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Editing 40d Talk:Creature

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|style="border:1px #AAA solid;padding:0.2em;"|[[Dog]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Dog]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Large rat]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Large rat]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Coelacanth]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Coelacanth]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Eel conger|Eel, conger]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Eel conger|Eel, conger]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Cave crocodile]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Cave crocodile]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Frogman]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Frogman]]
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Is there any way for you to make your own creatures for use in the game? You like messing around with the files and stuff? I really want to make Triffid you know from 'Day of the Triffids' [[User:Hoborobo|Hoborobo]] 11:52, 9 May 2008 (EDT)Hoborobo
 
Is there any way for you to make your own creatures for use in the game? You like messing around with the files and stuff? I really want to make Triffid you know from 'Day of the Triffids' [[User:Hoborobo|Hoborobo]] 11:52, 9 May 2008 (EDT)Hoborobo
:You can try the [[Modding guide]]. [[User:Hex Decimal|Hex Decimal]] 12:36, 9 May 2008 (EDT)
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:You can try the [[Modding Guide]]. [[User:Hex Decimal|Hex Decimal]] 12:36, 9 May 2008 (EDT)
  
== Spawning and Animal Offspring ==
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== Spawning ==
  
Is there anything known about how creatures spawn naturally out in the "wild"?
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is there anything about how creatures spawn naturally out in the "wild"?
I guess they just randomly walk in from the edge of the map at the beginning of a season unless they are like special event spawning in groups of 3 to 7 maybe.
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like if you hunt too much of them they will go extinct or disappear
Spawning might be different for animals and fish which have traits in common with vermin which spawn differently, I think.
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but if you leave them alone, more will be available or something?--[[User:Seaneat|Seaneat]] 13:33, 4 August 2008 (EDT)
I'm wondering if over hunting animals affects what animals enter the map.
 
I think extinction is only possible for megabeasts.
 
It doesn't seem to matter if a creature is tamed or not to be able to make children, all it needs is a female and male of the same animal and some code which I should someday learn to fiddle with.
 
I think there could be problems of making Megabeast children as they don't spawn as Megabeasts should.--[[User:Seaneat|Seaneat]] 12:17, 15 January 2010 (UTC)
 
  
 
== Named creatures ==
 
== Named creatures ==
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:Yes, this can happen in both fortress and adventure mode. I guess hunters often give nicknames to dangerous/well-known animals that have been harassing local citizens. Note that your own wolves can get names as well. Also, I think that mass killings will cause even more names to appear, and possibly even a nickname as well? --[[User:AlexFili|AlexFili]] 05:36, 16 July 2008 (EDT)
 
:Yes, this can happen in both fortress and adventure mode. I guess hunters often give nicknames to dangerous/well-known animals that have been harassing local citizens. Note that your own wolves can get names as well. Also, I think that mass killings will cause even more names to appear, and possibly even a nickname as well? --[[User:AlexFili|AlexFili]] 05:36, 16 July 2008 (EDT)
 
::They don't appear to need to even be dangerous. I have quite the colony of cave swallowmen sharing the chasm with me, none of them have interrupted/attacked my dwarfs, but after about two seasons (right after the first dwarven caravan left) I got a whole swath of "The dwarves have given a resident Cave Swallowman the name ...". [[User:HeWhoIsPale|HeWhoIsPale]] 12:01, 13 November 2008 (EST)
 
::They don't appear to need to even be dangerous. I have quite the colony of cave swallowmen sharing the chasm with me, none of them have interrupted/attacked my dwarfs, but after about two seasons (right after the first dwarven caravan left) I got a whole swath of "The dwarves have given a resident Cave Swallowman the name ...". [[User:HeWhoIsPale|HeWhoIsPale]] 12:01, 13 November 2008 (EST)
:::I'd think that may have to do with the fact that they're [INTELLIGENT].[[Special:Contributions/71.194.101.232|71.194.101.232]] 03:34, 13 March 2010 (UTC)
 
  
 
== Tamed Dangerous Creatures? ==
 
== Tamed Dangerous Creatures? ==
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my postscript is, novices with obsidian short swords seemed more effective than marksdwarves against the iron man.[[User:GarrieIrons|GarrieIrons]] 23:27, 10 September 2008 (EDT)
 
my postscript is, novices with obsidian short swords seemed more effective than marksdwarves against the iron man.[[User:GarrieIrons|GarrieIrons]] 23:27, 10 September 2008 (EDT)
:That's because Iron Men have no vital organs to puncture, making piercing weapons all but worthless against them. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:36, 13 March 2010 (UTC)
 
  
 
== The dwarves have given a resident Cave Swallowman the name Ducim Isethilral. ==
 
== The dwarves have given a resident Cave Swallowman the name Ducim Isethilral. ==
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While I plan to use a safer method to dispose of them than waves of trained Marksdwarves eventually, should I be worried about Carp strong enough to nudge mountains around and faster than your average Horse?
 
While I plan to use a safer method to dispose of them than waves of trained Marksdwarves eventually, should I be worried about Carp strong enough to nudge mountains around and faster than your average Horse?
 
[[User:Pariah|Pariah]] 01:47, 1 April 2009 (UTC)
 
[[User:Pariah|Pariah]] 01:47, 1 April 2009 (UTC)
 
:I, too, would like to know if creatures have actual stat increases. I've never seen any evidence of it, as a war dog that survives many sieges tends to still have the same chances of being killed in the next one. And I've never received messages like "Musk Ox has become more skilled". Even so, I wonder if megabeasts become stronger over time or not. Personally, I think it'd be wicked if that were the case, because then, if megabeast population becomes really low, and a long time has passed, the remaining megabeasts would be INTENSE. Er... Sorry for the random speculation. I'm going to go see if I can mod something crazy now. --Kydo 10:10, 26 January 2010 (UTC)
 
 
::I think that stat increases are most likely linked to the [CAN_LEARN] token. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:41, 13 March 2010 (UTC)
 
  
 
== Dragon Breeding? ==
 
== Dragon Breeding? ==
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I managed to capture first a female, then a male dragon, both in cage traps, and tame them both.  Is there a chance that they will reproduce?  And does the fact that the female has a broken neck/upper spine/lower spine going to make a difference?  They're out of the cages now and locked in the same room, albeit on chains.  Perhaps they just have a really long gestation period, but I've had them a couple of years now.  
 
I managed to capture first a female, then a male dragon, both in cage traps, and tame them both.  Is there a chance that they will reproduce?  And does the fact that the female has a broken neck/upper spine/lower spine going to make a difference?  They're out of the cages now and locked in the same room, albeit on chains.  Perhaps they just have a really long gestation period, but I've had them a couple of years now.  
 
[[User:BadBoris|BadBoris]] 02:39, 14 July 2009 (EST)
 
[[User:BadBoris|BadBoris]] 02:39, 14 July 2009 (EST)
 
:From what I'm reading of the object data, they don't have any information on any kind of young born, nor growth rate, nor gestation period. Also, they're megabeasts. They're just sort of created at the start of the world, and die off from there on out. If they did bear young, their population wouldn't decrease, or at least not as rapidly, and one of the major factors for the end of world generation would be made irrelevant. 's'what I think, anyways. --Kydo 10:06, 26 January 2010 (UTC)
 
:: [[User:Aescula|Aescula]] proposed an addition to the creatures_standard.txt file, under the dragon section.  I haven't been attacked by a dragon yet so I have only her word to go by that it works. --[[User:FJH|FJH]] 06:46, 13 March 2010 (UTC)
 
:::It works, I've gotten many hatchlings.  The proper mod is on my userpage.  You will not need to generate a new world for it to work.  As it is, dragons will not breed.  Editing the file will allow it.  It also doesn't mess with worldgen, oddly enough.--[[User:Aescula|Aescula]] 12:02, 13 March 2010 (UTC)
 

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