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Editing 40d Talk:Challenges

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I'd love it if anyone could expand this, and maybe figure out how to control the prisoners, get them all to bed etc.
 
I'd love it if anyone could expand this, and maybe figure out how to control the prisoners, get them all to bed etc.
 
Also, this is my first post on these pages, so hope I'm doing it right. :)
 
Also, this is my first post on these pages, so hope I'm doing it right. :)
 
Bonus: Imprison everyone who comes in, goblins, elves, nobles...
 
  
 
==Colorful==
 
==Colorful==
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::: How did you get it to work?  I've tried starting with goblins and they are always "friendly" on the unit screen and so I can not attack them.  Is there some trick to getting them hostile so you can do this sort of thing? 40d, by the way. --[[User:Kwieland|Kwieland]] 11:33, 18 February 2009 (EST)
 
::: How did you get it to work?  I've tried starting with goblins and they are always "friendly" on the unit screen and so I can not attack them.  Is there some trick to getting them hostile so you can do this sort of thing? 40d, by the way. --[[User:Kwieland|Kwieland]] 11:33, 18 February 2009 (EST)
::::Unless you're actually at war with the goblins, they'll always be 'friendly' when there's a tower nearby.  Bug, I think. --22:57, 17 May 2009 (UTC)
 
  
 
== Humanlike? ==
 
== Humanlike? ==
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:When did we start trying to make DF fit real-world history?
 
:When did we start trying to make DF fit real-world history?
 
:His idea seems perfectly fine when compared to in-game human towns/cities, as they have a keep and whatnot as part of the city. Only difference is adding a wall around it all. --[[User:N9103|Edward]] 18:25, 30 April 2008 (EDT)
 
:His idea seems perfectly fine when compared to in-game human towns/cities, as they have a keep and whatnot as part of the city. Only difference is adding a wall around it all. --[[User:N9103|Edward]] 18:25, 30 April 2008 (EDT)
 
Changed "only carve larges (at least 2 tiles) tunnels" to "only carve large (at least 2 tiles) tunnels" --[[User:Wavecutter|Wavecutter]] 19:14, 6 October 2009 (UTC)Wavecutter
 
:You don't have to explain the edits you make on pages, especially not these small grammatical corrections. We can easily compare the current to the last version via [[Special:RecentChanges|Recent changes]] or the like. For small comments on editing use the '''Summary:''' bar on the bottom of the page. --[[User:Pugi|Pugi]] 21:19, 6 October 2009 (UTC)
 
  
 
== Insane Renegade (just a thought) ==
 
== Insane Renegade (just a thought) ==
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== Dystopian society ==
 
== Dystopian society ==
  
Anyone thought of making a fortress based off one of those dystopian futures found in scifi novels like 1984, We, Brave New World, and Fahrenheit 451? The way I imagine it, it would be similar to the Equaland challenge, with variations based on the dystopian principle of your choice. For example, if you want to encourage uniformity across your population, enable all labor for every dwarf and persecute anyone who skills up too quickly at a given skill. A strict caste system might also be implementable, a la Brave New World. Another idea would be to kill off or at least "re-educate" any dwarf that falls below ecstatic for an extended period of time. Tons of ideas at [[wikipedia:Dystopia|Dystopia]]. Thoughts? --[[User:Mikaka|Mikaka]] 04:56, 24 June 2008 (EDT)
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Anyone thought of making a fortress based off one of those dystopian futures found in scifi novels like 1984, We, Brave New World, and Fahrenheit 451? The way I imagine it, it would be similar to the Equaland challenge, with variations based on the dystopian principle of your choice. For example, if you want to encourage uniformity across your population, enable all labor for every dwarf and persecute anyone who skills up too quickly at a given skill. A strict caste system might also be implementable, a la Brave New World. Another idea would be to kill off or at least "re-educate" any dwarf that falls below ecstatic for an extended period of time. Tons of ideas at {{wiki|Dystopia}}. Thoughts? --[[User:Mikaka|Mikaka]] 04:56, 24 June 2008 (EDT)
  
 
:That sounds like a good challenge. --[[User:Savok|Savok]] 08:24, 24 June 2008 (EDT)
 
:That sounds like a good challenge. --[[User:Savok|Savok]] 08:24, 24 June 2008 (EDT)
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:Check out [[User:Squirrelloid/Under the Sea]], then note that I haven't quite tested any of the possible methods yet.  I'm about ready to turn on the magma tap and see if I can create an obsidian stalagmite with successive bursts of magma followed by channelling - that may provide a way to build stairs down through and assemble a mass pump appartus - yes, this is going to be a lot of work.  Its took 6 years of game time to get to the point where I was ready and able to do a trial run - admittedly, it wasn't the only thing I was focused on.  --[[User:Squirrelloid|Squirrelloid]] 12:28, 19 November 2008 (EST)
 
:Check out [[User:Squirrelloid/Under the Sea]], then note that I haven't quite tested any of the possible methods yet.  I'm about ready to turn on the magma tap and see if I can create an obsidian stalagmite with successive bursts of magma followed by channelling - that may provide a way to build stairs down through and assemble a mass pump appartus - yes, this is going to be a lot of work.  Its took 6 years of game time to get to the point where I was ready and able to do a trial run - admittedly, it wasn't the only thing I was focused on.  --[[User:Squirrelloid|Squirrelloid]] 12:28, 19 November 2008 (EST)
 
 
I just wanted to announce that I am now taking on this megaproject. My plan is to first set up a small fortress in a sandy area. I am then going to move into my ocean, probably using the screw pump drain-the-ocean plan EDIT: Oh god that's hard to drain the ocean. I have a new plan! I've been designing (paper and pencil, no less!) a fortress designed to be installed into a dwarf-made cavern. Then filled with liquid hot magma. The basic plan is to dig out a big old cavern, install walls to seal it up, and let the magma fly! --[[User:Waladil|Waladil]] 03:23, 10 January 2010 (UTC)
 
  
 
== Dwarf Factory ==
 
== Dwarf Factory ==
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:::Supposedly you won't get moods at all in a fortress with less than 20 dwarves.  You also won't get moods if you haven't produced enough goods or revealed enough tiles through mining (see [[strange mood]]).--[[User:Maximus|Maximus]] 12:30, 23 November 2008 (EST)
 
:::Supposedly you won't get moods at all in a fortress with less than 20 dwarves.  You also won't get moods if you haven't produced enough goods or revealed enough tiles through mining (see [[strange mood]]).--[[User:Maximus|Maximus]] 12:30, 23 November 2008 (EST)
 
:Is there a way to disable other dwarf civilizations from existing? I've been looking around world generation and stuff but I can't seem to find a way to do so. Closest I found is making minimum savagery 66 but it rejects the worlds without Dwarfs it seems. --[[User:Doodle|Doodle]] 14:14, 17 May 2009 (UTC)
 
  
 
==Noblesse requis==
 
==Noblesse requis==
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If one where to flood the world with magma, then flood it with water, you would be left with a solid block of obsidian, am I right? (along with ALOT of steam.)  Bonus for paving the elves. --[[User:Zchris13|Zchris13]] 18:13, 7 April 2009 (UTC)
 
If one where to flood the world with magma, then flood it with water, you would be left with a solid block of obsidian, am I right? (along with ALOT of steam.)  Bonus for paving the elves. --[[User:Zchris13|Zchris13]] 18:13, 7 April 2009 (UTC)
  
Unfortunately, Unless you time it right, you will get one flat layer of obsidian with all the water under it; the obsidian doesn't jump straight to the bottom. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 17:26, 16 May 2009 (UTC)
 
 
:So if the water reaches the edge, and it drains, you're left with a layer of obsidian sitting on air?  I can't really think of a use for something like that, but it sounds incredibly awesome anyway.  --[[User:Smartmo|Smartmo]] 19:03, 16 May 2009 (UTC)
 
 
::New Idea - Cloud City. Create a floating layer of obsidian, then build your civilization on top. - EricDerKonig
 
  
 
== Rewrite ==
 
== Rewrite ==
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Ultimate bonus: Englighten orcs, goblins and other less friendly creatures. -[[User:Karpatius|Karp]] 08:00, 6 May 2009 (UTC)
 
Ultimate bonus: Englighten orcs, goblins and other less friendly creatures. -[[User:Karpatius|Karp]] 08:00, 6 May 2009 (UTC)
 
: How does one "enlighten" other races? [[User:Lymojo|Lymojo]] 21:38, 13 May 2009 (UTC)Lymojo
 
: How does one "enlighten" other races? [[User:Lymojo|Lymojo]] 21:38, 13 May 2009 (UTC)Lymojo
:: By locking them in a cage and forcing them to attend lectures 24/7. Alternatively, make goblins, etc. tameable (will this work?) - EricDerKonig
 
 
== Water Park challange ==
 
 
Try to make a bunch of pools and somehow keep the water level always at 4/7 so they wont drown. Then set the pools as meeting areas so all of your dwarves will go there and eventually everyone will be legendary swimmers
 
 
bonus: somehow make waterslides
 
 
bonus: make it outside so your dwarves will be tan
 
 
bonus: pave it with gold
 
 
bonus: make a sauna using steam from lava and water colliding
 
 
how does this sound as a challenge. If you can get it to work all of your peasants will get stats from the swimming skill making them easier to train in something useful.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 16:08, 28 June 2009 (UTC)
 
 
== Splitting Article? ==
 
 
I was thinking this article is getting cumbersome. Would anyone else think splitting this into "Challenges" and "Projects" is a good idea? Then we can work on getting each one organized in their own way. We can find an easier way to sort them and keep redundant ideas from cluttering up the place.--[[User:Detinith]] 01:01, 1 July 2009 (ETC)
 
 
:There is a page for [[Stupid_dwarf_trick|stupid dwarf tricks]]... --[[User:MoQ|MoQ]] 21:30, 1 July 2009 (UTC)
 
 
== Heaven ==
 
 
I just added the Heaven bit, and I wanted to point out a few things, for clarity's sake.
 
Magma death for crime: send them to hell. The King represents God, and I liked the idea of his son (Jesus) being sacrificed to the hordes. I feel that it's kinda what was supposed to have happened. I am actually not a Christian, and so if I missed an important point or you feel my interpretation is inaccurate, then feel free to tell me about it. Here's my e-mail:
 
  
----
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== Adam and Eve ==
Not sure if this has a place in the article, but it fits, so: reproduce http://irregularwebcomic.net/1455.html --[[Special:Contributions/92.202.228.214|92.202.228.214]] 10:33, 17 January 2010 (UTC)
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I was thinking kind of a variation on the Hermit challenge except you keep one male and one female, and kill off any migrants or trade caravans, while keeping any babies those two produce.
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:Worlds with no dwarves in them makes it a bit easier to achieve. --[[User:Denspb|Denspb]] 19:26, 15 May 2009 (UTC)

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