v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Cave-in

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 83: Line 83:
 
I caved in a very large area of 68x28 tiles. None of the trees survived the fall and no trees have regrown. The region did not have a high tree density but some should have survived. I also dropped another area (10x6) with the same results. Version 0.28.181.40d  --[[Special:Contributions/71.145.167.39|71.145.167.39]] 04:35, 6 December 2009 (UTC)
 
I caved in a very large area of 68x28 tiles. None of the trees survived the fall and no trees have regrown. The region did not have a high tree density but some should have survived. I also dropped another area (10x6) with the same results. Version 0.28.181.40d  --[[Special:Contributions/71.145.167.39|71.145.167.39]] 04:35, 6 December 2009 (UTC)
 
:Did you drop soil ''walls'' or just floors? --[[User:Quietust|Quietust]] 06:09, 6 December 2009 (UTC)
 
:Did you drop soil ''walls'' or just floors? --[[User:Quietust|Quietust]] 06:09, 6 December 2009 (UTC)
 
After some anecdotal testing on two different maps, I've come to this conclusion (v. 28 181 40d16):
 
 
Soil type, zone humidity (temperate, ect...) something has an effect on the regrowth of mined out areas without discovering an  underground river.
 
 
Map #1- Temperate, heavily forested. Top soil was sand/loam/limestone. Had tower cap and plant regrowth in exposed, unflooded irrigation channels.
 
Map #2- Temperate, forested. Top soil is loam/rock salt. Zero regrowth in exposed, unflooded and flooded irrigation channels. Zero regrowth, or even survival of plant life beyond grass, when up to 6x6 areas of land were dropped 1 and 2 z-levels. No regrowth after flooding. No regrowth after covering areas with flooring tile.
 
 
'''Conclusion: '''If you want to test to see if you can grow an underground forest without an underground river, channel into the top soil and watch for regrowth. If you get none, dropping top soil down z-levels will not help.''''''
 
 
Other than the area covered by floor tile, I gave all these tests over 4 years to regrow. Interestingly, grass/dirt patterns do shift over time. But you won't get plant growth.
 
 
It could just be that native Tower Caps will regrow anywhere, while other wood types require an underground river period. --[[User:Nenjin|Nenjin]] 22:12, 22 January 2010 (UTC)
 
  
 
== Halting cave-ins ==
 
== Halting cave-ins ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)