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Editing 40d Talk:Cave-in

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I caved in a very large area of 68x28 tiles. None of the trees survived the fall and no trees have regrown. The region did not have a high tree density but some should have survived. I also dropped another area (10x6) with the same results. Version 0.28.181.40d  --[[Special:Contributions/71.145.167.39|71.145.167.39]] 04:35, 6 December 2009 (UTC)
 
I caved in a very large area of 68x28 tiles. None of the trees survived the fall and no trees have regrown. The region did not have a high tree density but some should have survived. I also dropped another area (10x6) with the same results. Version 0.28.181.40d  --[[Special:Contributions/71.145.167.39|71.145.167.39]] 04:35, 6 December 2009 (UTC)
:Did you drop soil ''walls'' or just floors? --[[User:Quietust|Quietust]] 06:09, 6 December 2009 (UTC)
 
 
After some anecdotal testing on two different maps, I've come to this conclusion (v. 28 181 40d16):
 
 
Soil type, zone humidity (temperate, ect...) something has an effect on the regrowth of mined out areas without discovering an  underground river.
 
 
Map #1- Temperate, heavily forested. Top soil was sand/loam/limestone. Had tower cap and plant regrowth in exposed, unflooded irrigation channels.
 
Map #2- Temperate, forested. Top soil is loam/rock salt. Zero regrowth in exposed, unflooded and flooded irrigation channels. Zero regrowth, or even survival of plant life beyond grass, when up to 6x6 areas of land were dropped 1 and 2 z-levels. No regrowth after flooding. No regrowth after covering areas with flooring tile.
 
 
'''Conclusion: '''If you want to test to see if you can grow an underground forest without an underground river, channel into the top soil and watch for regrowth. If you get none, dropping top soil down z-levels will not help.''''''
 
 
Other than the area covered by floor tile, I gave all these tests over 4 years to regrow. Interestingly, grass/dirt patterns do shift over time. But you won't get plant growth.
 
 
It could just be that native Tower Caps will regrow anywhere, while other wood types require an underground river period. --[[User:Nenjin|Nenjin]] 22:12, 22 January 2010 (UTC)
 
  
 
== Halting cave-ins ==
 
== Halting cave-ins ==
 
The article originally stated that only solid ground was sufficient to stop a cave-in from punching through the floor, suggesting that cave-ins would destroy constructed walls, though several tests indicate that constructed walls ARE sufficient to prevent a cave-in from punching through to a passage below (even if they were built over a channeled area with no floor), whether the cave-in consists of a constructed floors, constructed walls, or even natural stone, and they remain perfectly intact. --[[User:Quietust|Quietust]] 19:20, 25 August 2009 (UTC)
 
The article originally stated that only solid ground was sufficient to stop a cave-in from punching through the floor, suggesting that cave-ins would destroy constructed walls, though several tests indicate that constructed walls ARE sufficient to prevent a cave-in from punching through to a passage below (even if they were built over a channeled area with no floor), whether the cave-in consists of a constructed floors, constructed walls, or even natural stone, and they remain perfectly intact. --[[User:Quietust|Quietust]] 19:20, 25 August 2009 (UTC)
 
== Vacuum? ==
 
 
I've been setting up an obsidian farm that involves (in my plan) many cave-ins to work. So I've been intentionally causing cave-ins, and they seem to create a vacuum that sucks the miner in. Let me try to diagram it for you:
 
Key:
 
. - floor
 
_ - channel/open space
 
X - miner
 
 
Upper Level:
 
. . . . X . . .
 
. _ _ _ . _ _ .
 
. _ . . . . _ .
 
. _ . . . . _ .
 
. _ . . . . _ .
 
. _ _ _ _ _ _ .
 
 
Lower Level:
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
 
Lower level post-cave-in:
 
. . . . . . . .
 
. . . X . . . .
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
. . . . . . . .
 
 
Come to think of it, the diagram is kinda useless, but I enjoyed making it, so w/e. Any ideas on this oddity? Is this official? --[[User:Waladil|Waladil]] 15:26, 5 January 2010 (UTC)
 

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