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Difference between revisions of "40d Talk:Broker"

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How effective is it to make the Outpost Broker and the Expedition Leader/Mayor the same dwarf? And what complications and problems could arise from job conflictions, if any? --[[User:KittenyKat|KittenyKat]] 20:20, 6 January 2008 (EST)
 
How effective is it to make the Outpost Broker and the Expedition Leader/Mayor the same dwarf? And what complications and problems could arise from job conflictions, if any? --[[User:KittenyKat|KittenyKat]] 20:20, 6 January 2008 (EST)
:None. I always make my expedition leader the broker ''and'' and trader, all at the same time. The only downfall is that if he die, from a failed mood for example, you'll have to start over. My leader in my current fortress is also at the same time my legendary crafter and is churning out masterwork items to trader as well as masterwork obsidian short swords in industrial quantity... When I need him to manage work orders or to go trade, I just suspend everything he have to do at the craftdwarf workshop and he go do his broker/trader work. Then I unsuspend everything, and no problems arise. If by a streak of bad luck he's sleeping when I need him to trade, the Sheriff usually take over the trading. --[[User:Eagle of Fire|Eagle of Fire]] 07:39, 7 January 2008 (EST)
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:None. I always make my expedition leader the broker, bookeeper ''and'' trader, all at the same time. The only downfall is that if he die, from a failed mood for example, you'll have to start over. My leader in my current fortress is also at the same time my legendary crafter and is churning out masterwork items to trade as well as masterwork obsidian short swords in industrial quantity... When I need him to manage work orders or to go trade, I just suspend everything he have to do at the craftdwarf workshop and he go do his broker/trader work. Then I unsuspend everything, and no problems arise. If by a streak of bad luck he's sleeping when I need him to trade, the Sheriff usually take over the trading. --[[User:Eagle of Fire|Eagle of Fire]] 07:39, 7 January 2008 (EST)
 
::How come you'd have to start over if he dies? --[[User:KittenyKat|KittenyKat]] 07:15, 12 January 2008 (EST)
 
::How come you'd have to start over if he dies? --[[User:KittenyKat|KittenyKat]] 07:15, 12 January 2008 (EST)
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:::You have to start over with your noble chain if he dies from his mood when his time come. Meaning that if he's already legendary organizer and legendary everything in fact and he dies of a failed mood, you end up with having to start over again with a completely newbie in social skill instead of someone who came to the fortress with at least a minimum of social skills. This will lead to some minor disagreements, like for example the first time you appoint someone without appraiser skill (I think) you won't be able to see the estimated worth of the items you're trading at the depot. Another example is if you are in a high setting in the bookeeper menu, the new bookkeeper will have to sit a ''long'' time doing nothing but counting everything in the fort to get back to the last bookkeeper status. --[[User:Eagle of Fire|Eagle of Fire]] 11:00, 12 January 2008 (EST)

Revision as of 16:00, 12 January 2008

How effective is it to make the Outpost Broker and the Expedition Leader/Mayor the same dwarf? And what complications and problems could arise from job conflictions, if any? --KittenyKat 20:20, 6 January 2008 (EST)

None. I always make my expedition leader the broker, bookeeper and trader, all at the same time. The only downfall is that if he die, from a failed mood for example, you'll have to start over. My leader in my current fortress is also at the same time my legendary crafter and is churning out masterwork items to trade as well as masterwork obsidian short swords in industrial quantity... When I need him to manage work orders or to go trade, I just suspend everything he have to do at the craftdwarf workshop and he go do his broker/trader work. Then I unsuspend everything, and no problems arise. If by a streak of bad luck he's sleeping when I need him to trade, the Sheriff usually take over the trading. --Eagle of Fire 07:39, 7 January 2008 (EST)
How come you'd have to start over if he dies? --KittenyKat 07:15, 12 January 2008 (EST)
You have to start over with your noble chain if he dies from his mood when his time come. Meaning that if he's already legendary organizer and legendary everything in fact and he dies of a failed mood, you end up with having to start over again with a completely newbie in social skill instead of someone who came to the fortress with at least a minimum of social skills. This will lead to some minor disagreements, like for example the first time you appoint someone without appraiser skill (I think) you won't be able to see the estimated worth of the items you're trading at the depot. Another example is if you are in a high setting in the bookeeper menu, the new bookkeeper will have to sit a long time doing nothing but counting everything in the fort to get back to the last bookkeeper status. --Eagle of Fire 11:00, 12 January 2008 (EST)