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Editing 40d Talk:Attribute
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::Still true? In 40d16 I have a champion with a 17 Agility, according to Dwarf Therapist. [[User:Jogar2|Jogar2]] 10:25, 23 December 2009 (UTC) | ::Still true? In 40d16 I have a champion with a 17 Agility, according to Dwarf Therapist. [[User:Jogar2|Jogar2]] 10:25, 23 December 2009 (UTC) | ||
:::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC) | :::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC) | ||
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== Agility and Workshops == | == Agility and Workshops == | ||
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:I always thought this, the same should be true with mining, although I also suspect strength has something to do with many jobs aswell, such as masonry, construction, smoothing and mining. I can't really test it though, since I'm on a mac and I can't see my framerate for comparisons, and the framerate seems very variable in my fort.--[[User:Overspeculated|Overspeculated]] 20:58, 14 October 2009 (UTC) | :I always thought this, the same should be true with mining, although I also suspect strength has something to do with many jobs aswell, such as masonry, construction, smoothing and mining. I can't really test it though, since I'm on a mac and I can't see my framerate for comparisons, and the framerate seems very variable in my fort.--[[User:Overspeculated|Overspeculated]] 20:58, 14 October 2009 (UTC) | ||
::Mining speed at the very least is affected by both agility and strength, though agility certainly has the more noticeable benefit. Aside from the obvious benefit of not being significantly slowed down when carrying heavy rocks and stuff around, I'm not entirely sure whether strength affects much else except hauling. From my own observations, I don't believe construction is affected by stats at all; if it is, then it's not by much. I seem to recall that smoothing is affected by agility (but not by strength). I'm afraid I can't comment on the workshop stuff, however --[[User:Pushy|Pushy]] 19:03, 12 January 2010 (UTC) | ::Mining speed at the very least is affected by both agility and strength, though agility certainly has the more noticeable benefit. Aside from the obvious benefit of not being significantly slowed down when carrying heavy rocks and stuff around, I'm not entirely sure whether strength affects much else except hauling. From my own observations, I don't believe construction is affected by stats at all; if it is, then it's not by much. I seem to recall that smoothing is affected by agility (but not by strength). I'm afraid I can't comment on the workshop stuff, however --[[User:Pushy|Pushy]] 19:03, 12 January 2010 (UTC) | ||
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== Agility speedups == | == Agility speedups == | ||
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This is explained in the [[speed]] article. [[Special:Contributions/70.138.29.184|70.138.29.184]] 22:42, 24 December 2009 (UTC) | This is explained in the [[speed]] article. [[Special:Contributions/70.138.29.184|70.138.29.184]] 22:42, 24 December 2009 (UTC) | ||
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