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Editing 40d Talk:Attribute
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:::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC) | :::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC) | ||
− | By the way, the formula used is ludicrous. There's a much simpler one; In words, the first one is 2000, and each level is 500 more. In mathematical terms, Y = ((Y - 1) + 500) + 1500. Admittedly, a graphing calculator wouldn't be able to parse that, but a human can more easily than Y=1750X+250X2 | + | By the way, the formula used is ludicrous. There's a much simpler one; In words, the first one is 2000, and each level is 500 more. In mathematical terms, Y = ((Y - 1) + 500) + 1500. Admittedly, a graphing calculator wouldn't be able to parse that, but a human can more easily than Y=1750X+250X2 |
== Agility and Workshops == | == Agility and Workshops == |