###      ###  level 1 underground
 
===      ===
 
###      ###  level 2 underground
 
=============
 
%%%%#####%%%%  level 3 underground - aquifer
 
=============
 
#############  level 4 underground
 
</pre>
 
 
The slab of non-aquifer material in the aquifer level could be dug through normally. Perhaps the key is in not just dropping a layer of interstitial floor material, but in dropping an entire level's thickness. The water that had been sitting in the channeled-out portion of the aquifer squooshed up onto level 2, but that was easily dealt with by digging a side chamber to let it drain away into since it didn't replenish. [[User:Bryan Derksen|Bryan Derksen]] 02:40, 15 June 2008 (EDT)
 
  
 
== Related threads ==
 
== Related threads ==
Line 267: Line 181:
 
* [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000852 aquifer pumping?]
 
* [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000852 aquifer pumping?]
 
* [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000865 How-to: Get past the aquifer with pumps]
 
* [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000865 How-to: Get past the aquifer with pumps]
 
== Conglomerate? ==
 
 
I've never seen a Conglomerate layer without an aquifer in it.  Thoughts?  [[User:Gairabad|Gairabad]] 20:51, 31 December 2008 (EST)
 
 
I have, but it usually requires multiple conglomerate layers.  Ie, if you have >2-3 the bottom layers should be dry.  Also, if you don't otherwise have an aquifer and have conglomerate.. but that doesn't happen very often. --[[User:Squirrelloid|Squirrelloid]] 21:15, 1 January 2009 (EST)
 
 
== Sandy clay ==
 
My current map has an aquifer throughout, and there are patches of sandy clay that definitely contain water. [[User:InsanityPrelude|InsanityPrelude]] 21:15, 26 March 2009 (UTC)
 
 
== Fishing ==
 
 
Is it possible to fish in an aquifer? I found one right by a volcano, and I wanna know if I have to brave the fire imps. -Erath (unsigned)
 
 
Yes, actually. [[User:Erathoniel|Erathoniel]] 23:27, 29 April 2009 (UTC)
 
 
== Aquifer Removal? ==
 
 
If one were to remove all the aquifer tiles (Probably some water pumping would be necessary) would they then effectively remove that part of the aquifer entirely? --[[User:Nikayah|Nikayah]] 20:59, 18 May 2009 (UTC)
 
 
:Hypothetically, yes. But for the undiggable aquifer tiles along the edge you will need to pull off some sort of magic trick. [[User:VengefulDonut|VengefulDonut]] 13:30, 19 May 2009 (UTC)
 
::Involving Bridges, most likely.  They can be built up close to the edge to wall it off.--[[User:Zchris13|Zchris13]] 17:12, 19 May 2009 (UTC)
 
 
== Aquifer Drain? ==
 
 
could I drain a waterfall into an artificcial waterfall into an quifer without it floodin my fotress
 
: Assuming your question was meant to be "could I drain an artificial waterfall into an aquifer without it flooding my fortress?", then the answer is "yes". --[[User:Quietust|Quietust]] 14:09, 3 November 2009 (UTC)
 
thank you i have wanted to do this for "happiness reasons" in case of flooding has this been tested?
 
:Aquifers are capable of absorbing pressurized water (enough that you can drain an entire ocean into a single aquifer tile in a few seconds of game time), so as long as you have a straight path from the waterfall drain to the aquifer you should be okay. --[[User:Quietust|Quietust]] 00:30, 4 November 2009 (UTC)
 

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