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40d Talk:Bone

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Revision as of 23:09, 11 January 2008 by Maximus (talk | contribs) (I think you don't get extra bones this way)
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I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely. This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving. Can anyone verify this? I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)

I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--Another 09:47, 29 November 2007 (EST)
AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)

I'm interested in following - how much bones will the corpse leave, if it lacks limbs. It seems to me, that a goblin corpse will generate 6 bone stack in any case. In this case: you kill a goblin - you get 6 bones, but if you tear his legs before killing him, you'll get two bones for legs, and six for body. Can anyone verify and clear this out?--Dorten 04:17, 11 January 2008 (EST)

From experience in past forts, I seem to remember each limb loss reduced the "main" stack by one.--Maximus 18:09, 11 January 2008 (EST)