v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Broker skills

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
 
:I don't know if appraiser or judge of intent do anything once past novice. Getting the other skills up a couple ranks does make it a lot easier to get full value on your trades (the traders are much less likely to reject deals or make counter-offers asking for more stuff), so if you're stingy about what you trade away you might as well have a dedicated broker. Even then there seems to be a definite point of diminishing returns, though, as my broker only has 2-4 ranks in four skills and he almost always gets the traders to accept on profit margins of 1-5% or less. Which is probably a good considering their slow rate of advancement, since he started with 5 ranks in negotiation skills and has taken 6 years of dedicated brokering to get the other ranks.[[User:Rpb|Rpb]] 23:59, 11 November 2007 (EST)
 
:I don't know if appraiser or judge of intent do anything once past novice. Getting the other skills up a couple ranks does make it a lot easier to get full value on your trades (the traders are much less likely to reject deals or make counter-offers asking for more stuff), so if you're stingy about what you trade away you might as well have a dedicated broker. Even then there seems to be a definite point of diminishing returns, though, as my broker only has 2-4 ranks in four skills and he almost always gets the traders to accept on profit margins of 1-5% or less. Which is probably a good considering their slow rate of advancement, since he started with 5 ranks in negotiation skills and has taken 6 years of dedicated brokering to get the other ranks.[[User:Rpb|Rpb]] 23:59, 11 November 2007 (EST)
 
::I noticed that, with a low skill, the trader would often ask for more of what you are presenting him before he agrees to trade. Which is probably because I always try to give them the same kind of stone stuff, mainly stone crafts, and the trader look for profit ''and'' diversity. At a time, in a map in which I had no wood and was bent on trying to purchase bins and barrels only to have them in my inventory 'cause I wasn't able to start my metal industry yet, the merchant was also bent in asking for the bins of my trade goods also, along with a few other items I would have rather prefered keeping in stock but didn't mind that much. I had to raise his profit for him to be willing to oversee those demands. In my current fortress, the highest starting skill I gave to my leader was judge of intent. I'll see later on if it make a difference in the haggling process. I am guessing that, with a high enough skill level, my leader will be the one asking for more stuff instead of the inverse. Or maybe it's also related to another talk skill... --[[User:Eagle of Fire|Eagle of Fire]] 13:14, 12 November 2007 (EST)
 
::I noticed that, with a low skill, the trader would often ask for more of what you are presenting him before he agrees to trade. Which is probably because I always try to give them the same kind of stone stuff, mainly stone crafts, and the trader look for profit ''and'' diversity. At a time, in a map in which I had no wood and was bent on trying to purchase bins and barrels only to have them in my inventory 'cause I wasn't able to start my metal industry yet, the merchant was also bent in asking for the bins of my trade goods also, along with a few other items I would have rather prefered keeping in stock but didn't mind that much. I had to raise his profit for him to be willing to oversee those demands. In my current fortress, the highest starting skill I gave to my leader was judge of intent. I'll see later on if it make a difference in the haggling process. I am guessing that, with a high enough skill level, my leader will be the one asking for more stuff instead of the inverse. Or maybe it's also related to another talk skill... --[[User:Eagle of Fire|Eagle of Fire]] 13:14, 12 November 2007 (EST)
:::Judge of Intent most probably determines a change in the mood of the trader, so far i was very persistent in not giving human traders the goods they asked for and their status "merchants seems to be willing to trade" changed to "merchant is impatient"(or something like that), I believe Judge of Intent is what detects these changes of mood. Basically it shows you where the safe bargaining zone is over. --[[User:Digger|Digger]] 02:51, 5 March 2008 (EST)
 
  
 
Does it make sense for the "Liar' skill to redirect to the broker skills page?  From what I can tell the liar skill isn't trained by trading, or any current noble function.
 
Does it make sense for the "Liar' skill to redirect to the broker skills page?  From what I can tell the liar skill isn't trained by trading, or any current noble function.
Line 31: Line 30:
  
 
It appears that dwarves also gain most of the broker skills (albeit slowly) from time spent in idle conversation with each other. Leave a few dwarfs sitting around the dining room with no job for a bit, and you'll see that they've gained Dabbling in most of these. While it's not enough to really be useful for trade, the extra few XP often are enough to give a new dwarf a stat gain. Has anyone tested this to see how the XP gain is accrued? Part of the problem is that without some dissection of the code as it's running, it's hard to tell how long a single "conversation" lasts. [[User:RedKing|RedKing]] 23:47, 4 March 2008 (EST)
 
It appears that dwarves also gain most of the broker skills (albeit slowly) from time spent in idle conversation with each other. Leave a few dwarfs sitting around the dining room with no job for a bit, and you'll see that they've gained Dabbling in most of these. While it's not enough to really be useful for trade, the extra few XP often are enough to give a new dwarf a stat gain. Has anyone tested this to see how the XP gain is accrued? Part of the problem is that without some dissection of the code as it's running, it's hard to tell how long a single "conversation" lasts. [[User:RedKing|RedKing]] 23:47, 4 March 2008 (EST)
 
-- It seems that some of these skills also alow the dwarves to comfort each other, generating happy thoughts. I belive Conversationalist, Comedian and Flatterer are used for this, based on the thought text but I have no specific evidence of that.
 
 
[[User:Duo|Duo]] 11 March 2008
 
 
 
== Value of Multiple Trades ==
 
 
Does the skill increase every time you {{k|t}}rade, or every time you open/close the trade window? In other words, can you try to level your Broker by haggling over each individual scrap of cloth? If so, this makes Elves actually useful.  [[User:RomeoFalling|RomeoFalling]] 22:11, 13 October 2008 (EDT)
 
 
:I've only trained up one dwarf in trading, but I seemed to get the best training and trader response by making an offer, having it rejected, then making a more generous offer (but still less than their counteroffer) which was accepted.  Try 110% followed by 150% on a series of trades. 
 
 
:Now that my broker's at "Skilled" in all broker skills, the traders no longer reject any offer as long as it's not a loss for them, and I no longer gain skill from trading -- though that is moot.--[[User:Maximus|Maximus]] 01:36, 14 October 2008 (EDT)
 
 
:: So the skill only trains if you fail? That's seems weird. By this logic, though. My initial assumption seems correct, although slightly more complex. In the same trading period, I could haggle over every item tit-for-tat, and quickly level the broker up. Although I decided to make my dwarves unusually social this build, so my broker has average Judge of Intent, average Appraiser and Novice Flatterer, so I'm not going to be able to test it anytime soon. [[User:RomeoFalling|RomeoFalling]] 02:17, 14 October 2008 (EDT)
 
 
:::Novice Judge of Intent is all that's really needed initially, although even that you can learn by trading.  But being able to see the mood of the traders is useful.
 
 
:::I trained up my broker by doing small trades at first, but once he was getting the traders to accept break-even most of the time, I switched to bulk trades.  I'm not positive that the small trades produced more skill than one big trade would have, but it wouldn't surprise me.  A set of modestly generous initial trades help to massage the traders' mood up to ecstatic so that you can cut things closer with the big stuff.--[[User:Maximus|Maximus]] 03:17, 14 October 2008 (EDT)
 
 
:::: Due to a profound lack of bins and an overproductive craftdwarf, I got to try this after all. A dwarf went from zero skill in Appraiser to Skilled in 3 exchanges in the same trade exchange (in order: success, reoffer/success, donation). Based on this, I'm updating the page. [[User:RomeoFalling|RomeoFalling]] 07:32, 14 October 2008 (EDT)
 
 
== Huh? ==
 
Does this article really make sense to have? It's just a subset of [[social skill]]s, and Appraiser isn't listed. [[User:Random832|Random832]] 16:13, 16 November 2008 (EST)
 
 
: Agreed. "Broker skills" is certainly an archaic concept and as the [[outpost broker|broker]] page should dealing with all this, there's not point for this page to exist. ~[[User:Rep|Rep]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)