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Difference between revisions of "40d Talk:Fire imp"

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That being said, I find some vertical nickel bars do wonders in securing my magma forges from imp tampering.  They're a definite "must bring" on any volcanic expedition.
 
That being said, I find some vertical nickel bars do wonders in securing my magma forges from imp tampering.  They're a definite "must bring" on any volcanic expedition.
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Actually I thought that the world burning problem (glitch?) is pretty awesome, except when it burns up your entire booze stock in one go--[[User:Jackrabbit|Jackrabbit]] 22:21, 23 October 2008 (EDT)

Revision as of 02:21, 24 October 2008

Wrestling?

I just had a mechanic get attacked by one. He moved into its tile (I assume to wrestle) and instantly died of heat. Should this be noted?--Shadow archmagi 19:59, 28 February 2008 (EST)

That is the imp using his fireball attack on a stupid dwarf, so I guess it's already in the article --MagicGuigz 20:27, 3 October 2008 (EDT)
Just to verify, its very possible to wrestle imps and magmamen to death. I had to do this after embarking, I didn't realize the lava tube would be right next to my wagon and immediately fire imps attacked. I drafted all of my dwarves and wrestled all 3 of them to death, as well as the magma man who came out later. The only dwarf I lost (my woodcutter) was due to a stray fireball. Forsaken1111 22:43, 16 October 2008 (EDT)

Defensive Uses

I'm currently exploring the defensive uses of fire imps after bagging a few in cage traps. They don't seem too keen on fireballing goblin attackers, which was my original plan (had them confined behind some fortifications, but they wouldn't fire on the goblins). Further experiments required, or can someone confirm that they won't attack anyone but my dwarves? --TangoThree 16:35, 31 March 2008 (EDT)

is it possible to tame fire imps with the dungeon master? Hoborobo 14:12, 12 June 2008 (EDT)
There is no PET_EXOTIC tag, so no.StrawberryBunny 09:35, 8 August 2008 (EDT)
Is there a safe way to move fire imp fat? If so, you could put it above your fortress entrance and drop it on invaders since it always burns. I really wish armor made from fire imp hide would protect from burning. Forsaken1111 22:45, 16 October 2008 (EDT)

A vast understatement!

"Fire imps are nasty little creatures that live in magma vents."

Nasty little creatures doesn't cut it. Every time I settle on top of a volcano, an imp will surface, get pissed at anything, be it an immigrating dwarf or a muskox, and cause a wildfire! The worst part is that there is no message for "The world is burning!" so I end up losing a dwarf or two before I notice it!

I think the worst was I lost both of my initial miners because they decided to take a break in the path of the fire. They got the hint when I gave the order "everyone inside" but it was too late, they burned up before they could make it back inside.

That being said, I find some vertical nickel bars do wonders in securing my magma forges from imp tampering. They're a definite "must bring" on any volcanic expedition.


Actually I thought that the world burning problem (glitch?) is pretty awesome, except when it burns up your entire booze stock in one go--Jackrabbit 22:21, 23 October 2008 (EDT)